| Ravingdork |
Do flying creatures get +1 to hit when attacking ground targets for "being on higher ground?"
It came up a game ago when my summoner's eidolon swooped in and unleashed a flurry of four claw attacks against a foe.
Also, can a PC character get the same bonus if they jump at a foe?
ryric
RPG Superstar 2011 Top 32
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Do flying creatures get +1 to hit when attacking ground targets for "being on higher ground?"
It came up a game ago when my summoner's eidolon swooped in and unleashed a flurry of four claw attacks against a foe.
Also, can a PC character get the same bonus if they jump at a foe?
Not sure if it's RAW, but I've always given the "upper" attacker the bonus. I also apply it to two flying creatures with different altitudes. I suppose someone could use Acrobatics to "jump" at someone, but that would definitely use a move action, I wouldn't allow it as part of a charge, and the DC is pretty high for a standing high jump. I would make the attacker jump at least 3 feet to get the bonus, so DC24 or so?
| Ravendark |
Do flying creatures get +1 to hit when attacking ground targets for "being on higher ground?"
It came up a game ago when my summoner's eidolon swooped in and unleashed a flurry of four claw attacks against a foe.
Also, can a PC character get the same bonus if they jump at a foe?
Yes and yes. It should be this way after all.
| Varthanna |
Do flying creatures get +1 to hit when attacking ground targets for "being on higher ground?"
It came up a game ago when my summoner's eidolon swooped in and unleashed a flurry of four claw attacks against a foe.
Also, can a PC character get the same bonus if they jump at a foe?
Yes, absolutely.
A less clear rule is does a Large or bigger craeture get a +1 to hit Medium-sized, since they're attacking from above?
| Bob_Loblaw |
Do flying creatures get +1 to hit when attacking ground targets for "being on higher ground?"
It came up a game ago when my summoner's eidolon swooped in and unleashed a flurry of four claw attacks against a foe.
Also, can a PC character get the same bonus if they jump at a foe?
I allow it. However, if you want to use Acrobatics, you do need to be able to jump high enough. As GM I make the determination of what that means. I generally assume that you need to be able to jump up 5 feet per each size category from Medium on up. The smaller sizes are treated the same as Medium. So Diminutive to Medium, DC 5. Large, DC 10, Huge, DC 15. Gargantuan, DC 20. Colossal, DC 25. This is also a Move action that will be moving you out of a threatened area so be ready for an attack of opportunity.
| Quandary |
Literally applying RAW, taller creatures don't automatically get this bonus if they are standing on the same ground.
Likewise, flying creatures don't get it: they aren't standing on ground period.
But a small creature standing on a pillar next to a giant creature gets it, even if they can't reach the top of the giant creature, because they are standing on higher ground. [being in a cube above the opponent] isnt' actually a factor in [standing on higher ground] if you want to ad/lib around that, sure, but that isn't a feature of the actual RAW, nor is this applicable to flying opponents, etc (or swimming).
| Ravingdork |
...taller creatures don't automatically get this bonus if they are standing on the same ground. Likewise, flying creatures don't get it: they aren't standing on ground period.
It would seem that Death From Above (UC feat) would disagree with you.
Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.
Lincoln Hills
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(sigh) See, this is why I love these "RaW vs. RaI" threads. If we apply strict word-for-word interpretation, only a creature in contact with 'ground' is "on higher ground." Which, of course, means that we have to pester the Paizo developers for a definition of 'ground'. Remember, using the English definition of 'ground', furniture isn't 'ground', and neither is a ship's deck when attacking something in the water. In fact, spider climbers would lose the bonus since they are suspended from ground instead of on it... so I guess we need a definition of 'on' as well. And, uh, no sense doing the job two-thirds of the way - let's pester 'em for a definition of 'higher' (just in case of zero-gravity fights in the Outer Planes or a decaying orbit.)
ryric
RPG Superstar 2011 Top 32
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I allow it. However, if you want to use Acrobatics, you do need to be able to jump high enough. As GM I make the determination of what that means. I generally assume that you need to be able to jump up 5 feet per each size category from Medium on up. The smaller sizes are treated the same as Medium. So Diminutive to Medium, DC 5. Large, DC 10, Huge, DC 15. Gargantuan, DC 20. Colossal, DC 25. This is also a Move action that will be moving you out of a threatened area so be ready for an attack of opportunity.
High jumps are tougher than long jumps. You need to multiply your DCs by 4, and that assumes a running start. So 20, 40, 60, 80, 100. Double those again for a standing jump. Makes it really not worth it as the DCs are pretty crazy for you to give up a full attack for +1 to hit.
| BryonD |
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Quandary wrote:...taller creatures don't automatically get this bonus if they are standing on the same ground. Likewise, flying creatures don't get it: they aren't standing on ground period.It would seem that Death From Above (UC feat) would disagree with you.
Death From Above wrote:Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.
Death from above actually supports Quandary's position.
It specifically mentions "higher ground" and "above while flying" as two distinct things that each qualify for DFA. If "flying" = "higher ground" there would be no need to mention the flying part, and even if it did the word "or" makes them separate. If they had said "higher ground, including from above when flying" that would be completely different.
That said, I don't put to much stock in trying to interpret broader rules from picking over every word in every stray feat.
| Bob_Loblaw |
Bob_Loblaw wrote:I allow it. However, if you want to use Acrobatics, you do need to be able to jump high enough. As GM I make the determination of what that means. I generally assume that you need to be able to jump up 5 feet per each size category from Medium on up. The smaller sizes are treated the same as Medium. So Diminutive to Medium, DC 5. Large, DC 10, Huge, DC 15. Gargantuan, DC 20. Colossal, DC 25. This is also a Move action that will be moving you out of a threatened area so be ready for an attack of opportunity.High jumps are tougher than long jumps. You need to multiply your DCs by 4, and that assumes a running start. So 20, 40, 60, 80, 100. Double those again for a standing jump. Makes it really not worth it as the DCs are pretty crazy for you to give up a full attack for +1 to hit.
I was reading one table and thinking of the other. I should spend just a little more time double checking. I have only had one person ever go for the higher ground bonus while leaping and that was because he was already leaping over rough terrain anyway.