| gnomewizard |
I have posted and gotten great responses, but every time I read something or see something. My mind flip around on the last idea, and i get all confused. So Please help me. We are starting Carrion Crown. I need a pc. I dont want to play a human (boring) but i want to play something fun and cool. I currently have an 11 Gnome wizard in another AP. I want to make something that mechanically is not too tough, but deals out dmg. I prefer Arcane over Divine spells, However, I like having spells. My fav. race is gnome, and currently for carrion crown we have a...Alchemist, Cleric, Rogue, Pally, an an arcane caster to be named later. HELP ME Give me some IDEAS. I can use all the Paizo stuff. From Core to UC.
Lincoln Hills
|
Well, uh... I don't want to give away even the slightest spoiler about the campaign, but I think a half-orc might give you the racial flavor you need (there are lots of neat background twists you can claim with a half-orc.) If you prefer arcane casters and have been a wizard lately enough that you're a little tired of it, you might consider the Advanced Players' Guide Witch class. However, a Sorceror with a sufficiently creepy bloodline (such as Aberrant, Shadow or Undead) would augment the AP's flavor of horror.
| gnomewizard |
Well, uh... I don't want to give away even the slightest spoiler about the campaign, but I think a half-orc might give you the racial flavor you need (there are lots of neat background twists you can claim with a half-orc.) If you prefer arcane casters and have been a wizard lately enough that you're a little tired of it, you might consider the Advanced Players' Guide Witch class. However, a Sorceror with a sufficiently creepy bloodline (such as Aberrant, Shadow or Undead) would augment the AP's flavor of horror.
Yeah i Have been tossing around a Gnome Fey Sorc...not huge fan of 1/2 orcs. I do not like the way they get stereotyped as dumb it makes them harder to play.
LordHector
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If you enjoy arcane magic but want something a little different, why not give the Magus a spin. It can be customized through feat and archetype selection to fit whatever type of play style you're looking for. As for races, I second Lincoln Hills on half-orc. If you enjoy gnomes, the idea in the Carrion Crown Player's Guide about a gnome carny who pretends to be a human side-show freak really fits in with the AP's horror themes. From the non-Core Rulebook side of things, the Dhampir might also give you something not seen in many other campaigns as well as maintaining that dark brooding aspect that Carrion Crown begs for. Plus it gives your healers more tactical questions regarding healing you, and the resist level drain comes in very useful at points.
| gnomewizard |
If you enjoy arcane magic but want something a little different, why not give the Magus a spin. It can be customized through feat and archetype selection to fit whatever type of play style you're looking for. As for races, I second Lincoln Hills on half-orc. If you enjoy gnomes, the idea in the Carrion Crown Player's Guide about a gnome carny who pretends to be a human side-show freak really fits in with the AP's horror themes. From the non-Core Rulebook side of things, the Dhampir might also give you something not seen in many other campaigns as well as maintaining that dark brooding aspect that Carrion Crown begs for. Plus it gives your healers more tactical questions regarding healing you, and the resist level drain comes in very useful at points.
Carny though... So what i am hearing is the fey would stick out like a sore thumb. The whole them thing that happens with APS always throws me off. Caus eit is rare that i can narrow in on a theme. I am always all over the place with ideas
| Abraham spalding |
Bard, Bard, Bard, Bard...
Now don't get me wrong -- magus is good, and deals damage well... but bard messes with people and has the spells to do really fun odd stuff regularly while still having some nice potent damage spells to boot (consider investing in the intensify spell metamagic feat if you like the damage spells).
You'll have skills, you'll have some healing, you'll have damage (both mundane and magical), buffs, armor... it's not perfect, but it's really good at most everything.
| Mort the Cleverly Named |
What about a construct crafter...how would i build that? Or maybe someone who wants to be A vampire how would i build that
Neither of these is easy in Pathfinder. A construct crafter only really needs the "Craft Construct" feat. However, they are extremely expensive and not terribly strong. Plus, they take a lot of time, which Carrion Crown is quite short on.
Someone who wants to be a vampire would be a fairly bad fit in this AP. Well, actually, you might be able to work it in near the end. But it would require a lot of work by your DM, and your motivation before chapter 5 would be confusing, to say the least.
If you want the flavor of a vampire, have you considered a Dhampir? Half-Vampire, but more reasonable as a player class. Plus, you know what they synergize well with? Being a bard. Which is awesome, and fits your requirements quite well.
Lincoln Hills
|
There's a feat (tree?) for construct crafting, but making the darn things costs a fortune - you'd probably only have 1-2 chances to practice your craft and even those'd be fairly late in the AP, unless... The summoner could easily be tinkered with to create a "construct" eidolon, I suppose.
As for wanting to be a vampire - well, once again I'm reminded of a sorceror with the Undead bloodline.
And if you don't like the half-orc, perhaps a halfling? A dwarf? (Not for Sorceror, though!)
| gnomewizard |
There's a feat (tree?) for construct crafting, but making the darn things costs a fortune - you'd probably only have 1-2 chances to practice your craft and even those'd be fairly late in the AP, unless... The summoner could easily be tinkered with to create a "construct" eidolon, I suppose.
As for wanting to be a vampire - well, once again I'm reminded of a sorceror with the Undead bloodline.
And if you don't like the half-orc, perhaps a halfling? A dwarf? (Not for Sorceror, though!)
I was just discussing Summoner with my DM is there a way to build him so he can fight if his eidolon goes down?
| Mort the Cleverly Named |
I was just discussing Summoner with my DM is there a way to build him so he can fight if his eidolon goes down?
Oh, sure. Summoner spells are only 6 levels, and mostly buffs. You can have a low-ish Charisma and just put the rest of your stat points in Str/Dex/Con, and then build like you would any other combatant. Google "Treantmonk's Guide to Bards," and take the Melee Bard advice.
That said, if you aren't good at building, I wouldn't recommend a summoner. They are really, really rules heavy. It is easy to build an incredible bad eidolon, or accidentally break some tiny little rule and make an unstoppable monster. Honestly, I haven't had the courage to make one yet for this very reason.
| gnomewizard |
gnomewizard wrote:I was just discussing Summoner with my DM is there a way to build him so he can fight if his eidolon goes down?Oh, sure. Summoner spells are only 6 levels, and mostly buffs. You can have a low-ish Charisma and just put the rest of your stat points in Str/Dex/Con, and then build like you would any other combatant. Google "Treantmonk's Guide to Bards," and take the Melee Bard advice.
That said, if you aren't good at building, I wouldn't recommend a summoner. They are really, really rules heavy. It is easy to build an incredible bad eidolon, or accidentally break some tiny little rule and make an unstoppable monster. Honestly, I haven't had the courage to make one yet for this very reason.
I made once before and based it on Treantmonks Battle druid, and made the Eidolon from scratch WEAK. Now with the stuff they put out in UM though I think i can do it. I am tempted by the synthesist, but il like the idea of the summoner and Eidolon fighting side by side.
| RaistusObskura |
Lincoln Hills wrote:Well, uh... I don't want to give away even the slightest spoiler about the campaign, but I think a half-orc might give you the racial flavor you need (there are lots of neat background twists you can claim with a half-orc.)Yeah i Have been tossing around a Gnome Fey Sorc...not huge fan of 1/2 orcs. I do not like the way they get stereotyped as dumb it makes them harder to play.
I'm opting for a half-orc alchemist in our Carion Crown Campaign, using the idea that they use their mutagen to harness their orc heritage when required, but allowing them to be smart the "rest" of the time.
| Blave |
I second Bard. You already have a healthy number of physical damage dealers in your group, which makes Inspire Courage all the more powerful. Depending on the combat style of the other party members you could go either ranged or melee. Or try treantmonks controler bard.
For Race, I'd suggest half-elf. You can use the free skill focus to get easy access to Eldritch Heritage or take ancestral arms to wield any weapon you want.
| Kazejin |
LordHector
|
The summoner is a great class and is very fun to play. They make great buffers at least on par with bards when built right. There's advice on building eidolons to fit certain monster archetypes in UM if you're really going for the construct crafter idea. I enjoy the synthesist build a lot (I play one in Jade Regent right now), but look at the synthesist thread here before you decide on it. It has a lot of issues that aren't immediately recognizable at first glance (like not being able to wear armor while your bound to your eidolon, for one). If you want the vampiric idea, give dhampir a try. Not only do they fit well in the campaign, but they make excellent bards, summoners, and sorcerers as well.