| Jemalas |
A question came up during play of the idea of rushing into a target to knock them into something solid and deal damage in doing so. In example, the idea of rushing at a skeleton and just slamming it into a wall to crush it between a rock and a hard place, so to speak.
We couldn't find rules for this, and I was wondering if anyone had any thoughts?
| Venatio |
Well, straight out dealing damage with a Bullrush is only done when you are using the Spiked Destroyer feat to deal Spiked Armor Damage as a swift action.
As for environmental damage, the simplest way is to knock them over a cliff. There is a line of spells that can create various types of pits to knock creatures into should they succeed in avoiding them initially.
You are asking for damage sustained from a collision into an obstacle or environmental hazard.
I would say, depending on the surface, bludgeoning or piercing damage in addition to your strength modifier.
A soft wall (Wood, so on): 1d4 + (1/2)Str Modifier (Nonlethal)
A Hard Wall (Stone Wall, so on): 1d6 + Str Modifier (Bludgeoning)
A Hazardous Wall (Spiked Wall, Crystalline Cave wall): 1d10 + (1.5)*Str Modifer (Piercing, Bludgeoning)
Just an idea how something like that could look like
Morgen
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Sounds more like something you'd describe as how your dealing damage then something that specifically needs rules for it. Make an attack roll with your weapon/shield bash/etc and just say you smash it between the wall.
If you must there was a 3.5 ability called Dungeon Crasher for fighters you could use as a baseline. I forget where it's out of though...
| Bard-Sader |
Sounds more like something you'd describe as how your dealing damage then something that specifically needs rules for it. Make an attack roll with your weapon/shield bash/etc and just say you smash it between the wall.
If you must there was a 3.5 ability called Dungeon Crasher for fighters you could use as a baseline. I forget where it's out of though...
It was in a book called Dungeonscape, and was pretty good. I think at 2nd level you gain the ability to deal 4d6+2x Str bonus when you bullrush an enemy into a surface, and at 6th level it upgrades to 8d6+3x Str bonus. This replaces the bonus feats at 2nd and 6th level.