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In the Pathfinder Society Guide it says:
"Roleplaying requirements for prestige classes in Pathfinder Society are waived"
That should mean that you do not have to assassinate anyone to become an assassin, but the assassin prestige class also requires an evil alignment, which is not legal in Pathfinder Society. Does that mean that the Assassin prestige class is not legal for play or that the alignment requirement is considered a roleplaying requirement?
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In the Pathfinder Society Guide it says:
"Roleplaying requirements for prestige classes in Pathfinder Society are waived"
That should mean that you do not have to assassinate anyone to become an assassin, but the assassin prestige class also requires an evil alignment, which is not legal in Pathfinder Society. Does that mean that the Assassin prestige class is not legal for play or that the alignment requirement is considered a roleplaying requirement?
Alignment requirements still exist for all classes in PFS. Clerics must be within one step of their god, barbarians must be non-lawful, Paladins must be lawful good. Assassins must be evil, and with the no evil PC's rule, that means no assassin prestige class in PFS.
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Alignment requirements still exist for all classes in PFS. Clerics must be within one step of their god, barbarians must be non-lawful, Paladins must be lawful good. Assassins must be evil, and with the no evil PC's rule, that means no assassin prestige class in PFS.
They just removed the race restriction for Arcane Archers, do you think there's any chance they'll remove the alignment restriction on the assassin's? Because beyond that, I'm not sure there's anything that's keeping them from the society.
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They just removed the race restriction for Arcane Archers, do you think there's any chance they'll remove the alignment restriction on the assassin's? Because beyond that, I'm not sure there's anything that's keeping them from the society.
If they change it, they would likely change it for core as well. And could you site your source for the AA change? I hadn't heard that yet.
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If they change it, they would likely change it for core as well. And could you site your source for the AA change? I hadn't heard that yet.
It's in the new update to the core book that came out a little while ago. It stated that the elf/half elf race restriction was removed from the class, and now it's just an available class.
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They just removed the race restriction for Arcane Archers, do you think there's any chance they'll remove the alignment restriction on the assassin's? Because beyond that, I'm not sure there's anything that's keeping them from the society.
That would be a change in the Core rules, not a PFS specific change. If the designers updated the Assassin class to remove the evil alignment requirement, it would likely become legal for PFS play, soon after.
PFS guidelines are not in the habit of contradicting Core and strive to be as close to it as possible.
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That would be a change in the Core rules, not a PFS specific change. If the designers updated the Assassin class to remove the evil alignment requirement, it would likely become legal for PFS play, soon after.
PFS guidelines are not in the habit of contradicting Core and strive to be as close to it as possible.
It was more just a general musing to see if there was any possibility of the rule being removed. Either way, they would be fun in the society.
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Skjald, what aspect of the Assassin prestige class do you think is cool?
I ask because the trademark Death Attack really isn't anything to write home about in an organized play environment. Not that many fights against the bad guy are going to afford you the chance to sit and watch him for three rounds and then make an undetected sneak attack.
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Skjald, what aspect of the Assassin prestige class do you think is cool?
I ask because the trademark Death Attack really isn't anything to write home about in an organized play environment. Not that many fights against the bad guy are going to afford you the chance to sit and watch him for three rounds and then make an undetected sneak attack.
What if you catch them mid dialogue....reminded of the Incredibles, with Syndrome... "You sly dog! You got me monologuing!"
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Walter, talking is a free action. The assassin needs to observe the foe for three rounds, and that means that action has moved into rounds. That is, almost certainly combat.
Well, since a round lasts 6 seconds, I tend to rule that you can't infinite free action to monologue eternally. If they want to free action a "Look out, archers!", that's fine. Reciting last year's tax code in the middle of combat? Nah.
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Walter, talking is a free action. The assassin needs to observe the foe for three rounds, and that means that action has moved into rounds. That is, almost certainly combat.
This is not the case. Three rounds is a measure of time, it can happen in combat or outside of combat. You watch someone for 18 seconds then you make the assassination attempt.
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This is not the case. Three rounds is a measure of time, it can happen in combat or outside of combat. You watch someone for 18 seconds then you make the assassination attempt.
To support Dennis
They used that Idea in a recent scenario.
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This is not the case. Three rounds is a measure of time, it can happen in combat or outside of combat. You watch someone for 18 seconds then you make the assassination attempt.
Invisible assassin: "I got into rounds - initiative ___"
"King delays talking to the queen""I watch "
ect. ect.
Samuel Grundy
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Wouldn't it also be safe to assume that the Shadow Lodge would recruit assassins given their nature? In which case couldn't it be said that for the purposes of PFS, as a Role-play restrictions an Assassin could be LN but must be a member of the Shadow Lodge.
I kinda got the impression that part of the Shadow Lodge's duties were to eliminate those who abuse or twist the ideals of the pathfinders.
Sometimes the mechanic isn't as important as the role play aspect. Having levels of Assassin doesn't have to be 100% effective it may simply be an element of gameplay that the player would like available.
| Enevhar Aldarion |
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The thing with the assassin is that, in PRPG, you only have to be evil to become an assassin, not necessarily to stay an assassin, as there is no "ex-assassin" text for the class. You can get into the whole "killer with a heart of gold" stereotype from various movies where the character only assassinates those that deserve death.
So I could see a character being evil enough, meaning their alignment has an E in it, to become an assassin, but some time after that events cause them to reform enough to change from E to N and still have all their assassin abilities. The problem is that characters in PFS are started at level one and if at any time in their adventuring career they become evil enough to qualify for the prestige class, they also become evil enough to become an illegal character and be removed from play permanently.
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Suggesting you can get just evil enough to take a class then open a soup kitchen isn't metagamey?
Regardless, Read the fine Manual:
"No evil alignments are allowed in Pathfinder Society Organized Play. You may select any other alignment for your character, keeping in mind the alignment restrictions of the various classes."
Samuel Grundy
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I agree with you Dennis, its a really dodgy line to draw but then again and to be frank I don't think it's a line we'll see come up too many times. But there is some validity in what has been said thus far, that being "evil" is a well debated view on the forums as is, and having a bit of slack to try for the non overly evil prestige classes with so many applications might be worth exploring.
The thing with the assassin is that, in PRPG, you only have to be evil to become an assassin, not necessarily to stay an assassin, as there is no "ex-assassin" text for the class. You can get into the whole "killer with a heart of gold" stereotype from various movies where the character only assassinates those that deserve death.
Shows that there is some merit behind the Role play application
Wouldn't it also be safe to assume that the Shadow Lodge would recruit assassins given their nature? In which case couldn't it be said that for the purposes of PFS, as a Role-play restrictions an Assassin could be LN but must be a member of the Shadow Lodge.
Shows the practicality within the PFS role play
It's simply a matter of mechanics.
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A few comments:
1) The Shadow Lodge faction are Good Guys. They're the Pathfinder Benevolent Union, looking out for the people who traipse across the globe. If you wanted a faction that admitted assassins, that would be the Sczarni mobsters.
2) In a world with gods and detect alignment spells, Evil is quantifiable. To be an assassin, a character must be Evil, not simply nasty or unpleasant.
3) Again, what aspects of the Assassin class do people find attractive? What is Ranger/Rogue lacking?