Can I get the wizard powers as a sorc?


Advice


Related to another thread.

There is the eldritch heritage feats to gain some of the sorcerer's powers.
Is there something similar so I can gain some of the specialty wizard abilities?


You mean the ones granted by the specialist schools?

Other than a 1 level dip I don't remember anything.


Lightbulb wrote:

You mean the ones granted by the specialist schools?

Other than a 1 level dip I don't remember anything.

Yes, that is what I mean.

I haven't had access to all the books for very long. but that's what I was afraid of. I really wanted to give my sorc the necromancer's turn undead


Well someone more knowledgeable may enlighten us but I wouldn't get your hopes up.

Does the Undead blood line offer anything you want?


Lightbulb wrote:

Well someone more knowledgeable may enlighten us but I wouldn't get your hopes up.

Does the Undead blood line offer anything you want?

Oh, yes. I am very seriously considering it.


Any other legal way for a sorc to get turn undead?


Legal in the PFS sense?


Legal in the sense that it is in a PF book.

Not using 3rd party splat books or WoTC 3.x books.


There are no feats to gain access to wizard speciality schools.


Carpola.

Ok thx

Shadow Lodge

An Empyreal Sorcerer eventually gets Channel Energy, and once you have that, you can take the Turn Undead feat.


Maybe post what you're trying to do then people might be able to suggest alternatives. :)


Indeed. It's a pity when you can't create your character concept.


Lightbulb wrote:
Maybe post what you're trying to do then people might be able to suggest alternatives. :)

Not really sure what I'm trying to do. =)

More just trying to see what is possible. I can get a wizard with some of the sorc abilities. Wanted to see if I could get a sorc with some of the wizard abilities. The thought that lead to the question was it would be cool to be a undead sorc if I could get the turn undead like a necromancer.


Well you can charm some of them. :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Short of hard prerequisites, a feat that allowed you access to school powers would likely be broken.

I mean, who doesn't want the diviner's forewarned power, or the conjurer's (teleportation) shift ability?


Yeah, I understand.
It's just that some of the who gets what seem more than a little odd.

Some of the very best stuff to help out when summonning monsters (like standard action summons) is stuff the summoner can't get.

Undead bloodline sorc should be able to influence undead better than anyone. Seems like the turn/command undead is a perfect fit. But being able to charm at least the humanoid ones is pretty close.

Some of the inquisitor and oracle abilities seem much more cleric like to me.

And some of the cleric domains (madness especially) seem like they should be for an oracle.

So I've been trying to see what I can find to match the {sometimes odd} models I get in my head. Since there are ways for most anyone to get some of the 'class abilities' of some of the classes, I was trying to see if there was a way to do it for the rest of the classes.


The summoner already has standard action summons.


If it were me, I would ask my GM if he/she would allow me to use magic missiles (or something like that) in place of channeling for the Turn Undead feat. You're still expending a resource to use it and I, personally, always encourage thematic decisions over mechanics ones, so I'd allow it myself for a holy or undead themed sorcerer.


Cheapy wrote:
The summoner already has standard action summons.

Doh!

I totally missed that line. {Even though I've probably read it 5 times already.}
Thx


No problem! It's what makes that ability so strong, amongst other things.

Now how to get you Turn Undead... You could, of course, be a cleric with the Eldritch Heritage feat line. Clerics are always better necromancers anyways (for some reason or another).

For awhile, I had a homebrew feat that let sorcerers grab a first level ability from a single wizard school that's usable 3+mInt times per day. I believe it required CL 3 and Magical Aptitude or Skill Focus (K(Arcana)). In addition, your effective wizard level was character level - 2.

The basic idea is that they went to study magic in depth, rather than just going around saying "I'm awesome, look what I can do!" No other powers were accessible though.

In hindsight, it was purely a case of "well wizards can take bloodlines!". But eldritch heritage and the bloodlines represent something within you awakening, which is an important difference, IMO.

Grand Lodge

Lavode de'Morcaine wrote:
Wanted to see if I could get a sorc with some of the wizard abilities.

Yes you can... it's called taking the arcane bloodline.


Imo the best necromancers these days are Oracles with the Bones mystery. You could always check that out.


Is there a reason you exclude 3rd party material as not 'legal'? I can think of several good choices from 3rd party material to make a good necromancer.


Kolokotroni wrote:
Is there a reason you exclude 3rd party material as not 'legal'? ...

Group already agreed to this


Kolokotroni wrote:
Is there a reason you exclude 3rd party material as not 'legal'?

Probably because they are afraid of overpowered options.

Sovereign Court

Lavode de'Morcaine wrote:
Kolokotroni wrote:
Is there a reason you exclude 3rd party material as not 'legal'? ...
Group already agreed to this

Yeah, the game I run is also Pathfinder canon only material, no 3rd party stuff.

You can read more about it here: http://the-black-chronicles.blogspot.com/


Cheapy wrote:
Kolokotroni wrote:
Is there a reason you exclude 3rd party material as not 'legal'?

Probably because they are afraid of overpowered options.

I have to assume that this was a snarky reply since those are all paizo options you quoted.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Cheapy wrote:
Kolokotroni wrote:
Is there a reason you exclude 3rd party material as not 'legal'?

Probably because they are afraid of overpowered options.

Those aren't overpowered (though many ARE confusing).

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