Need help building a necromancer


Advice

Liberty's Edge

So, I am making a Necromancer for Pathfinder. I prefer a Cleric (exclusively rp reasons, not mechanics), but an Oracle could serve the purpose as well.
I am interested in tips on how the character should generally be built (feats, spell choice, ability scores, any advice you can think of). Anyone have any good tips? Thank you in advance!

p.s. Complete builds are as welcome as tips. Probably going to be built for PFS (20 point buy, only PFS legal books).

Liberty's Edge

Could be a witch as well.


+1 to the witch idea, the Gravewalker archetype would work very well.

My personal favourite of the Necromancer types is the Cleric with the Undead Lord Archetpe, get Selective Channeling plus a decent charisma score and you can make a decent blaster with offensive channeling, as well as being one of the best undead animaters around.

Liberty's Edge

Bring
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Due to so many replies and help.


A friend of mine has played a necromancy - focused mystic theurge, which worked very well (with unhallow and traits to increase caster level after some slow advancement in the beginning, he and his army started to raise in power very quickly about levels 8 - 10) . This approach has one flaw - animate dead is a spell that comes pretty late for a MT. It can be countered somehow by adanving to cleric 5 first, and using "lesser animate dead" in your wizard slots (one strong monster is much better than lots of weak minions anyway). Apart from that - pure cleric is one of the easiest ways to make a good necromancer.

On the other hand, a necromancer which does not place much focus on rising undead, but rather on using debuffing spells works well with a wizard - but i think, that necromancy is not a good enough school to focus heavily in it (a wizard would need many spells from other schools to provide staying power in combat and utility magic)


Dont know if you would be interested but I highly recommend the 3rd party product by super genius games The death mage It offers alot of interesting and flavorful options for those who want to play a necromancer. It also offers a sort of best of both worlds (thoug highly focused) spell list that combines arcane and divine necromancy spells.

Liberty's Edge

Kolokotroni wrote:
Dont know if you would be interested but I highly recommend the 3rd party product by super genius games The death mage It offers alot of interesting and flavorful options for those who want to play a necromancer. It also offers a sort of best of both worlds (thoug highly focused) spell list that combines arcane and divine necromancy spells.

Thank you! I have to be PFS legal, so no 3rd party, but I am thankful for the input!

Liberty's Edge

Pawlik wrote:

A friend of mine has played a necromancy - focused mystic theurge, which worked very well (with unhallow and traits to increase caster level after some slow advancement in the beginning, he and his army started to raise in power very quickly about levels 8 - 10) . This approach has one flaw - animate dead is a spell that comes pretty late for a MT. It can be countered somehow by adanving to cleric 5 first, and using "lesser animate dead" in your wizard slots (one strong monster is much better than lots of weak minions anyway). Apart from that - pure cleric is one of the easiest ways to make a good necromancer.

On the other hand, a necromancer which does not place much focus on rising undead, but rather on using debuffing spells works well with a wizard - but i think, that necromancy is not a good enough school to focus heavily in it (a wizard would need many spells from other schools to provide staying power in combat and utility magic)

Thanks for the input!

Would really like a complete build for the cleric. Anyone have any ideas (apart from the Undead Lord archetype)?


Sorry about that I missed the pfs legal part of your original post, in that case a bone oracle might be particularly interesting. With your race the charisma bonus would be of most benefit with an oracle, instead of a cleric, but would ofcourse work either way.


Desecrate is your buddy. At 5th level you can animate a 20 hit die minion with 20 bonus hp(40 if you have an alter dedicated to your evil god) as long as you desecrate the area first. Good luck finding the appropriate body though.

Liberty's Edge

If you are looking for builds, then you need to give us a level. As for suggestion, I second the Graveborn Witch. I have one as a reaccuring villian in my campaign that has been around since lvl 1.

As another suggestion, I implimented a little house rule when it comes to Channeling. I got tired of the good cleric in the party basically nuking any undead they ran into. So made the rule that a evil cleric [or anyone that can channel negative energy], can 'counter' a positive channel. Basically, the necromancer holds their action until the good cleric goes to channel, then with a Spellcraft roll, they can determine if it was a channel for healing his party or harming her undead. She then can use one of their channels to heal the undead at the same time. We just roll off and subtract the two rolls from each other. If the total was negative, then the undead are healed the remainer, if positive, then they are harmed.

Liberty's Edge

TClifford wrote:

If you are looking for builds, then you need to give us a level. As for suggestion, I second the Graveborn Witch. I have one as a reaccuring villian in my campaign that has been around since lvl 1.

As another suggestion, I implimented a little house rule when it comes to Channeling. I got tired of the good cleric in the party basically nuking any undead they ran into. So made the rule that a evil cleric [or anyone that can channel negative energy], can 'counter' a positive channel. Basically, the necromancer holds their action until the good cleric goes to channel, then with a Spellcraft roll, they can determine if it was a channel for healing his party or harming her undead. She then can use one of their channels to heal the undead at the same time. We just roll off and subtract the two rolls from each other. If the total was negative, then the undead are healed the remainer, if positive, then they are harmed.

Lets say the build lvl is 12 (PFS cap) I can reverse engineer from there.

Basicaly: Stats, feats and a few spell pointers. That's it. Thank you in advance.

Btw I love your channel houserule!

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