Advice on spell, wand, scroll choices for a level 1-4 Witch?


Advice

The Exchange

Hi, I'm starting a human witch character for PFS play and wanted to get some advice on spells at low level. Thanks in advance for any suggestions.

Specifically, I'm looking for input on not only spells known but also prepared. Note: I'm looking to be a de-buffer... starting Int at 18... then bumping up at 4th and 8th.

Also... feat and hex progression would be...
Level 1 Feat -> Extra Hex -> Evil Eye
Level 1 Bonus Human Feat -> Extra Hex -> Slumber
Level 1 Hex -> Cackle
Level 2 Hex -> Misfortune
Level 3 Feat -> Accursed Hex
Level 4 hex -> Prehensile Hair
Level 5 Feat -> Extra Hex -> Flight

Any advice on the spells to select for a fairly low level witch?

Witch Levels 1,2
Spells Known:
Spells Prepared:
Scrolls:?
Wands: CLW?, Mage Armor?

Witch Levels 3,4
Spells Known:
Spells Prepared:
Scrolls:
Wands:

Dark Archive

I am not sure about the hair as you don't want to get into combat.

You might also consider Improved Initiative as a non-Hex feat as you really want to go first to reduce the encounter CR and get out of the way before it kicks off. Otherwise Extra Hex seems the way to go.

Your Hexes are mostly your primary weapons, so spells are to fill in character weaknesses, add strong controller spells, gather information, for fun and for thematic purposes.

Cantrips prepared:
*Stabilize (you may be the only character with this)
*Light
*Detect Magic

1st spells: My must haves (* = prepared)
*Command (controller/de-buff, thematic and not arcane)
*Burning Hands (anti swarm)
Charm Person (because you wont be charming anyone with your charisma, for creative solutions, useful for faction missions)
*Mage Armor
*Obscuring Mist (thematic, defensive and standard battlefield control)

Other suggestions:
Comprehend Languages (useful utility, useful for faction missions)
Cure Light Wounds
Enlarge Person (standard buff)
Mount (so you can move and cackle)
Unseen Servant (thematic, utility)

2nd spells: My must have
*Glitterdust (too good)

Suggestions:
Alter Self (thematic, for creative solutions to problems)
Blindness/Deafness (thematic, for when slumber fails, also bargaining card to dismiss for immediate cooperation/information)
Feast of Ashes (thematic, again a bargaining card to dismiss and for long term cooperation/information)
Zone of Truth (possible information gathering spell)

Wand: CLW
Possibly: Mount, Mage armor

Scroll: See Invisibility, Comprehend languages


I just love Beguiling Gift. sooooo many options.

The Exchange

ZomB wrote:

I am not sure about the hair as you don't want to get into combat.

You might also consider Improved Initiative as a non-Hex feat as you really want to go first to reduce the encounter CR and get out of the way before it kicks off. Otherwise Extra Hex seems the way to go.

Your Hexes are mostly your primary weapons, so spells are to fill in character weaknesses, add strong controller spells, gather information, for fun and for thematic purposes.

Cantrips prepared:
*Stabilize (you may be the only character with this)
*Light
*Detect Magic

1st spells: My must haves (* = prepared)
*Command (controller/de-buff, thematic and not arcane)
*Burning Hands (anti swarm)
Charm Person (because you wont be charming anyone with your charisma, for creative solutions, useful for faction missions)
*Mage Armor
*Obscuring Mist (thematic, defensive and standard battlefield control)

Other suggestions:
Comprehend Languages (useful utility, useful for faction missions)
Cure Light Wounds
Enlarge Person (standard buff)
Mount (so you can move and cackle)
Unseen Servant (thematic, utility)

2nd spells: My must have
*Glitterdust (too good)

Suggestions:
Alter Self (thematic, for creative solutions to problems)
Blindness/Deafness (thematic, for when slumber fails, also bargaining card to dismiss for immediate cooperation/information)
Feast of Ashes (thematic, again a bargaining card to dismiss and for long term cooperation/information)
Zone of Truth (possible information gathering spell)

Wand: CLW
Possibly: Mount, Mage armor

Scroll: See Invisibility, Comprehend languages

Thanks, ZomB... great suggestions... I played my first game with the witch this week and Burning Hands came in handy. Also, I had not thought of buying a wand of mount.

As for prehensile hair, that is definitely thematic... but then I also found it can be useful for range touch attacks, using wands... buffing allies, etc.

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