Most attacks with a 2 Handed Weapon


Advice


Can anyone tell me with full optimization how many attacks you can get in 1 round with a 2 handed weapon. Thanks


5 at level 16+ with haste and a full BAB class unless you are playing with someone and you both have the outflank teamwork feat then their critical hits allow you extras but even at 30% crit chance that will likely only add 1 attack per round on average.


Dragonsong wrote:
5 at level 16+ with haste and a full BAB class unless you are playing with someone and you both have the outflank teamwork feat then their critical hits allow you extras but even at 30% crit chance that will likely only add 1 attack per round on average.

I am talking about fully optimized...And I already know 2 classes that give you an extra attack in their class or archetype..


Quelyth wrote:
Dragonsong wrote:
5 at level 16+ with haste and a full BAB class unless you are playing with someone and you both have the outflank teamwork feat then their critical hits allow you extras but even at 30% crit chance that will likely only add 1 attack per round on average.
I am talking about fully optimized...And I already know 2 classes that give you an extra attack in their class or archetype..

which ones?


Or even more than that depending on if you have the Cleave feat chain and are successfully hitting/killing adjacent enemies.

From my experience, two-weapon fighting gives you more attacks for less damage. Two-handed fighting gives you less attacks for more damage. How many attacks were you hoping to get here?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

A monk can flurry for 7 attacks. Then add 1 for haste, and 1 for spending a ki point. (There is debate as to whether haste and the ki attack stack.) But 8 is pretty good too.)


Maezer wrote:
A monk can flurry for 7 attacks. Then add 1 for haste, and 1 for spending a ki point. (There is debate as to whether haste and the ki attack stack.) But 8 is pretty good too.)

I thought Flurry was for two weapon fighting and not Two Handed Weapons...


Maezer wrote:
A monk can flurry for 7 attacks. Then add 1 for haste, and 1 for spending a ki point. (There is debate as to whether haste and the ki attack stack.) But 8 is pretty good too.)

How many 2hd (not double) monk weapons are there?

Edit although a Sohei Monk could do this after 6th level with a weapon group... which does have some two-handers in it ok so there is 7+, cool.

I learned something new.


I think wild barbarian gives extra attack that doesn't specify to NOT stack with haste. also do you only want attacks WITH that 2h weapon? otherwise a barbarian with bite and twf/improved unarmed could theoretically twf some kicks in. maybe 10 attacks, 6 with the 2-hander?


meatrace wrote:
I think wild barbarian gives extra attack that doesn't specify to NOT stack with haste. also do you only want attacks WITH that 2h weapon? otherwise a barbarian with bite and twf/improved unarmed could theoretically twf some kicks in. maybe 10 attacks, 6 with the 2-hander?

What would be the damage with those...right now I am trying to justify going 2 Handed weapon instead of TWF


Dragonsong wrote:
Maezer wrote:
A monk can flurry for 7 attacks. Then add 1 for haste, and 1 for spending a ki point. (There is debate as to whether haste and the ki attack stack.) But 8 is pretty good too.)
How many 2hd (not double) monk weapons are there?

Sansetsukon

Tiger fork
Kyoketsu shoge
Seven-branched sword


Quelyth wrote:
meatrace wrote:
I think wild barbarian gives extra attack that doesn't specify to NOT stack with haste. also do you only want attacks WITH that 2h weapon? otherwise a barbarian with bite and twf/improved unarmed could theoretically twf some kicks in. maybe 10 attacks, 6 with the 2-hander?
What would be the damage with those...right now I am trying to justify going 2 Handed weapon instead of TWF

The justification for 2hd over twf is you focus on STR and dont worry about dex and power attack for -1/+3 on top of 1.5 STR flat top damage boosters are where its at. Hense other than archers the 2hd builds rule the roost at the DPR olympics threads.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Quelyth wrote:


I thought Flurry was for two weapon fighting and not Two Handed Weapons...

Flurry can be used with any monk weapon and/or unarmed strike. The advatage that flurry is getting you over generic two weapon fighting is to make those attacks with any combination of the weapons you want. Since you want two handed weapons attack, you decided to attack all 7 times with the two handed weapon.

Monk: Martial Artist 15
Barbarian: Wild Rager 2
gets you up to 9+ attacks= 7flurry +1 wild fighting + 1 haste + 1 ? (debated) ki attack.

What is the other class you are thinking of that gives you an extra attack. If you can get it in less than 3 levels you can add that in to the build as well?

Quote:


How many 2hd (not double) monk weapons are there?

Being a double weapon doesn't really preclude it from the competition. Its still a 2 handed weapon. Also, just about any monk weapon can be made to be two handed buy going with a larger sized version of the monk weapon. ie a Huge Kama.

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And in a different line of thinking there is the stupidity that is the double barreled musket. If you go with the thought that it allows you to take 2 shots for every would be attack you have 12 shots (4bab+1rapid shot+1haste)x2.


The other class I was thinking of was the Ninja with the Ki pool

Scarab Sages

Maezer wrote:
A monk can flurry for 7 attacks. Then add 1 for haste, and 1 for spending a ki point. (There is debate as to whether haste and the ki attack stack.) But 8 is pretty good too.)

Anyone with a 16+ BAB and the full TWF chain can do this, with full str bonus on all attacks.

It's not two-handed though. You won't get x1.5 str, even if using a quarterstaff.

Scarab Sages

1 person marked this as FAQ candidate.
Quelyth wrote:
Maezer wrote:
A monk can flurry for 7 attacks. Then add 1 for haste, and 1 for spending a ki point. (There is debate as to whether haste and the ki attack stack.) But 8 is pretty good too.)
I thought Flurry was for two weapon fighting and not Two Handed Weapons...

It is. You get to use the feats for free, but you still follow the rules for two-weapon fighting.

Quote:

Flurry of Blows (Ex)

Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat). For the purpose of these attacks, the monk's base attack bonus is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.

At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.


Ya I think my TWF build is a little better in the end...

RPG Superstar 2012 Top 16

The 16+ BAB and TWF would still need a Haste Spell. GTWF only gives you +3 off hand attacks, not +4.

===Aelryinth


So can I only extend my Flurry of Blows if I continue in Monk levels...like lets say I went 12 levels in Monk and then 8 in another class...would I be stuck with only 5 attacks since that's what flurry is at?

Scarab Sages

Aelryinth wrote:

The 16+ BAB and TWF would still need a Haste Spell. GTWF only gives you +3 off hand attacks, not +4.

===Aelryinth

or a weapon with speed, or boots of speed, or.....

If your high enough level to get GTWF, your high enough level to manage the extra attack.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Quelyth wrote:
So can I only extend my Flurry of Blows if I continue in Monk levels...like lets say I went 12 levels in Monk and then 8 in another class...would I be stuck with only 5 attacks since that's what flurry is at?

You'd be stuck without the simulated greater two weapon fighting. You BAB from other classes stacks with your BAB for flurry. This is in the FAQ.

Quote:


It's not two-handed though. You won't get x1.5 str, even if using a quarterstaff.

A weapon being two handed is dependent on it size relative to wielder. A longbow is a two-handed weapon yet does not get 1.5x str mod.

If the primary purpose is of your attacks is to get as many 1.5x strength modifier attacks in, flurry with the dragon style feats. But that really wasn't the original premise.

Scarab Sages

Quelyth wrote:
So can I only extend my Flurry of Blows if I continue in Monk levels...like lets say I went 12 levels in Monk and then 8 in another class...would I be stuck with only 5 attacks since that's what flurry is at?

Your iterative attacks would continue to increase. That is, someone with a single level in monk and a +16 BAB could flurry for +14/+14/+9/+4/-1.

I am also of the opinion that anyone who actually has the TWF chain can use those feats: I no longer need monk levels to pretend I have them.

The only real advantage of FoB is the increasing damage die used for unarmed attacks. You want 2d10 damage with unarmed attacks, your going to need more than a 1 level monk dip.

Everything else is already available to non-monks.

Liberty's Edge

While a monk does not gain the 1.5x strength bonus on flurry, he can gain the improved use of power attack, which can be significant.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Artanthos wrote:


The only real advantage of FoB is the increasing damage die used for unarmed attacks. You want 2d10 damage with unarmed attacks, your going to need more than a 1 level monk dip.

How do you get the: "When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon" part into regular two weapon fighting?

The bonus damage from Power Attack, the bigger base damage die on what would be offhand attacks, reduced cost not needing an off hand weapon, and not needing a dexterity of 19 is not insignificant in my mind. This is getting quite a bit off topic though.


Ok so I am kind of curious what your stats and build are looking like for this build to see if it would be worth it to 2hd flurry (not getting the 1.5 Str) or to go with a non flurry class but get the 1.5 STR bonus but fewer attacks.
A pounce Druid or Barbarian or a battle dancer bard with arcane strike for instance.

Liberty's Edge

Monk/Cleric of Gorum with Crusader's Flurry.

Oh, sure; throw in Wild Rager too.


Why would you want that many attacks though? How fun would it be for the rest of the players at your table to sit around waiting for you to roll out 5+ attacks on your turn? I would hate playing in a game with a PC that was doing that every round..


Don't forget mobile fighterand Dawnflower Dervish fighter get extra attacks and a pounce-like ability

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