| YrdBrd |
Im playing in a 5 person Kingmaker campaign. Party make-up atm is Cleric, 2-handed Fighter (me), Gunslinger, Paladin, and Rogue.
We are closing in on level 2 currently. Our GM is allowing us to make changes to our PCs until we hit level 3 or so . 2 of my fellow PCs are changing classes. 1 has been playing the Gunslinger and has gotten quite frustrated with it; the other started as the Paladin but is finding it next to impossible to deal with the lawful good restriction. Both are planning on making melee capable Summoners.
Ideas on what would compliment this party? Ive been looking over the Bard and Cavalier since they are great enablers for other melee members. Or would another primary caster like a Wizard help since well have 2 eidolons (and their controllers who can stand in a deliver/take a hit) + a rogue?
| Twoswords |
Text.
I think that your current class is of value to the party. The cleric will be able to buff the party overall before combat. Summoners can cast spells as well as direct their eidolons, and a rogue is at their best if something else is big, nasty, and takes away attention from them.
You will be able to deal large amounts of damage to the opposition thanks to power attack, cleave, greater cleave, crit lines, etc. The eidolons and summoners will work well at capitalizing on the damage done by you to finish off opponents faster. The one thing the party seems to lack at the moment is someone to soak up attacks (and damage), but to counter that it seems the party is planning to dish out some major damage.
For you I would suggest focusing on being able to dish out the most damage possible. If the clerics role is to heal, dont worry so much about armor. If not, see what you can do for decent AC to be able to stand as long as possible.
| YrdBrd |
Jesus, TWO summoners? Don't worry about damage, those guys will obsolete everyone else anyways.
This is why I was looking for suggestions on how to modify my PC to benefit the rest of the party. Im thinking Ive pretty much been supplanted as the heavy lifter for melee.
For you I would suggest focusing on being able to dish out the most damage possible. If the clerics role is to heal, dont worry so much about armor. If not, see what you can do for decent AC to be able to stand as long as possible.
Were using the "heroic" stat array 15, 14, 13, 12, 10, 8. With the 13 in Dex and Chainmail Ive got an AC of 17 and 13 HPs.
| Kolokotroni |
Well lots of good can come from the bard, there are lots of opportunities to make sue of social skills and with 2 friggan summoners and a rogue in the mix, there will be alot of benefit from your bard songs.
The other option is a controller wizard. If both summoners intend to get into the fight they likely wont be casting any control spells, you might be most useful providing utility they cant offer.
| YrdBrd |
By melee capable I mean they will be entering the fray themselves if need be. We had an experience a while ago where my friend playing the gunslinger had a cleric/wizard necro. For whatever reason, he could not get his turn undead or whatever it was to control undead to land and didnt really have anything for backup so he vowed never again. Thus we have a Summoner with 17 strength.