| Iced2k |
How do people feel about a Cross class Gunslinger/Sorcerer.
The Mysterious Stranger archetype could work really well with Sorcerer, and firearms would even out the difference between the Sorcerer's low BAB and it's chances of hitting targets at range.
Sorcerer levels would also help boost the gunslinger from a Tier 4 class and give it some more operability both in combat and out.
The only issue would be that you'd lose alot of the higher level deeds.
Has anyone experimented with this? Or can see some obvious reasons why it wouldn't work.
Gunslinger 12/Fighter 1/ Sorcerer 7 could work quite nicely?
| Squawk Featherbeak |
I'm thinking why not use the Spellslinger archetype of Wizard, then get the Eldritch Heritage feats and grit feats. You could even drop two levels of Trophy Hunter Ranger for access to all 1st level deeds. That would get you an 18th caster level, the level 15 bloodline power, all the 1st level deeds, and the combination of your guns and spells.
Sophie-Tiphaine Alouette
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I play one. Mainly Sorcerer, dipped with Gunslinger. The really big problem with Mysterious Stranger is the loss of quick clear. Until you can afford a 2nd gun, you better be ready to finish a fight at any time without your pistol (or whatever). Another suggestion is to use the sorcerer bloodline (empyral?) that lets you use Wisdom as casting stat, and avoid Charisma entirely.
How does it work?
Well, honestly, it seems level dipping fighter and using Light crossbows seems to be hands down mechanically superior at dealing damage. Less feats required AND more damage stacking abilities available. Not to mention you can fire a light crossbow multiple times a round WITHOUT alchemical ammo. That alchemical ammo gives a 10% misfire chance at minimum.. which is unacceptable as a Mysterious Stranger. So that means a move action (WITH rapid reload) to reload.. so you're only making 5ft steps a round if you want to shoot every round.
However I love the Iron Kingdoms, especially Gun Mages and their minis. So optimizaton takes a back seat to cool factor, and I'm still happy. I intially thought that I'd use the pistol for damage until Scorching Ray, but I've found that the unreliability of firearms (see loss of quick-clear) and their super short range has left me wishing I had Magic Missile.. and with Magic Missile, why bother popping off pistol shots at all? Never miss, does more damage (once you have 2 missiles) and incredibly superior range.
Furthermore, sorcerers are slow spell progression.. even with a 1 level dip.. my sorcerer has to wait until 5th character level before being able to cast 2nd level spells. Wizards will be throwing fireballs by that time, and I'll be popping off 1d8+3 per round, at super close range. (arcane strike + point blank shot. Other than Mysterious Stranger, Boreal/Stormborn Bloodline, and Point Blank Shot, it's pretty dang hard to get bonuses to a bullet's damage roll)
But there's still some good fun to be had.
UC has some buffs revolving around guns (avoid those gun de-buffs.. junk even if the GM uses alot of gun toting NPCs).
Longshot: Make your touch-AC attack go out another 10 feet. That's 50% range improvement for pistols, and not a small deal.
Reloading Hands: This is huge. This removes the mobility problem. You can move your full speed, Shoot, AND the spell magically reloads for you. Not to mention, free ammo is nothing to sneeze at. Not to mention with the spell you can use a Double-Hackbut to fire off huge anti-tank (anti-dragon?) shells every round from a long distance. (50' touch ac range)
Furthermore, gunmage/sorcerer is a pretty good combo for good saves and cross-section of class skills. (gonna need them acrobatics skill checks so close to the bad guys with your sorcerous pistol shots...)
| Squawk Featherbeak |
comparing a spellslinger to a normal wizard? yeah. the spellslinger is inherently worse. however comparing a level 18 spellslinger to a 7th level sorceror, albeit with more martial ability? I'd rather choose the spellslinger. you might be restricted with your schools, but the level of casting is so much greater.
| Iced2k |
Thanks for the advice guys.
It seems to me we're missing a trick here!
Mysterious Stranger/Divine Hunter (Paladin Archetype) Would work pretty well! Unless anyone knows of a Paladin archetype that uses Wisdom instead.
You get Precise shot for free at first and that replaces heavy armour.
I think this would synergise pretty well, against evil players/npc's you could really rack up the damage!
You don't lose any BAB or HD. You could take a one level dip in Paladin at 2nd level, then run gunslinger until later on!
What do people think?
| MythicCorgi |
How do people feel about a Cross class Gunslinger/Sorcerer.
The Mysterious Stranger archetype could work really well with Sorcerer, and firearms would even out the difference between the Sorcerer's low BAB and it's chances of hitting targets at range.
Sorcerer levels would also help boost the gunslinger from a Tier 4 class and give it some more operability both in combat and out.
The only issue would be that you'd lose alot of the higher level deeds.
Has anyone experimented with this? Or can see some obvious reasons why it wouldn't work.
Gunslinger 12/Fighter 1/ Sorcerer 7 could work quite nicely?
If you had the storm born bloodline you could also make your bullets do an additional d6 from your bloodline