Attacks Olympics


Advice

Grand Lodge

Inspired by the DPR olympics I had an idea for a primitive half-orc attacking woth tooth and claw, but thought it could be fun to see the creative minds at work given the following challenge: What would be the maximum number of attacks your character could bring to bear at lvl 10? (Meaning just the character, not potential animal companions, eidolons, summons etc.) Assume wealth by level (62k) and only buffs you can cast yourself with duration of 10 min/lvl or more.

I'll go first, though I'm slightly uncertain wether or not he really gets all his primary attacks:

I was contemplating a Half-Orc Ranger/Barbarian with multiple primary natural attacks. On a full attack action, he will get all his primary natural attacks at full BAB(?)

Consider:
Toothy trait: Primary bite attack
Ranger natural combat, Aspect of the beast: 2 Primary claw attacks
Lesser fiend Totem: Primary gore attack
Wild rager archetype, wild fighting: Extra attack
Boots of haste: Extra attack

A total of 5 attacks at low level (lvl 2/3 I think without having checked in detail) + haste attack when he can afford the boots.

Would he get his secondary attacks as well when he reaches lvl 6?

Any takers?


Abrar "Glade" Ajmal wrote:

On a full attack action, he will get all his primary natural attacks at full BAB(?)

Would he get his secondary attacks as well when he reaches lvl 6?

1. Yes. Claws (feat), bite (Toothy) and horn (rage power) are all primary attacks.

2. No. Natural Attacks do not gain the iterative attackes at BAB 6/11/16.

Improved Unarmed Strike would add two more attacks, but all the natural attacks will become secondary attacks at -5 to hit.

I think :)

Scarab Sages

My Kobold Barbarian from the last game I played:

TWF
Improved TWF

Bestial Fury (Bite)
Beast Totem (Claw x2)

Take the Elemental Rage powers.

Get a Monk's Robe.
Get Boots of Haste

8 attacks (Bite, Claw x2, Unarmed Strike x5)

It gets even better when you can qualify for an Amulet of Mighty Fists (Speed). Granted, you have to be level 12, but you would be making 13 attacks by that point (Bite x2, Claw x4, Unarmed Strike x7).

Scarab Sages

Abrar "Glade" Ajmal wrote:
(Meaning just the character, not potential animal companions, eidolons, summons etc.)

In the case of the synthesist, the eidolon is the character.

If your looking for shear number of attacks, without considering anything else, he'll win every time. As you build for quality of attacks with the synthesist, the quantity will decrease.

Lots of Attacks:

10 half-elf Synthesist

BAB: 8

Evolutions: Limbs(legs), Limbs(arms)x9, claws

Attacks:
. . Scimitar(x17) +12 (1d6 +3/18-20/x2)
. . Scimitar(x1) +12 (1d6 +6/18/20/x2)

Feats: Multiattack, Multiweapon Fighting

Self Buffed with Evolution Surge(large Size) + haste + enlarge

. . Scimitar(x17) +15 (1d8 +5/18-20/x2)
. . Scimitar(x2) +15 (1d8 +11/18-20/x2)

I'll leave gear up to your imiagination. It's a null factor that does nothing except display pretty numbers. All characters have access to the same gear, A build that is poor before gear will continue to be poor after gear is applied. (This is a poor build for most purposes, it only demonstrates what a single individual can output in number of attacks. And no, the eidolon is not separate or a companion. It is a single individual using a single full attack.)

For extra cheese: define the claws as being on your feet. (explicitly permitted with eidolons and a rules twist you'll see come up in the beast totem builds)

Grand Lodge

Davor wrote:

My Kobold Barbarian from the last game I played:

...

8 attacks (Bite, Claw x2, Unarmed Strike x5)

Ah, 13 attacks, that's a whole lot of kobold fury!

Though that would mean he had a few attacks at BAB-5 as well, right? (Not that that has any bearing on the challenge at hand, just confirming my insecurity :))

Dark Archive

Davor wrote:

My Kobold Barbarian from the last game I played:

TWF
Improved TWF

Bestial Fury (Bite)
Beast Totem (Claw x2)

Take the Elemental Rage powers.

Get a Monk's Robe.
Get Boots of Haste

8 attacks (Bite, Claw x2, Unarmed Strike x5)

It gets even better when you can qualify for an Amulet of Mighty Fists (Speed). Granted, you have to be level 12, but you would be making 13 attacks by that point (Bite x2, Claw x4, Unarmed Strike x7).

???speed doesnt stack. no extra attack with each limb.

you get 1 extra attack total with a "speed" AoMF, it also doesnt stack with haste.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I came to this thread hoping for an assault on the home of the gods themselves.

Scarab Sages

Name Violation wrote:
Davor wrote:

My Kobold Barbarian from the last game I played:

TWF
Improved TWF

Bestial Fury (Bite)
Beast Totem (Claw x2)

Take the Elemental Rage powers.

Get a Monk's Robe.
Get Boots of Haste

8 attacks (Bite, Claw x2, Unarmed Strike x5)

It gets even better when you can qualify for an Amulet of Mighty Fists (Speed). Granted, you have to be level 12, but you would be making 13 attacks by that point (Bite x2, Claw x4, Unarmed Strike x7).

???speed doesnt stack. no extra attack with each limb.

you get 1 extra attack total with a "speed" AoMF, it also doesnt stack with haste.

Actually, it enchants each individual natural weapon separately. I could see you making an argument for no extra attack on each claw (as "claw" is one kind of attack), but each attack with a natural weapon is a separate weapon attack (much like two-weapon fighting with speed weapons grants you an extra attack with each weapon).

Also, I didn't stack haste. The extra attacks are generated by the higher level character possessing Greater Two-Weapon Fighting. (though, of course, I skipped those in the lower level calculations).

@Abrar: If you decide to pick up the Improved Unarmed Strike feat and Two-weapon fighting, you can easily be rocking 5 attacks at level 5. Granted, you're kind of stretched for feats, but I personally don't mind it. I'd rather wait until Level 8 rolls around when you can pick up a Monk's Robe, that way you don't have to burn a feat, AND you get increased unarmed damage anyways. Besides, the claws and bite do plenty of damage until then, and you can always pick up a two-handed weapon for some heavy hitting anyways.

Dark Archive

Davor wrote:
Name Violation wrote:
Davor wrote:

My Kobold Barbarian from the last game I played:

TWF
Improved TWF

Bestial Fury (Bite)
Beast Totem (Claw x2)

Take the Elemental Rage powers.

Get a Monk's Robe.
Get Boots of Haste

8 attacks (Bite, Claw x2, Unarmed Strike x5)

It gets even better when you can qualify for an Amulet of Mighty Fists (Speed). Granted, you have to be level 12, but you would be making 13 attacks by that point (Bite x2, Claw x4, Unarmed Strike x7).

???speed doesnt stack. no extra attack with each limb.

you get 1 extra attack total with a "speed" AoMF, it also doesnt stack with haste.

Actually, it enchants each individual natural weapon separately. I could see you making an argument for no extra attack on each claw (as "claw" is one kind of attack), but each attack with a natural weapon is a separate weapon attack (much like two-weapon fighting with speed weapons grants you an extra attack with each weapon).

Also, I didn't stack haste. The extra attacks are generated by the higher level character possessing Greater Two-Weapon Fighting. (though, of course, I skipped those in the lower level calculations).

Nope, you get 1 extra attack, read the Faq.

Quote:

Amulet of Mighty Fists: If a creature with multiple natural attacks (such as bite/claw/claw) wears an amulet with the speed property, does it get one extra attack with each of its natural weapons?

No... mainly because that combination is way too good for monsters with multiple attacks, and gets better the more natural attacks a monster has. Doubling a creature's attacks per round is really powerful, even for 80,000 gp (the price of a +4 amulet).

—Sean K Reynolds, 07/29/11


@Arthantos;

And then, you realize there is the column "Max number of attacks". Which is 5 at level 10, including haste.

Bonus: I'd even add that it has been FAQ'ed that the max number of attack consider the summoner's attack WITH the "eidolon" attacks since it's the same person.

Therefore, no, you can't have more attack than a TWFing character with haste.


Amuny wrote:

@Arthantos;

And then, you realize there is the column "Max number of attacks". Which is 5 at level 10, including haste.

Bonus: I'd even add that it has been FAQ'ed that the max number of attack consider the summoner's attack WITH the "eidolon" attacks since it's the same person.

Therefore, no, you can't have more attack than a TWFing character with haste.

You might want to read the book. It's the maximum natural attacks, not weapon attacks.

Dark Archive

Davor wrote:
Name Violation wrote:
Davor wrote:

My Kobold Barbarian from the last game I played:

TWF
Improved TWF

Bestial Fury (Bite)
Beast Totem (Claw x2)

Take the Elemental Rage powers.

Get a Monk's Robe.
Get Boots of Haste

8 attacks (Bite, Claw x2, Unarmed Strike x5)

It gets even better when you can qualify for an Amulet of Mighty Fists (Speed). Granted, you have to be level 12, but you would be making 13 attacks by that point (Bite x2, Claw x4, Unarmed Strike x7).

???speed doesnt stack. no extra attack with each limb.

you get 1 extra attack total with a "speed" AoMF, it also doesnt stack with haste.

Actually, it enchants each individual natural weapon separately. I could see you making an argument for no extra attack on each claw (as "claw" is one kind of attack), but each attack with a natural weapon is a separate weapon attack (much like two-weapon fighting with speed weapons grants you an extra attack with each weapon).

Also, I didn't stack haste. The extra attacks are generated by the higher level character possessing Greater Two-Weapon Fighting. (though, of course, I skipped those in the lower level calculations).

@Abrar: If you decide to pick up the Improved Unarmed Strike feat and Two-weapon fighting, you can easily be rocking 5 attacks at level 5. Granted, you're kind of stretched for feats, but I personally don't mind it. I'd rather wait until Level 8 rolls around when you can pick up a Monk's Robe, that way you don't have to burn a feat, AND you get increased unarmed damage anyways. Besides, the claws and bite do plenty of damage until then, and you can always pick up a two-handed weapon for some heavy hitting anyways.

DOnt correct me wrongly when I'm right. Try the FAQ's sometime

Scarab Sages

Amuny wrote:

@Arthantos;

And then, you realize there is the column "Max number of attacks". Which is 5 at level 10, including haste.

Bonus: I'd even add that it has been FAQ'ed that the max number of attack consider the summoner's attack WITH the "eidolon" attacks since it's the same person.

Therefore, no, you can't have more attack than a TWFing character with haste.

Read it again. It lists max number of NATURAL ATTACKS. I'm not using a single natural attack, everything is with manufactured weapons.

Haste is adding only a single attack. It puts me to 19 instead of a mere 18.

Adding the cheese of toe claws I go to 20 attacks without haste and 21 attacks with haste. Here I'm using 2 natural attacks, but I only suffer a -2 to hit due to multiattack.

Scarab Sages

Name Violation wrote:
DOnt correct me wrongly when I'm right. Try the FAQ's sometime

So, instead of simply correcting me and referring to the FAQ, you feel the need to insult my intelligence. Smooth.

Also, referring back to my OP, it's still about the best you can do without going Synthesist (which I still think breaks the no eidolon rule, but it's still cool that you got that XD).

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