What are aasimar and tieflings?


Advanced Race Guide Playtest

Silver Crusade

What category do they fall into? They are build on standard abilities but they are over 10 rp. Does this make them advanced or standard?

Thanks.


Technically because of the abilities they chose they are advanced. But they don't have a CR increase, as they don't have an RP over 14, so they can be played from level 1.

Silver Crusade

Captain Sir Hexen Ineptus wrote:
Technically because of the abilities they chose they are advanced. But they don't have a CR increase, as they don't have an RP over 14, so they can be played from level 1.

I don't see an ability that they take that isn't standard. But they are over 10, so it is confusing.


lordredraven wrote:
Captain Sir Hexen Ineptus wrote:
Technically because of the abilities they chose they are advanced. But they don't have a CR increase, as they don't have an RP over 14, so they can be played from level 1.
I don't see an ability that they take that isn't standard. But they are over 10, so it is confusing.

There is no set in stone rules about when you increase their CR from 0 to 1, 1 to 2, or from 2 to 3+.

From what it looks like, all that core rule book races aim for 10 racial points. When they get to 20 they need to be considered advanced. Considering this, I would say a safe bet that when the race build reaches or surpasses 15 RP points a GM might want to increase them to +1 CR.

The other reason they need to be considered advanced is if they have too many abilities from one category they will increase their category out of standard. At this moment you have no real conclusion on what effect the categories actually do other than worn the GM how much past the intended rules for a standard race is to give them a clue if the race is too overpowered or not. So you could technically make all races monstrous but so long as their RP cost isn't over 10 then they are good.


What are aasimars and tieflings? It's a difficult question because aasimars and tieflings are impossible to describe.

One might ask the same about birds. What are birds?

We just don't know.


Quote:
But they don't have a CR increase, as they don't have an RP over 14, so they can be played from level 1.

Wait WHAT? Where does it say on the Playtest PDF that your party has to face tougher monsters if your race is built on 14 RP or over?


Quote:
The other reason they need to be considered advanced is if they have too many abilities from one category they will increase their category out of standard.

I have a better solution. Increase the number of abilities each power level category of race can have. Better idea than just labeling the Aasimar and Tiefling as advanced no (and thus forcing lots and LOTS of players to adjust their campaigns for higher level encounters when it REALLY isn't needed).


lordredraven wrote:
Captain Sir Hexen Ineptus wrote:
Technically because of the abilities they chose they are advanced. But they don't have a CR increase, as they don't have an RP over 14, so they can be played from level 1.
I don't see an ability that they take that isn't standard. But they are over 10, so it is confusing.

The Aasimar takes Daylight which is a 3rd level spell. The Standard Trait Spell-Like Ability Stops at 2nd level so technically they are not a standard race. I hope that helps.


Quote:
The Aasimar takes Daylight which is a 3rd level spell. The Standard Trait Spell-Like Ability Stops at 2nd level so technically they are not a standard race. I hope that helps.

Ya know, I've never really understood why Aasimar/Tieflings get Daylight/Darkness as Spell-like Abilities. One would think Bless/Bane would be more appropriate.


Berselius wrote:
Quote:
The Aasimar takes Daylight which is a 3rd level spell. The Standard Trait Spell-Like Ability Stops at 2nd level so technically they are not a standard race. I hope that helps.
Ya know, I've never really understood why Aasimar/Tieflings get Daylight/Darkness as Spell-like Abilities. One would think Bless/Bane would be more appropriate.

well the tieflings have a featthat can change their stats too, and they also have a short list on alt racial powers powers

But I do agree, both abilities suck and Bless and Bane would indeed be more appropriate.

that or cure light wounds/inflict light wound..


Dudes, the Drow Noble doesn't change CR, aasimar and tiefling don't either.


Berselius wrote:
Quote:
The Aasimar takes Daylight which is a 3rd level spell. The Standard Trait Spell-Like Ability Stops at 2nd level so technically they are not a standard race. I hope that helps.
Ya know, I've never really understood why Aasimar/Tieflings get Daylight/Darkness as Spell-like Abilities. One would think Bless/Bane would be more appropriate.

That would be cool it would also drop the price of the Aasimar by 2 points bringing it closer to what it should be, for a standard race, I may house rule this.


Berselius wrote:
Quote:
But they don't have a CR increase, as they don't have an RP over 14, so they can be played from level 1.
Wait WHAT? Where does it say on the Playtest PDF that your party has to face tougher monsters if your race is built on 14 RP or over?

The play test says that with 20 PR equals 1 CR.

10 Standard says 0 CR.

So as there are races that are higher than 10 CR without upping the CR, it is just an assumption that 15 or 16 RPs would up their effective to 1.

This is just my conclusion/assumption.

Silver Crusade

As for the CR rating stuff: Page 9 of the core rulebook under the heading "The Most Important Rule"


Umbral Reaver wrote:

What are aasimars and tieflings? It's a difficult question because aasimars and tieflings are impossible to describe.

One might ask the same about birds. What are birds?

We just don't know.

But we do know that Aasimars and Tieflings are the most powerful substances on Earth.

It's odd that they only pay 1 RP for the spell-like ability to cast darkness once a day since Darkness is a second-level spell.


You can always use Umbral Reavers' idea, charging character points to become a specific race. Just add 10 points to the campaign base and set the individual Races' as more purchases. Human 10 points. Aasimar 12 points. Dwarf 13 points. Halfling 7 points. etc.

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