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Advice


I'm playing an evil Priest (3rd party cleric with more skills a better channel extra domain and crappy BAB/squishier/less armor) with the Unread Lord archetype (GM said its cool...instead of only one domain as a UL I have two...yay). The other members are a human necromancer wizard (my character's brother), a human reanimator/preservationist alchemist (our disciple) a full orc barbarian, and a human paladin. Ill get to her later.

We hit seventh soon and ill be taking leadership. As my charisma is 21 and I have the natural born leader trait, I stand to benefit quite well. I do however want to make a sweet companion. I'm thinking a dhampir sorcerer of the undead bloodline specializing in enchantment. Someone to seduce the paladin to the dark side.

You see the player says if she had heard of antipaladins she would've made one from the start. We just need the RP reason for the fall. Well...not just.

You see she's really gone to town on baddies with smite and hates to give it up for something as useless as smite good. So:
Two requests. 1. Help Pimp my seductress dhampir. (Yes. Female. The pally keeps trying to nail another female npx so we know that's a potential resource to exploit). She'll be level five as a cohort. Stat Gen is uber high power. Assume phenomenal rolls. Remain evil. 2. Is there anything that can make smite good useful? An archetype that replaces it? A feat that can drop uses for another benefit? A...I dunno sword of reverse alignment smiting?

Thanks in advanc for helping push our evil cause. You'll receive a giftbasket of muffins in the mail and a stuffed zombie puppy as our way of saying we care.


Please forgive typos. Big thumbs. Little smartphone.


I don't think there's too much reverse alignment smiting, but the conductive weapon property is pretty sweet for an antipaladin. Against living things, you get Xd6 negative energy damage and a sweet status effect.


Its a far fall from LG to CE

Grand Lodge

Helm of opposite alignment.


blackbloodtroll wrote:
Helm of opposite alignment.

a sixth level paladin isn't likely to fail a DC 15 will save.


thegreenteagamer wrote:
blackbloodtroll wrote:
Helm of opposite alignment.
a sixth level paladin isn't likely to fail a DC 15 will save.

He could choose to fail it willingly, "love" does these things. ^^

I believe fallen paladins taking antipaladin levels could swap their previous pally levels too? Or this was a blackguard thing?

edit: allright, he can become a full fledged antipaladin if the player so wishes.


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Don't tell them why we're always hiring.

Grand Lodge

Convince him that the only to rise to angelhood, is to fall unto depravity, and then find true redemption. Lead him into darkness with the promise of light. The most horrendous acts committed, are often done so with the greatest of good intentions.


I dunno about your GM, but mine flat out said "You don't get to make your cohort. You can tell me what you're going for and I'll make it. It's an NPC after all, it just works for you guys"


Darigaaz the Igniter wrote:
I dunno about your GM, but mine flat out said "You don't get to make your cohort. You can tell me what you're going for and I'll make it. It's an NPC after all, it just works for you guys"

Fairly common. I happen to agree.


Darigaaz the Igniter wrote:
I dunno about your GM, but mine flat out said "You don't get to make your cohort. You can tell me what you're going for and I'll make it. It's an NPC after all, it just works for you guys"

He said it has to be something reasonable to follow me. A half vampire sorcerer could easily be an acolyte sent from my god for serving him so well. I HAVE already managed to slaughter quite a few innocents to save my own butt when the pally wasn't paying attention while escaping a sinking ship.

"We need to get the survivors!"

"There are none. The sea serpent got them."

"What, all of them?"

"Its a small escape boat. Er....yeah. all of em" (roll 28 bluff vs no ranks in sense motive and a low wisdom)

"Ok then."

Anyway so what about an end hanger sorcery build? I never really went enchantment before so I'm unfamiliar there.


While I very much appreciate the magic item ideas for alignment conversion, I'm gonna have to bump this.

I mean, I did ask...

thegreenteagamer wrote:
1. Help Pimp my seductress dhampir.

and

thegreenteagamer wrote:
2. Is there anything that can make smite good useful?

I guess maybe I should've come up with a more straightforward thread title. Sorry about that. :)


as far as #2 goes, I do not know of anything...

Dhampir Sorceress

Stats in order of importance: Cha-Dex-Con-Int-Wis-Str

Feats:
1- Antagonize
3- Spell Focus - Enchantment
5- Greater Spell Focus - Enchantment

Skills in order of importance: Diplomacy, Bluff, Intimidate, Disguise, Sense Motive etc

If she can have traits: Charming, Reactionary

Gear: Circlet of Persuasion + other stuff

Spells: Charm Person, Hideous Laughter, Unnatural Lust etc

Not sure how much detail you want, but those are the basics of what I would do


Interzone wrote:

as far as #2 goes, I do not know of anything...

Dhampir Sorceress

Stats in order of importance: Cha-Dex-Con-Int-Wis-Str

Feats:
1- Antagonize
3- Spell Focus - Enchantment
5- Greater Spell Focus - Enchantment

Skills in order of importance: Diplomacy, Bluff, Intimidate, Disguise, Sense Motive etc

If she can have traits: Charming, Reactionary

Gear: Circlet of Persuasion + other stuff

Spells: Charm Person, Hideous Laughter, Unnatural Lust etc

Not sure how much detail you want, but those are the basics of what I would do

Thanks IZ! That's the kind of stuff I was looking for. I wanted to make the PF equivalent of a beguiler. You know, dominating, etc. Those skills not only would work with her, but probably really help in aiding me in my own role as party face.

Y'see I never made an enchanter before. I always went with less subtle magics. Blow crap up or shapeshift the battlefield, but enchantment/illusion/etc was never my style. I thought it'd be a nice twist.


Oh, and are there any nice buff spells that would affect normally not affect undead I should prioritize on with the bloodline benefit? All I can think of is Heroism and Greater Heroism


thegreenteagamer wrote:


thegreenteagamer wrote:
2. Is there anything that can make smite good useful?
I guess maybe I should've come up with a more straightforward thread title. Sorry about that. :)

With the Paladin shifted to Antipaladin, why would you necessarily bother fighting non-Good targets?


Thread title's great. Don't change it! (Not that you could... :D)

thegreenteagamer wrote:
1. Help Pimp my seductress dhampir.

1) First, the dhampir race is pretty wicked awesome in a wicked sort of way. Nice, that.

Second, I'm about to cast WALL OF TEXT. It's a special spell that I developed myself, although I've noticed others seem to have developed independently. I still consider myself a master, however, and plan on using metamagic feats to make it look shorter than it really is! :)

As a possible thought line, you might consider the Nocturnal or River-Born templates that can add a lot of character (the latter actually making her strange in that she not only doesn't fear water (unlike most vampires) she actually embraces it... which could lead to seductive possibilities).

As I'm in a template-listing mood, if your GM likes, there's also the fey-touched, the appropriate fiendish templates for "seductive"-ness, but the diamond or worse yet, a celestial dhampir (possibly the child of a half-celestial and vampire, which could have chilling implications) could have enormous, "but look, I'm shiny, ergo I'm obviously one of the 'good guys'; you can totally trust me!" for seductive evil role-playing purposes.

Outside of that...
While the Undead bloodline for a dhampir is the "obvious" choice, we might want to look at a few others, too, in attempting to find an evil seductress somewhere. The Crossblooded archetype can help with this too (and the lower will can be interpreted as why she's a cohort)!

I will spare you the "See, it's dragon/fire elemental/ifreet, 'cause she's hot! ... GET IT?!" type of things, though not because they're inherently silly, but because none of those really have good "seductive" things to draw from other than the pun. I'm also not going to go over all of them, but Bloodlines and Archetypes for sorcerers can be found at those links.

* Abyssal: evil, but boring. It's all "rage hate murder". Meh.

* Celestial:

amazingly creepy-cool and perfect false innocence:
Especially creepy if she's evil, the daughter of an aasimar (or half celestial) or whatever. And that first level bloodline arcana that only benefits good? Drop in a tattooed sorcerer archetype and get her a tattoo familiar instead. If she takes the improved familiar feat, it could even be a quasit or imp for extra evil goodness. She'd, again, be a perfect "face" to put forward to otherwise "good" groups: see, she's a celestial-blooded sorcerer! How much more "good" can you get than that?

* Dreamspun:

tremendous potential, if less direct application:
Okay, here's one with amazing potential. The ability to send her enemies (and allies) to rather amazing dreams... of herself. This becomes especially creepy if you throw in things like drugs or other elements. It works wonderfully with a Razmiran Priest archetype to produce a fake "sacred seer" type that could definitely fool others into thinking she's "holy", even as they have feverish dreams of her each night...

* Fey:

meh:
spectral and foresty... but not particularly seductive, outside of the fact that it's fey and its whole tickle/laughter thing. And the latter's more disturbing than seductive. It can be pulled off if used well, however.

* Infernal:

nearly perfect:
Okay, now here's a great seductress-bloodline. Between the diplomacy skill, the suggestion, charm, and dominate abilities, she has everything she needs in one, easy package just for being her. Add that to the protection from good, and suddenly the crossblood sorcerer's low will doesn't matter as much (if you go with that). Plus the picture they use there is hilariously great.

* Maestro:

pretty good:
the Maestro bloodline is pretty good, although it's specific spells aren't always the best at lower levels (I'm looking at you ventriloquism and hideous laughter). Still, later it's pretty fantastic, and skills are pretty good. It's lower than infernal for direct magic potential, but not bad at all, for seductive purposes.

* Protean:

meh part two:
Eh. Notsomuch. I mean, it's got the great "chaos-overwhelming" thing going on (which I can see role-played really easily basically confusing the paladin/flipping of her ethics code to just "go with it" leading to seduction or something) but really that's all it has going for it.

* Rakshasa:

possibly the best:
Rakshasa's actually pretty fabulous. Charm Person, Invisibility, and Suggestion make pretty terrific low-level spells to access to control, manipulate, and seduce people while doing evil things (and getting away with it). Silver Tongue and Mindreader might push this over the infernal bloodline as a great seductive choice, and, of course, you've got the whole "cat girl" fetish-thing (even though she doesn't automatically look like one).

* Serpentine:

very nice:
This one is great. Hypnotism, as a spell, is something of an ultimate equalizer at low-levels. At later levels, the holds, suggestions, dominations and even irresistible dance can be made into tremendous sources of seductiveness (although the last requires very specific flavoring, which is why I passed it over on the fey bloodline). Unfortunately, most of those are at higher levels. Still, it's a useful suite of abilities for a seductress, and the whole "serpent" motif is ripe with seductive allegory, sin, fall from grace, and can also be passed off as being a couatl. That's right, in PF, you can make the whole snake-thing into something totally awesome and inherently "good". Which is great for an evil seductress.

* Shadow:

dark is sexy... right?:
Eh... it's dark, so that works, I guess. It's not too "sexy" aside from an affinity for ill-lit places, however.

ANYWAY. That's a lot to consider, but I hope it helps!

thegreenteagamer wrote:
2. Is there anything that can make smite good useful?

2) Yes. Well, maybe. What I'm saying is, look at the Shadowbane Inquisitor. While it does require sneak attack (at least +1d6) and is technically 3.5 material, it is pretty straightforward and should be an easy conversion. Basically you're looking at a two level dip (for a total of three levels, including the one level of rogue) to get the ability called "Smite":

Smite (Su) wrote:
Once per day, a shadowbane inquisitor of 2nd level or higher can attempt to smite a creature that he judges to be corrupt with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals an extra 1 point of damage per inquisitor class level. Unlike with a paladin’s smite evil ability, an inquisitor relies only on his own judgment when determining what creatures to use this ability against. How an inquisitor uses this ability exemplifies his outlook on the world. The more suspicious and uncompromising an inquisitor is, the more likely he is to feel that a creature should be struck down. An inquisitor can use this ability twice per day at 6th level and three times per day at 10th level.

While the site I linked doesn't indicate it, and I don't have my Complete Divine book (or maybe it's from Complete Adventurer) handy right now, I seem to recall the way it was originally written that this actually stacks with smite evil, as in it can be powered with either ability. Now, again, as written on that site, I don't think it works, but that's how I recall it. It does look like they were pretty thorough, but, well, that's about all I can come up with off the top of my head.

I know that's a ton of stuff, but I hope it helps!
:D


Tacticslion wrote:
Thread title's great. Don't change it! (Not that you could... :D)

Thanks. I thought it was catchy myself. Apparently, though, the only way to get more than a handful of replies lately is to get into a crunch/fluff debate or whine about your GM. Am I in the minority that mine is great at running games? Even if he does Deus Ex Machina us out of any chance we could ever die. I can charge into battle with a 7 con wizard and not fear death. Still...nobody's perfect.

Tacticslion wrote:
Lots of great stuff

I love some of these ideas. Dhampir/Undead Bloodline wasn't just for flavor, but also so I could burst negative energy around her, and she could buff up my undead. Also, I figured charming any intelligent undead I can't dominate is always a way to add to the horde.

Here's the deal, sadly. The GM just changed his mind about me making a sidekick. He asked me what I want, and I think he's gonna make something --within the general scope of what I asked for--. This means I may get the dhampir undead sorceress, but she may not be specialized in enchantment, and I almost certainly won't get to crossblood her with Infernal, which would be awesome, or any of your other ideas. He seems to think less is more...

Sorry I took so long to get back, but this info kinda hit a wall with me.

By the way, it was Complete Adventurer. A PrC I really wanted to play back in the day.


Hey, no worries! I was just trying to help.

Sorry it took so long to reply to your reply: I literally just kind of lost the thread and then forgot about it. :)

And yes, I recently found the Complete Adventurer! Fun stuff.

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