Rhino Hide + Pounce


Rules Questions

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7 people marked this as FAQ candidate.

Rhino Hide

This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a –1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.

So it do just 2d6 to the first attack or it also works for the other attacks the player have?

Also the +2 bonus to attack roll due is just for the first attack?

Grand Lodge

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Are you talking about the +2 to attack from charging?


blackbloodtroll wrote:
Are you talking about the +2 to attack from charging?

Yeah if the +2 to attack while charging and the 2d6 dmg from Rhino Hide are only for the first attack of the ponce or for all attacks.

Grand Lodge

Yeah, you get the +2 from charging on the attack rolls. The extra damage from the armor, honestly I don't know.

Grand Lodge

Being rather inferior in the realm of magic armor, I'd allow the extra damage to all attack on a charge.


...Huh. Yep, looks like that's the case.

Sczarni

Karse wrote:

Rhino Hide

This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a –1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.

So it do just 2d6 to the first attack or it also works for the other attacks the player have?

Also the +2 bonus to attack roll due is just for the first attack?

Its an extra 2d6 on each successful attack...so on a large cat it would mean its bite, and 2 claw attacks each get an extra 2d6 damage.

There is no +2 to hit...its an enhancement bonus to AC NOT attacks.

Grand Lodge

He was talking about the bonus from charging. Anyways, I am all for having this armor add it's extra damage to all attacks on a charge, but I just wondered how would one come to that conclusion? You know, rules-wise.

Sczarni

blackbloodtroll wrote:
He was talking about the bonus from charging. Anyways, I am all for having this armor add it's extra damage to all attacks on a charge, but I just wondered how would one come to that conclusion? You know, rules-wise.

RAW it says he gets the damage added to any successful attacks.

And Pounce says you get a Full Attack at the end of a charge action. In a situation of an animal and you would get a bite and 2 claws for example that would mean any of those attacks are a result of the charge and if successful get the 2d6 damage.

Thats why you take Pounce or choose an animal with Pounce...its a wonderful feat.

Grand Lodge

There's a pounce feat? I want it! Where is it?

Sczarni

blackbloodtroll wrote:
There's a pounce feat? I want it! Where is it?

Its a feat in the Beastiary for specific monsters, its an animal ability, and its an evolution for Eidolons.

Grand Lodge

There is no such feat in the Bestiary, and PCs cannot gain evolution points as far as I know.


Barbarians can get the greater beast totem power that gives them a pounce.
You just need to dip 10 levels into it :)


blackbloodtroll wrote:
There is no such feat in the Bestiary, and PCs cannot gain evolution points as far as I know.

Summoner can get 2 at lvl 10, and 6 more at level 18, if memmory serves me right. But summoner can't gain pounce this way, because she has to be a natural quadroped for this. Your DM might rule that you may buy the extra legs needed, or that you may take it if your Eidolon is quadroped (which might actually be RAW)


blackbloodtroll wrote:
There is no such feat in the Bestiary, and PCs cannot gain evolution points as far as I know.

Beast shape II give pounce; since the rhino hide doesn't need to be activated, it works with beast shape or wild shape.


It's also good for Mobile Fighters, Dawnflower Dervishes (Fighter and Bard Versions) and just about any other class that has a 'pouncy' charge ability.


Further, hide, as an armor sucks.

How much to put this on mithral breastplate for example?
The ability doesn't have it's own listeing..


1 person marked this as FAQ candidate.

Pounce like the Barbarian Rage Beast Totem Greater are just with Natural attacks? or can Pounce be use with manufactured weapons?


If you have Pounce and can use Manufactured Weapons you can Pounce with Manufactured Weapons.


I'd almost say that the Hide gives an extra 2d6 if you make a successful attack for a charge, so that's jsut 2d6, regardless of the number of attakcs you do.

different question, do you get the +2 from charging to all pounce attacks?

Grand Lodge

Yes, you get the +2 from charging on all attacks during a pounce attack.


blackbloodtroll wrote:
Yes, you get the +2 from charging on all attacks during a pounce attack.

If you get the +2 to all attacks when charging why wouldn't you get the +2d6 to all attacks when charging? Each attack is a charge attack therefore each attack should get the +2 to attack roll and +2d6 to damage.

Liberty's Edge

GâtFromKI wrote:
blackbloodtroll wrote:
There is no such feat in the Bestiary, and PCs cannot gain evolution points as far as I know.
Beast shape II give pounce; since the rhino hide doesn't need to be activated, it works with beast shape or wild shape.

Very, very doubtful, as the charge power of the armor is activated by charging.

It is not a constant effect.

You can search for the past discussions on this. Till there is a official ruling it depend on your GM opinion.

Liberty's Edge

brother ehhnnzioh wrote:
blackbloodtroll wrote:
Yes, you get the +2 from charging on all attacks during a pounce attack.
If you get the +2 to all attacks when charging why wouldn't you get the +2d6 to all attacks when charging? Each attack is a charge attack therefore each attack should get the +2 to attack roll and +2d6 to damage.

Why these questions are related?

You get the +2 to attack when charging because the rules about charging say that:

Attacking on a Charge wrote:

After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn.

A charging character gets a +2 bonus on combat maneuver attack rolls made to bull rush an opponent.

Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.

You get +2d6 to all attacks when charging if you are wearing rhino hide and its magic work, because that is the magic item power.

Rhino Hide wrote:


This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a –1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.

Note that the magic item don't give any to hit bonus when charging.

Grand Lodge

There are unrelated.


blackbloodtroll wrote:
There's a pounce feat? I want it! Where is it?

Just go synthesist.


Diego Rossi wrote:
brother ehhnnzioh wrote:
blackbloodtroll wrote:
Yes, you get the +2 from charging on all attacks during a pounce attack.
If you get the +2 to all attacks when charging why wouldn't you get the +2d6 to all attacks when charging? Each attack is a charge attack therefore each attack should get the +2 to attack roll and +2d6 to damage.

Why these questions are related?

You get the +2 to attack when charging because the rules about charging say that:

Attacking on a Charge wrote:

After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn.

A charging character gets a +2 bonus on combat maneuver attack rolls made to bull rush an opponent.

Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.

You get +2d6 to all attacks when charging if you are wearing rhino hide and its magic work, because that is the magic item power.

Rhino Hide wrote:


This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a –1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.

Note that the magic item don't give any to hit bonus when charging.

I wasnt implying the +2 to hit was related to the armour, merely the +2 is an active part of a charge attack. The +2d6 from a charge because of the armour should apply to any attack on the charge because all of the pounce attacks are part of a charge, they are each given that +2 bonus to hit because of charging rules.

In my eyes because the attacks get the +2 to hit they should each be modified by anything that affects a characters charge, such as RAGEPOUNCELANCE, I don't see why the rhino hides modifications differ from that.


Getting rhino hide barding for my animal companion:).


Tandriniel wrote:
Getting rhino hide barding for my animal companion:).

AM MAKING SURE ALL MEMBERS OF AM PARTY HAVE RHINO HIDE FOR AM USE WITH VARIOUS POUNCE/CHARGE ABILITIES.

Liberty's Edge

brother ehhnnzioh wrote:

I wasnt implying the +2 to hit was related to the armour, merely the +2 is an active part of a charge attack. The +2d6 from a charge because of the armour should apply to any attack on the charge because all of the pounce attacks are part of a charge, they are each given that +2 bonus to hit because of charging rules.

In my eyes because the attacks get the +2 to hit they should each be modified by anything that affects a characters charge, such as RAGEPOUNCELANCE, I don't see why the rhino hides modifications differ from that.

Agreed on all the line.

Sorry that I was pedantic, but I was under the impression that some of the poster were implying that the armor was giving a further +2 and felt the need to specific the difference.


AM BEASTMORPH SKIRMISHER wrote:
Tandriniel wrote:
Getting rhino hide barding for my animal companion:).
AM MAKING SURE ALL MEMBERS OF AM PARTY HAVE RHINO HIDE FOR AM USE WITH VARIOUS POUNCE/CHARGE ABILITIES.

DOES AM BEASTMORPH SKIRMISHER KNOW HOW AM RAGIN CLERIC GET THIS ON AM FULLPLATE?


SADLY NO WILL HAVE TO SPEND SOMETIME BREAKING COST DOWN AND CHECKING WITH MANY GM'S


AM BEASTMORPH SKIRMISHER wrote:
SADLY NO WILL HAVE TO SPEND SOMETIME BREAKING COST DOWN AND CHECKING WITH MANY GM'S

What does AM stand for? And why the all-caps? :)

Liberty's Edge

1 person marked this as a favorite.
Tandriniel wrote:
AM BEASTMORPH SKIRMISHER wrote:
SADLY NO WILL HAVE TO SPEND SOMETIME BREAKING COST DOWN AND CHECKING WITH MANY GM'S
What does AM stand for? And why the all-caps? :)

All-caps is the language of Rage (RAGICS ?)

AM means "I (am)" or "my" in RAGICS, and maybe other things too.

RAGICS is very similar to japanese : one word can have different meanings and you need context to make sense of a given sentence.


Tandriniel wrote:
AM BEASTMORPH SKIRMISHER wrote:
SADLY NO WILL HAVE TO SPEND SOMETIME BREAKING COST DOWN AND CHECKING WITH MANY GM'S
What does AM stand for? And why the all-caps? :)

AM THINKING YOU NEED LOOK UP THREADS BASED AROUND GREAT DOCTOR OF ENGINEERING DR AM BARBARIAN PHD.


It's 1,000 gold.

That's right, 1,000 gold for 2d6 extra damage. An overpowered must-have buy for any character with 3/4 BAB, and ridiculous to allow with Pounce.

The Flaming enchantment is a +1 price modifier for half as much damage -- you can obtain it for no less than 6,000 gold above what's already on a weapon, or even more -- and it's easily resisted or even immunitied.

Rhino-hide's bonus should never apply after the first attack. Heck, breaking down the price for that component and using it without abusing it is still pretty shady.


1: Rhino Hide is restricted to Hide Armor, which kinda sucks.

2: It only happens on a charge.

3: Flaming has never been a 'powerful' enchantment. I'd usually take a simple +1 more to Hit and Damage than flaming.

Grand Lodge

Other than the damage, the armor kinda sucks. I still say it should deal it's extra damage on all attacks on a charge. Add the wild enchantment and having this armor is almost worth it.


AM BEASTMORPH SKIRMISHER wrote:
Tandriniel wrote:
AM BEASTMORPH SKIRMISHER wrote:
SADLY NO WILL HAVE TO SPEND SOMETIME BREAKING COST DOWN AND CHECKING WITH MANY GM'S
What does AM stand for? And why the all-caps? :)
AM THINKING YOU NEED LOOK UP THREADS BASED AROUND GREAT DOCTOR OF ENGINEERING DR AM BARBARIAN PHD.

Ahh, got it. A case of CNC-syndrome (Chuck Norris Complex).


sorry to update an old post, but i have a question :

after the charge, the 3 or 4 next attack had the 2D6 additional damage dice or not ?

As an errata exist about that ?

Sczarni

There doesn't need to be an errata...it clearly says you get +2d6 damage on any additional charge attack. If you put it on an animal companion that gets multiple attacks after a charge (with Pounce) then it gets that damage.

Just FYI this is NOT Pathfinder Society legal though.


For anyone wondering how to get a pounce attack that means anything (i.e. more than one attack with an iterative) The Tengu rogue archetype Swordlord lets you charge and make a full attack with Tiger Trance. If the Tengu took the alternate racial trait for claws, he's got 3 primary natural attacks. Not bad at all for a 3rd level rogue, I'd say.


Thanks for the answers.
For information :
the player is a WerewolF wearing a Rhino Hide Armor :)


Didn't they rule that you only get the extra damage from the charge multiplier once on the pounce lance build? I would posit that "extra" charge damage from the armor would also follow that ruling.

Sczarni

Skylancer4 wrote:
Didn't they rule that you only get the extra damage from the charge multiplier once on the pounce lance build? I would posit that "extra" charge damage from the armor would also follow that ruling.

Thats for iterative attacks. In this event they really aren't iterative attacks. You are talking about a wild animal that is lunging onto you using its bite and 2 claws. The pounce lance build has the wielder using iterative attacks and needing to pull back the lance each time to strike the target.


It isn't just that, most "extra" damage abilities in PFRPG are a one off. Look at sneak attack... If you are multiple natural weapon wielding sneak attacker, you only get the extra damage on the very first attack out of stealth/surprise unless you also get flank/deny dex.

Remember, Rhino Hide is an artifact from original 3ed that didn't have things like pounce readily available to the characters, the default was charge and get a single attack. A simple copy/paste of an item doesn't mean that it works the way it might have back then, which has been proven repeatedly since the PFRPG has been published. There have been plenty of things worded exactly the same as then but work "differently" now for whatever reasoning.


Now all you need is a level 11 asterion wild rager barbarian with greater beast totem, animal fury, lesser fiend totem, Vicious feat, wearing boots of speed, rhino hide, and aomf (vicious) while wielding a +1 vicious long sword. this guy deals +5d6 +2d4 on each hit and has 4 longsword hits, 1 claw, 1 gore, and 1 bite. Thats an extra 35d6 +14d4 :P corse you take 7d6 +7d4 :D

But ya, if you can build something with pounce, full BAB, multiweapon fighting, haste, and rhino hide, it can get kinda ridiculous. Hmmm, maybe a barbarian urban rager/wild rager multiweapon fighter? probably couldn't do it...


Question about the rhino hide and pounce and charge :

the rhino hide say : eals an additional 2d6 points of damage on any successful charge attack made by the wearer.

Attacking on a Charge: After moving, you may make a single melee attack.

Pounce (Ex) When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

So basicly, the player (werewolf) make a charge he will do a full attack round and 2d6 to each attack but it uses natural attack.

the natural attack are defined in two, primary and secondary.

So the question is : The 2D6 points of damage works with primary and second or only primary ?

Grand Lodge

If someone was going to FAQ this, it would be done. This thread is old.

Scarab Sages

How does this interact with new Haste ruling?

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