| The Saltmarsh 6 |
Ok I know that I'm going to get a lot of flack for this but why are so meny people obsesed about how much damage they can make there character do ?
I just don't get it, Don't get me wrong I love a good combat as much as the next player I just don't see the need to worry that I'm not getting the most damage that I can out of my character.
just wondering any thoughts
| Ruggs |
Ok I know that I'm going to get a lot of flack for this but why are so meny people obsesed about how much damage they can make there character do ?
I just don't get it, Don't get me wrong I love a good combat as much as the next player I just don't see the need to worry that I'm not getting the most damage that I can out of my character.
just wondering any thoughts
Rolling big numbers is one of those "feel goods." It's fun.
It doesn't make it wrong. It does mean that the game designers held their audience in mind, much like a video game designer might. Knowing that big numbers were fun, they provided a number of ways to do it that gamers can uncover, so it's actually part of the game.
It's easy to do large damage, though the route to getting there can "feel" complex. It's supposed to. And that's part of what makes it rewarding (on top of it feeling great doing that 200+ to the hobgoblin king). You can see similar structures in other entertainment venues.
I don't know if that sounds insulting or not. It isn't /meant/ to be. Just looking through it, it's apparent that a. Large numbers are fun, and b. The game is structured in a way that's journey/reward.
So in a roundabout way, I suppose what I'm trying to say, is what you're seeing is part of the game's enjoyment itself, and it's catering to a part of the audience.
It doesn't mean that numbers can't be overfocused on, though. They often are.
Lincoln Hills
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Many of us feel that our intelligence is unappreciated by the drooling lackwits with whom we are constantly surrounded in what is laughingly mislabelled "real life". Consequently, when an opportunity to prove our superior skills in math and logic can be undertaken safely (i.e. without the chance of a wedgie or frightening the women), we tend to overindulge. It is, if you will, a geek-out.
Personally, I like my character to actually reflect interests and background that don't involve violence: but I concede that characters designed with the background "he started training with dual bastard swords while he was still in the cradle" are popular and bring great enjoyment to their players. As long as they don't whinge about me "reducing the total DPR of the party", I'm just happy that they're happy.