| ValorOfArms777 |
A bi pedal Dragon though considered weaker magical than his cousins but more intelligent and sociable to the humanoids they do not have spell like ability but may take classes like normal SADLY this version ended up on the monstrous setting...due to the tiers
Humanoid/ Sub Dragon
Size- Medium
SPD- standard
Ability Scores- ...I had to take Flexible/Weakness/Greater Paragon for a +4 STR -4 DEX +6 CON wich the VERY original had from my old 3.5 and some pathfinder work hadit didn't say I had to choose 1 pack but...it felt wrong but it messed up the stats if I only chose 1
Langs- Xenophobe (I really sometimes don't see the point of this period)
Abilities-
DR 10/Magic (it used to be DR2/adamantine and then one day I made it DR5/piercing)
Prehensile Tail (this was a weird set up didn't even add a tail attack or a minute grapple bonus the original could use it as a natural attack I don't mind it but adding a advanced version of this ability that you pay extra RP for to allow it to wield weapons and add a grapple bonus and natural attack be nice)
See In The Dark (I had no access to blind sense at all or else I stick with all the regular dragon stuff)
Claws x2 (just fine)
The Damiyo Dragon used to have an ability known as adamantine body wich made him treat his natural attacks as adamantine and have adamantine hardness i made the tier monstrous with a 6 RP cost
and used to have a Large Build to permit him the perks of 1 size larger while having the perks of being the size they are meaning CMB increased and able to wield 1 weapon size larger while not taking a size minus at medium I couldn't add it and I only estimated it's RP to be at 3 RP in the advanced scale to standard
the CR estimated was around 2-3 I once had a CR 1 version wich ment later he just eradicated his CR at lvl 3 but in that time he was very well balanced with the DR 5/piercing in any game I played he suffers issues but had his strong suites and all his additive were good for me-lee fighters but also okay for a spell caster due to him only having additive for 2 physical scores and a minus in DEX making him not a good choice for ranged touch spells or ranged weaponry for DEX plus his large size bump allowed larger throwing weaponry it never seemed broken but then again I prob be chewed out for it it seemed JUST FINE nothing horrid especially since spell casters could deal them more harm than normal dragons
| Azure_Zero |
...
Ability Scores- ...I had to take Flexible/Weakness/Greater Paragon for a +4 STR -4 DEX +6 CON which the VERY original had from my old 3.5
and some pathfinder work hadit didn't say I had to choose 1 pack but...it felt wrong but it messed up the stats if I only chose 1
...
Your only allowed to chose 1 Ability Score Modifiers Trait
if you wanted deviated stats from those you needAdvanced Strength,
Advanced Dexterity,
Advanced Constitution,
Advanced Intelligence,
Advanced Wisdom, and or
Advanced Charisma
to give more bonus above the Ability Score Modifiers Trait selected
| Azure_Zero |
quick legal version
Greater Paragon Modifiers (–1 RP): Members of this
race gain a +4 in a single ability score, and –2 to one
physical ability score and –2 to one mental ability score.
-2DEX, +4CON -2INT
Advanced Strength*2 (4*2)
Advanced Intelligence*1 (4*1)
Advanced Constitution*1 (4*1)
Result:
+4STR, -2DEX, +6CON
RP total: -1+8+4+4 = 15RP points
| ValorOfArms777 |
then it loses it's true physical abilites wich seems really harsh to it messing up the fact it does have a prehencile tail a DR variant a set of claws and the oringal dragon traits it's just hard to build now it seems due to their very...stat packages since every stat booster you did do will basically make it inert in any racial body traits
it's very sad I mean I don't disagree on some things but they really either needed more stat packages or a re design of paying stat boosts via RP not against your racial ability count and mark a limit max on them of like x2
it's jsut really unfix able and just ends up with the +2 to all mental -2 to all mental and a +4 to CON or a STR is the only way it be playable and even then it deviates from the honest truth they are meant to have a high STR and CON simultaneously and not low mentality
I'll let the peopel decid hwo to do this cause the original had these traits
+4 STR -6 DEX +6 CON
All regular Dragon abilities
Prehensile tail that was able to use weaponry
considers 1 size larger for benefits at medium size
DR5/ Piercing
all natural attacks considers adamantine
Claws x2
it never seemed broken and was a very particular race strong in body but not dexterous due to it's unique scales being heavy and skeletal structure as dense as adamantine due to how it was nobody thought it was broken he received adamant abilities cause they lessen out in the later levels they made great fighter and barbarian types the DR/piercing made pierce weapons very effective against them and there are allot of them but I'm prob just arguing details that most would decide as still a broken race due to stats and abilities to raise the me-lee basis but once they also go to spell caster they have a survivability without a additive due to the CON and the DR and makes close touch spells effective but it's just how I viewed it i seen alot more races with more capabilities out there like drow noble it's not like this race has spell like abilities it prob rivaled drow noble or just a regular drow even
| Azure_Zero |
True a little more variety will be nice,
and remember this is a play test.
we have not seen everything.
I also agree on stat boost limits,
though to a max boost of 3X for a single stat.
Stat boosts are expensive because a lot of things rely on a stat's MOD.
Which is while I believe there should be a limit to how high a stat can go for a race, per RP category.
( Normal (Playable)) RP:10-20, Stat Boost Max: +4
(Advanced(Near-play)) RP:20-30, Stat Boost Max: +6
(Monstrous: Level:1) RP:30-40, Stat Boost Max: +8
(Monstrous: Level:2) RP:40-50, Stat Boost Max: +12
(Monstrous: Level:3) RP:50+, Stat Boost Max: +16
Maxximilius
|
then it loses it's true physical abilites wich seems really harsh to it messing up the fact it does have a prehencile tail a DR variant a set of claws and the oringal dragon traits it's just hard to build now it seems due to their very...stat packages since every stat booster you did do will basically make it inert in any racial body traits
it's very sad I mean I don't disagree on some things but they really either needed more stat packages or a re design of paying stat boosts via RP not against your racial ability count and mark a limit max on them of like x2
it's jsut really unfix able and just ends up with the +2 to all mental -2 to all mental and a +4 to CON or a STR is the only way it be playable and even then it deviates from the honest truth they are meant to have a high STR and CON simultaneously and not low mentality
Because playing a character with +4 Str/+6 Con is something to sneeze at ?
A PC with these stats plus all these abilities would be ridiculously broken. If someone wants to play a dragon, he either has to deal with balance and create a race with acceptable stat modifiers ; or he may select one of the numerous classes offering dragon features like the dragonic bloodlines, the Dragon Shaman, or the Dragon Disciple PrC. It's not like these are not abusable in a way or another to become really good at your job.| ValorOfArms777 |
there nothing to ignore for sure but it's nothing compared to a CHA/WIS/INT boost worse of is INT boost the stats listed is the COn VS DEX most of all the DEX makes it easy to touch hti with ranged weaponry due to it's -3 dex modifiers the str is a +2 the con adds a +3 to HP but due to that DEX minus it makes a good sum of skills not as usable including making it general easier to hit and it' doesn't have natural armor like regular dragons that's it's lack massively is it's AC is down the drain
| Azure_Zero |
For it to be even considered in the playable level
forget dumping CON and DEX.
Toss out the DR and give it regular non-magical, non-adamantine claws.
Quick Race rebuild (All legal):
Type: Humanoid (0 RP)
Greater Paragon Modifiers (–1 RP): Members of this
race gain a +4 in a single ability score, and –2 to one
physical ability score and –2 to one mental ability score.
-2DEX, +4CON -2INT
Advanced Strength*2 (4*2)
Advanced Intelligence*1 (4*1)
Result: +4STR -2DEX, +4CON
RP total: 11
Darkvision (2 RP)
Prehensile Tail(2 RP)
Claws (2 RP)
Natural Armor (2 RP) <- More acceptable at this level, DR is for Monstrous characters only
Improved Natural Armor (1 RP):
Natural Armour @ +2
RP total: 20