Rogue - Extra Rogue Talent at Level 1- Weapon Training?


Rules Questions


Not sure if this is possible per RAW. Can a rogue blow a feat on Extra Rogue Talent at level 1, or does the rogue need to actually have a rogue talent before being able to select that feat?

And the companion question to this: if a rogue can choose Extra Rogue Talent and if the rogue chooses the Rogue Talent: Weapon Training, does the rogue gain Weapon Focus as an (unusable) bonus feat that just lies dormant until they become level 2, at which point their BAB rises to 1 and their weapon focus become active?

Thanks for any input.

Silver Crusade

I think you can use the feat at level 1. The wording of the rogue talents feature does not imply that they do not get them unless they are level 2. It says at level 2 they start to get free talents.

relevant section wrote:
Starting at 2nd level, a rogue gains one rogue talent.

Liberty's Edge

Don't forget you can always hold your feats until you have a use for them at a later level.

Silver Crusade

You do need the class feature before gaining a Rogue Talent. Same for rage powers, magus arcanas, hexes, etc, so no rogue talent at first level before you actually get the class feature.


Pathfinder Rulebook Subscriber
TClifford wrote:
Don't forget you can always hold your feats until you have a use for them at a later level.

Uh... what? Rules quote please.

You may certainly not hold onto feats until they are useuful, AFAIK.

Silver Crusade

prd wrote:

A character advances in level as soon as he earns enough experience points to do so—typically, this occurs at the end of a game session, when your GM hands out that session's experience point awards.

The process of advancing a character works in much the same way as generating a character, except that your ability scores, race, and previous choices concerning class, skills, and feats cannot be changed. Adding a level generally gives you new abilities, additional skill points to spend, more hit points, and possibly an ability score increase or additional feat (see Table: Character Advancement and Level-Dependent Bonuses). Over time, as your character rises to higher levels, he becomes a truly powerful force in the game world, capable of ruling nations or bringing them to their knees.

When adding new levels of an existing class or adding levels of a new class (see Multiclassing, below), make sure to take the following steps in order. First, select your new class level. You must be able to qualify for this level before any of the following adjustments are made. Second, apply any ability score increases due to gaining a level. Third, integrate all of the level's class abilities and then roll for additional hit points. Finally, add new skills and feats. For more information on when you gain new feats and ability score increases, see Table: Character Advancement and Level-Dependent Bonuses.

This is the only reference I could find. I bolded the parts that indicate you should take feats when you level.

RPG Superstar 2015 Top 8

Maxximilius wrote:
You do need the class feature before gaining a Rogue Talent. Same for rage powers, magus arcanas, hexes, etc, so no rogue talent at first level before you actually get the class feature.

This. The prerequisite of the feat is "Rogue talent class feature" -- hence, you can't take it until you have the class feature.

The earliest you can take it at 3rd level, then, because you get the class feature at level 2, and you don't get another feat till level 3.

As for not filling your feat slots until you feel like it--it's certainly an unorthodox rules interpretation at least.

Silver Crusade

DeathQuaker wrote:
Maxximilius wrote:
You do need the class feature before gaining a Rogue Talent. Same for rage powers, magus arcanas, hexes, etc, so no rogue talent at first level before you actually get the class feature.

This. The prerequisite of the feat is "Rogue talent class feature" -- hence, you can't take it until you have the class feature.

The earliest you can take it at 3rd level, then, because you get the class feature at level 2, and you don't get another feat till level 3.

As for not filling your feat slots until you feel like it--it's certainly an unorthodox rules interpretation at least.

He has the class that has the feature. I always interpreted that as just needing a class which has that feature. I could be wrong.....naw...me am right.


Pathfinder Rulebook Subscriber
karkon wrote:
He has the class that has the feature. I always interpreted that as just needing a class which has that feature. I could be wrong.....naw...me am right.

The pre-requisite is the class feature, not the class. An Archaeologist of sufficient level qualifies for the feat, a level 1 rogue does not.


Deranger wrote:

Not sure if this is possible per RAW. Can a rogue blow a feat on Extra Rogue Talent at level 1, or does the rogue need to actually have a rogue talent before being able to select that feat?

And the companion question to this: if a rogue can choose Extra Rogue Talent and if the rogue chooses the Rogue Talent: Weapon Training, does the rogue gain Weapon Focus as an (unusable) bonus feat that just lies dormant until they become level 2, at which point their BAB rises to 1 and their weapon focus become active?

Thanks for any input.

Extra Rogue Talent

Through constant practice, you have learned how to perform a special trick.

Prerequisite: Rogue talent class feature.

You must have the class feature before you can take the feat. If you do not qualify, you cannot take it. You cannot leave a feat slot empty at level up, you have to take a feat you qualify for at that time. Before someone argues "but rouges allredy half teh class featur its on there lists" [sic], until you are of a sufficient level to actually gain the class feature, you do not yet possess it and cannot use it to qualify for feats.

Prerequisites
Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.

A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.

[edit] Curse you ninjas! Curse you!!! How can there be so many of you and you don't fall victim to the Law of Conservation of Ninjas?! Next time, ninjas... Next time!!!

RPG Superstar 2015 Top 8

But you said it so well, Evil Dave. Sometimes a little repetition doesn't hurt. :)


1 person marked this as a favorite.
DeathQuaker wrote:
But you said it so well, Evil Dave. Sometimes a little repetition doesn't hurt. :)

Thanks DQ.

Incidentally, you're one of my five favorite posters on these boards.
Incidentally, you're one of my five favorite posters on these boards.
Incidentally, you're one of my five favorite posters on these boards.
Incidentally, you're one of my five favorite posters on these boards.
Incidentally, you're one of my five favorite posters on these boards.

RPG Superstar 2015 Top 8

Awww, shucks.

Thank you. Thank you. Thank you. Thank you. Thank you. :)


Thanks! That's about what I figured, but just wanted to make sure.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Rogue - Extra Rogue Talent at Level 1- Weapon Training? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions