Tian Xi specific / appropriate Archetypes?


Pathfinder First Edition General Discussion

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Which archetypes (if any) would fit specifically well for Tian Xi heroes? Obviously the Samurai & Ninja alternate classes are already thematic, but what about the other 19 classes? (I'll be back with my own thoughts on this once I sift through my APG, UM & UC)


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Pretty much any one you want.


If you are looking for some 3rd party archetypes that would fit, Rite Publishing's Kaidan series should be having a few archetypes soon, starting with a book on yakuza.

Buke caste and shinobi will be coming out within a few months.

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zen archer


While it's possible to flavor just about any archetype to fit whatever setting you want to play it in, there are some Archetypes that work better than others. (As a warning, these are all only off of the top of my head.)

Bard: Geisha
Cavalier: Samurai alternate class
Magus: Kensai
Monk: Since the Monk is an Eastern-themed class, just about any of the Monk's Archetypes are going to work in Tian Xia as well.
Rogue: Ninja alternate class
Wizard: Elemental Specialist, specifically the following elements: Metal, Wood, Fire, Water, Air.

In contrast, the Barbarian and the Paladin are both heavily influenced by Western mythology, and they'd look slightly out of place in an Eastern Setting (though the Barbarian could easily be fluffed into a Mongolian-esque character). Also, the Druid is very ... naturey. Shapeshifting is Universal across folklore, so you don't really have to add any specific flavor to get that effect.

The new Dragon Empires Primer is set to have several archetypes for Tian Xia specifically, so I'd be looking forward to that as well.


As Cheapy says, the next Kaidan release from Rite Publishing is Way of the Yakuza - which is a faction book, similar to Rite's In the Company of Monsters, but with some additional features. And like Cheapy, said, we are doing the same for Samurai and Shinobi.

However, the Way of the Yakuza supplement is not just for rogue classes. Yakuza, being a crime organization consists of many classes to specialize it's niches. There are two rogue archetypes - one for hard core yakuza members called Kyodai (brother), and one that has a focus on Bakuto gambling. There is also a fighter archetype, and a blind bard archetype called a Moso. Tattoos are a known quality among the yakuza, and tattoo wizards called Horimyo archetype is provided.

There is one prestige class called Machi-Yakko which specializes in added arcane tattoo powers, sneak attack progression, gang profits that improve with level, and diplomatic powers among the community of Eta/Hinin 'tainted' caste of society (the red light districts).

The supplement also provides a detailed yakuza gang stat block system to help GMs create yakuza gangs for their own adventures.

Our Way of the Samurai, currently being written will include several archetypes for samurai, and at least archetypes for bard, gunslinger, wizard and possibly magus. The Shinobi supplement is still on the drawing board, but I'm looking at creating various archetypes for ranger, monk, rogue, sorcerer, and well as archetypes for ninja.

Eventually, all the classes will be covered for each of the various social castes.

You can also look at our In the Company of Kappa/Tengu/Henge books which further differentiates the various classes by name, under the favored classes section of those supplements.

Kaidan has all the classes covered, and some classes with multiple archetypes each, with a minimum of new prestige class inclusions.

Michael


Golden-Esque wrote:
Wizard: Elemental Specialist, specifically the following elements: Metal, Wood, Fire, Water, Air.

Except replace Air with Earth.


Pathfinder Adventure Path Subscriber

Many of the Alchemist archetypes would be a bit of a stretch, but the Chirurgeon and Internal Alchemist would be appropriate.

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