Making the Zen Archer the Ultimate Glass Cannon


Advice

Dark Archive

Okay guys I have partially statted out a Zen Archer to see if I am getting the most out of him as a potential GMPC if need be to pull some needed weight my upcoming Carrion Crown campaign. its 20 pt buy and 2 traits (1 has to be from the players guide) I have him currently statted out at:

LN Human Zen Archer 4
HP 35 AC 20
Fort +5 Reflex +6 Will +8
Str 16
Dex 14
Con 12
Int 10
Wis 18
Cha 7

Feats:
Point Blank Shot
Precise Shot
Perfect Strike
Dodge
Toughness
Weapon Focus
Point Blank Master
Mobility

Being 4th and using the 6000 starting gold, I am using a +1 Composite Longbow+3 I have a +8/+8 (+9/+9 with PBS)for 1d8+4 per arrow (1d8+5 PBS)
I also bought Bracers of Armor and a Ring of Protection and have some gold leftover for any extras such and arrows and the sorts. So is this pretty close to being the awesome one trick pony that he can be?? Am I missing something here in the first 4 levels that will make him shine even more?? Ill pick up Deadly Aim at 5 and Improved Precise and Weapon Spec at 6.

The Exchange

I don't think you missed anything to make him better, but how did you get those stats? even at +2 to one and another +1 because of level 4, I still see a 22ish build. Could you tell where those stats came from?

Dark Archive

Tirq wrote:
I don't think you missed anything to make him better, but how did you get those stats? even at +2 to one and another +1 because of level 4, I still see a 22ish build. Could you tell where those stats came from?

16 is 10 pts

15 is 7
14 is 5
12 is 2
10 is 0
7 is -4

and then that 15 turns into the 18 =D


Wisdom is your key stat here, for to-hit, ki, AC, and other goodness. Dex you don't need. Con will keep you alive.

I would do
Str 14
Dex 12
Con 14
Int 9
Wis 17+2+1 = 20
Chr 7

Deadly aim is a definite must ASAP. I would drop dodge and mobility, or at least mobility - I think there is so much that is better out there. Toughness is never bad, if a little vanilla.

Dark Archive

otter cake wrote:

Wisdom is your key stat here, for to-hit, ki, AC, and other goodness. Dex you don't need. Con will keep you alive.

I would do
Str 14
Dex 12
Con 14
Int 9
Wis 17+2+1 = 20
Chr 7

Deadly aim is a definite must ASAP. I would drop dodge and mobility, or at least mobility - I think there is so much that is better out there. Toughness is never bad, if a little vanilla.

Deadly Aim requires a 13 Dex so you would need some slight re-tweaking if you want it asap


KrythePhreak wrote:

Okay guys I have partially statted out a Zen Archer to see if I am getting the most out of him as a potential GMPC if need be to pull some needed weight my upcoming Carrion Crown campaign. its 20 pt buy and 2 traits (1 has to be from the players guide) I have him currently statted out at:

LN Human Zen Archer 4
HP 35 AC 20
Fort +5 Reflex +6 Will +8
Str 16
Dex 14
Con 12
Int 10
Wis 18
Cha 7

Feats:
Point Blank Shot
Precise Shot
Perfect Strike
Dodge
Toughness
Weapon Focus
Point Blank Master
Mobility

Being 4th and using the 6000 starting gold, I am using a +1 Composite Longbow+3 I have a +8/+8 (+9/+9 with PBS)for 1d8+4 per arrow (1d8+5 PBS)
I also bought Bracers of Armor and a Ring of Protection and have some gold leftover for any extras such and arrows and the sorts. So is this pretty close to being the awesome one trick pony that he can be?? Am I missing something here in the first 4 levels that will make him shine even more?? Ill pick up Deadly Aim at 5 and Improved Precise and Weapon Spec at 6.

How can you have 8 feats at level 4?

Dark Archive

Hyla wrote:
KrythePhreak wrote:

Okay guys I have partially statted out a Zen Archer to see if I am getting the most out of him as a potential GMPC if need be to pull some needed weight my upcoming Carrion Crown campaign. its 20 pt buy and 2 traits (1 has to be from the players guide) I have him currently statted out at:

LN Human Zen Archer 4
HP 35 AC 20
Fort +5 Reflex +6 Will +8
Str 16
Dex 14
Con 12
Int 10
Wis 18
Cha 7

Feats:
Point Blank Shot
Precise Shot
Perfect Strike
Dodge
Toughness
Weapon Focus
Point Blank Master
Mobility

Being 4th and using the 6000 starting gold, I am using a +1 Composite Longbow+3 I have a +8/+8 (+9/+9 with PBS)for 1d8+4 per arrow (1d8+5 PBS)
I also bought Bracers of Armor and a Ring of Protection and have some gold leftover for any extras such and arrows and the sorts. So is this pretty close to being the awesome one trick pony that he can be?? Am I missing something here in the first 4 levels that will make him shine even more?? Ill pick up Deadly Aim at 5 and Improved Precise and Weapon Spec at 6.

How can you have 8 feats at level 4?

zen archer gets A LOT of bonus feats. you have more feats than a fighter untill like level 8


KrythePhreak wrote:


Deadly Aim requires a 13 Dex so you would need some slight re-tweaking if you want it asap

Hm, that's a hard one...how to resolve this dilemma...

Well, Int to 8, and we're done.

Liberty's Edge

Not entirely sure, but I think you may have one more feat than you should have at 4th level.

In addition, since you are going for a ranged combatant, you may want to forego those melee feats. Toughness can be called either way, since he no longer has Evasion, and you need hit points to survive blasting spells. Dodge & Mobility are probably not going to do much good, so Deadly Aim might be a good one (trade off to hit for additional damage, the ranged version of Power Attack), and something to boost his Fort or Reflex save might be nice.

@Tirq: 16 14 12 10 15 7 costs 20 points, then add +1 for 4th & +2 for race to Wisdom you get the stats above.

Given everything, I would probably swap Dex & Con for the extra hit points, but that is at the cost of a point of AC....

Dark Archive

Callarek wrote:

Not entirely sure, but I think you may have one more feat than you should have at 4th level.

In addition, since you are going for a ranged combatant, you may want to forego those melee feats. Toughness can be called either way, since he no longer has Evasion, and you need hit points to survive blasting spells. Dodge & Mobility are probably not going to do much good, so Deadly Aim might be a good one (trade off to hit for additional damage, the ranged version of Power Attack), and something to boost his Fort or Reflex save might be nice.

@Tirq: 16 14 12 10 15 7 costs 20 points, then add +1 for 4th & +2 for race to Wisdom you get the stats above.

Given everything, I would probably swap Dex & Con for the extra hit points, but that is at the cost of a point of AC....

I would swap the Dex and Con IF that didn't cost me the pre-requisite for Deadly Aim aaaand feat count should be good...Perfect Strike, Weapon Focus, and PBM are feats gained from being a Zen Archer

And why get rid of Dodge?? Its a +1 AC and one of the only real good options from the Zen Archer Monks bonus feats


Do you have any gold left over, and is custom item creation allowed? Because some sort of wondrous item for gravity bow would be totally worth it.

Liberty's Edge

KrythePhreak wrote:

I would swap the Dex and Con IF that didn't cost me the pre-requisite for Deadly Aim aaaand feat count should be good...Perfect Strike, Weapon Focus, and PBM are feats gained from being a Zen Archer

And why get rid of Dodge?? Its a +1 AC and one of the only real good options from the Zen Archer Monks bonus feats

If you are playing in a home game, talk with the GM about swapping the prereq for your Wisdom based archer to wisdom instead of Dex.

And, on Dodge, if you are in a position where you need to use it, you are not where your are supposed to be. A ranged combatant should not, repeat NOT, be where having a high AC is required. Yes, it isn't bad if you get into a ranged duel with someone, but usually that isn't going to happen, that Barbarian sho0uld be going toe-to-toe with the other side's ranged combatant, leaving you free to pepper the Wizard with arrows.

Really, for a non-Tank, trying to get your AC up to where you are not likely to be hit is a losing proposition. You need to concentrate on making it harder for them not to get hit, instead. My archer PC, with a 24 AC, in a 6th level encounter, required the enemy hitting him to get a 4 or less not to confirm a critical. That confirmed my belief that AC is a losing struggle unless you set it as your primary goal. YMMV.

RPG Superstar Season 9 Top 16

Is this going to be a GMPC? Typically glass cannons are unfavorable as GMPCs, since they get the spotlight with their glorious killing techniques and require support. It can make the PCs feel like the backup. I'd suggest a GMPC that fills the support role instead.

He looks pretty well built for what he does, I'd lose Mobility though. There has to be something more useful.

Dark Archive

Petty Alchemy wrote:

Is this going to be a GMPC? Typically glass cannons are unfavorable as GMPCs, since they get the spotlight with their glorious killing techniques and require support. It can make the PCs feel like the backup. I'd suggest a GMPC that fills the support role instead.

He looks pretty well built for what he does, I'd lose Mobility though. There has to be something more useful.

Completely agree with what you say.


Callarek wrote:

[QUOTE="KrythePh

Really, for a non-Tank, trying to get your AC up to where you are not likely to be hit is a losing proposition. You need to concentrate on making it harder for them not to get hit, instead. My archer PC, with a 24 AC, in a 6th level encounter, required the enemy hitting him to get a 4 or less not to confirm a critical. That confirmed my belief that AC is a losing struggle unless you set it as your primary goal. YMMV.

Ahah, if against CR 6 it's not because of your AC that you got hit so much, it's because you are an archer. In Pathfinder they get hit a lot more than they should: you know, it happens when your DM hates you for doing tons of damage. You could have AC 70 and the enemies would still hit you on a 2.

Dark Archive

Petty Alchemy wrote:

Is this going to be a GMPC? Typically glass cannons are unfavorable as GMPCs, since they get the spotlight with their glorious killing techniques and require support. It can make the PCs feel like the backup. I'd suggest a GMPC that fills the support role instead.

He looks pretty well built for what he does, I'd lose Mobility though. There has to be something more useful.

He is not an always active GMPC...we have two GMs so we rotate our characters out between adventures that way we can both get some play time in Ustalav and yeah Im gonna get rid of Mobility for Deadly Aim

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