Inspire courage and enervation


Rules Questions


Enervation is a weapon-like spell, so inspire courage should add to attack and damage, right? Thanks!

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Sangalor wrote:
Enervation is a weapon-like spell, so inspire courage should add to attack and damage, right? Thanks!

As Enervation does not actually do any damage I would say no to adding to the damage or have it do a straight up 1 point of damage per point of inspiration.

Liberty's Edge

Something must deal damage to receive a damage bonus. However, it does have an attack roll and thus does receive that benefit.


StabbittyDoom wrote:
Something must deal damage to receive a damage bonus. However, it does have an attack roll and thus does receive that benefit.

Wow, sorry guys I am really bad this morning. I thought it dealt damge, but it's negative levels, so only attack would qualify.

For a spelll that is a ray and deals ability damage, it should add to damaga as well since it counts as a weapon, right?


It is unclear. In a 3rd edition D&D book, Complete Arcane, it was explained that if you had some ability to add damage to a weaponlike spell (i.e. a ray or touch spell), usually via Sneak Attack or something like that, but the spell didn't deal Hit Point damage, it would deal another appropriate sort of damage.

Specifically, when it came to a spell that did level drain like Enervation or a spell that did ability damage or something like that, the additional damage was negative energy damage.

I doubt there's been clarification like that in Pathfinder, but if it holds, if you use Point Blank Shot with a ray that deals ability damage, you'll deal whatever ability damage the spell deals plus 1 point of Negative Energy damage to their HP.


Sangalor wrote:
StabbittyDoom wrote:
Something must deal damage to receive a damage bonus. However, it does have an attack roll and thus does receive that benefit.

Wow, sorry guys I am really bad this morning. I thought it dealt damge, but it's negative levels, so only attack would qualify.

For a spelll that is a ray and deals ability damage, it should add to damaga as well since it counts as a weapon, right?

I think that it only does to attack and not damage.

Silver Crusade

mplindustries wrote:

It is unclear. In a 3rd edition D&D book, Complete Arcane, it was explained that if you had some ability to add damage to a weaponlike spell (i.e. a ray or touch spell), usually via Sneak Attack or something like that, but the spell didn't deal Hit Point damage, it would deal another appropriate sort of damage.

Specifically, when it came to a spell that did level drain like Enervation or a spell that did ability damage or something like that, the additional damage was negative energy damage.

I doubt there's been clarification like that in Pathfinder, but if it holds, if you use Point Blank Shot with a ray that deals ability damage, you'll deal whatever ability damage the spell deals plus 1 point of Negative Energy damage to their HP.

Repeat after me: "Pathfinder is NOT 3.5!"

Write that on a piece of paper 100 times. The next time you feel the urge to mention something from 3.5 when answering a question about Pathfinder, write it on a piece of paper another 100 times. Repeat until those urges go away.

It's too bad this forum doesn't allow signatures. My last two paragraphs would be mine.

I don't remember where, but I'm pretty sure I've seen something in Pathfinder that says exactly the opposite of what you're saying. HP damage bonuses are just that: bonuses to HP damage. They never affect other types of damage, and they can only increase an existing amount of HP damage. So things that don't do HP damage can't have their damage boosted by Inspire Courage, Point Blank Shot, or other things that increase HP damage. Like I said, I don't remember where I read that, but since I've only played Pathfinder and never seen 3.5, at least I know I'm not getting my info from 3.5.

As for whether or not IC or PBS would help the attack roll, that's another question altogether.


This was posted in the other, nearly identical, thread, but I'll post it here for completeness.

Can you take Weapon Specialization (ray) or Improved Critical (ray) as feats? How about Weapon Specialization (bomb) or Improved Critical (bomb)?
"All four of those are valid choices.

Note that Weapon Specialization (ray) only adds to hit point damage caused by a ray attack that would normally deal hit point damage; it doesn't increase ability score damage or drain (such as the Dexterity drain from polar ray), penalties to ability scores (such as from ray of enfeeblement) or drain, negative levels (such as from enervation), or other damage or penalties from rays.

—Sean K Reynolds, 10/23/10"


Fromper wrote:

Repeat after me: "Pathfinder is NOT 3.5!"

Write that on a piece of paper 100 times. The next time you feel the urge to mention something from 3.5 when answering a question about Pathfinder, write it on a piece of paper another 100 times. Repeat until those urges go away.

That is a weirdly aggressive response. I know it's not the same, but it was my understanding that Pathfinder basically inherited everything they didn't specifically change from 3.5.

I know this is an issue not covered by Pathfinder, so I figured the way that 3.5 handled it could be insightful.

I certainly see nothing overpowering with Point Blank Shot allowing Enervation to deal a single point of negative energy HP damage.

Fromper wrote:
I don't remember where, but I'm pretty sure I've seen something in Pathfinder that says exactly the opposite of what you're saying. HP damage bonuses are just that: bonuses to HP damage. They never affect other types of damage, and they can only increase an existing amount of HP damage. So things that don't do HP damage can't have their damage boosted by Inspire Courage, Point Blank Shot, or other things that increase HP damage.

Well, yeah, that's certainly the default position of RAW. The rules I mentioned were optional additional ones from a 3.5 supplement.

Fromper wrote:
As for whether or not IC or PBS would help the attack roll, that's another question altogether.

It's another question whose answer is, "yes, absolutely, it gives a bonus to hit."

Silver Crusade

mplindustries wrote:
Fromper wrote:

Repeat after me: "Pathfinder is NOT 3.5!"

Write that on a piece of paper 100 times. The next time you feel the urge to mention something from 3.5 when answering a question about Pathfinder, write it on a piece of paper another 100 times. Repeat until those urges go away.

That is a weirdly aggressive response. I know it's not the same, but it was my understanding that Pathfinder basically inherited everything they didn't specifically change from 3.5.

Nope. Pathfinder may be compatible with 3.5, and it may have started from a basis of 3.5 rules with minor changes when they wrote the Pathfinder Core Rulebook, but it's a new game, separate and apart.

Sorry if I came down hard on you for your comment, but this type of thing comes up so often on these forums that it's become a pet peeve for me. I just returned to RPGs a few months ago after 20+ years away, so I was introduced to Pathfinder by the local players that I hang out with, and I've never seen 3.5. Yet I constantly see threads here on the forums where someone asks about Pathfinder rules, and someone else answers by mentioning how it was done in 3.5.

Pathfinder and 3.5 may be compatible to mix and match, and some people may do so, but I'd never assume that anyone is playing using both rules unless they specifically say they are. Not only has Pathfinder picked up quite a few players like myself over the past 3 years who have never even seen 3.5, but for those who play in Pathfinder Society, it's definitely Paizo publications only.


mplindustries wrote:


I certainly see nothing overpowering with Point Blank Shot allowing Enervation to deal a single point of negative energy HP damage.

No it's not overpowered to allow PBS+Enervation to deal a single point of negative energy hp damage, but allowing PBS+Enervation to deal 1d4+1 negative levels is.

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