
Tiny Coffee Golem |
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The Anthropormorphic animal spell is written in sutch a way as to prevent the new furry species take over the world and the wicked cool awesum familiar senerio's.
As further insult to injury I believe its intent is to be sum wierd kind of debuff for anamals.
Such as Cats with thumbs.

Captain Sir Hexen Ineptus |

Zotpox wrote:Such as Cats with thumbs.The Anthropormorphic animal spell is written in sutch a way as to prevent the new furry species take over the world and the wicked cool awesum familiar senerio's.
As further insult to injury I believe its intent is to be sum wierd kind of debuff for anamals.
The horrific fact is that this video is actually Science Fiction as it could possibly happen!

Leo_Negri |

I was just thinking if you casted Anthropormorphic animal on your familiar and then permancy it would it work, would they still be your familiar, would they gain there current intellegence score? Was just wondering?
Any thoughts, ideas, offical rulings?
What is the source of this spell? I don't have all the add-ons and what not for pathfinder yet so I'm looking into my next purchase.

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blackbloodtroll wrote:You can always use polymorph any object on your familiar. As your familiar is a magical beast, you can make it permanently a girrilon.With that spell you could just mimic the effect, but for your familiar.
Girrilons are just cooler though. About 20% cooler.

FuelDrop |

Captain Sir Hexen Ineptus wrote:Girrilons are just cooler though. About 20% cooler.blackbloodtroll wrote:You can always use polymorph any object on your familiar. As your familiar is a magical beast, you can make it permanently a girrilon.With that spell you could just mimic the effect, but for your familiar.
last i heard, griffons were ranked at 18% cooler. but that was three months ago, and you know how fashion has changed since then.

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Yeah, using this spell on your animal companion is a quick way of stabbing yourself in the face.
If you re-read the actual spell effects you see that it is a de-buff spell you throw on opposing animals/animal companions.
Here are the "PERKS" of the spell (and I use that term loosely):
1. Speak 1 language you know;
2. Thumbs;
3. Intelligence goes up to 3.
That's all this spell gives them, now lets talk about what it costs them.
1. ALL natural attacks except Bite (no more claws, Talons, Hooves, Punches, etc.)
2. All special abilities that are linked to natural attacks (no more Rake, Grapple, Poison, etc.)
3. All movement types except Land speed (No more fly, swim, burrow, climb)
4. Loses all proficiency in manufactured weapons (in case you burned a feat to teach your ape to use a weapon).
5. CANNOT make unarmed strikes (remember it states it can make unarmed strikes if it DOESN'T have a bite attack and since only the Pony and Boar don't have a bite attack those are the only choices that get to punch).
6. It stays type animal so it still falls under the NEW handle animal rules.
Now why do I call this an attack spell only option instead of the crap that it seems to be?
Lets say you are being attacked by a high Druid and his Spiked armor wearing Big Cat companion. You take a standard action and hit the companion with this spell and see what happens to it.
It loses 2 attacks per round (no claws anymore)
It loses it's Rake, Pounce & Grab ability (linked to natural attacks)
It loses all proficiency with it's spiked armor
It can now be interrogated after you kill the Druid since it can speak a language but is still type Animal so it's a DC 20 handle animal check to push it to say/do anything you want it to.
This is an attack spell for your opponents not something you use on an animal you like.

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What if you've increased your animal companions intellegence via leveling and its a boar with gore, which is oddly should be left as any horns/tusks would remain. Does its intellegence lower or stay the same, and a wolf would still get trip with its bite? these are questions I ponder now ?
First off raising an Animal Companions Int ONLY gives it more tricks it can learn, there are no other benefits unless you raise it to 8 or more (and that only gains it a couple of skill ranks).
Since the spell specifically states "it raises the Int to 3" then no it wouldn't lose the extra intelligence score but yes it does lose the Tusks/Gore.
The Wolf would keep it's bite but lose it's trip ability (it specifically loses all attacks that rely on natural attacks).
@tinyCoffeeGolem, nope, spell doesn't affect familiars they are type = magical beasts so ineligible for this spell.

Tyki11 |

Actually, there's just two wordings that ruin this whole thing, in the familiar section.
"Only a normal, unmodified animal may become a familiar. An animal companion cannot also function as a familiar."
"but is now a magical beast for the purpose of effects that depend on its type."
Meaning no to anthromorphic, ever?

Tiny Coffee Golem |

Actually, there's just two wordings that ruin this whole thing, in the familiar section.
"Only a normal, unmodified animal may become a familiar. An animal companion cannot also function as a familiar."
"but is now a magical beast for the purpose of effects that depend on its type."
Meaning no to anthromorphic, ever?
Essentially yes, though DM's may allow work arounds for coolness factor.