Advice on Saurian Shaman Druid Archetype


Advice


Hello, I'm making a Saurian Shaman for a Serpent's Skull adventure and I'd like some advice on the character's crunch. I've read treantmont's guide to druids and i want to go for a spirit of the beast type (that is, uses wildshape to fight and it's somewhat proficient at fighting even without wildshape)

PB:20

What I have so far
Human
18
14
12
10
14
8

Weapon: Scythe
Feats: Power Attack, Cleave
Traits: Get Cargo Through (campaign), Scholar of Ruins
Animal Companion: T-rex
Favored Class bonus: +1HP

I'm pretty much set on the AC, and being human. I like the weapon. I think the ability assignment is right, but I'd like to hear any useful comments

1) I really don't know which feats are good to take, so I'd really appreciate advice on that. I like the traits, but maybe I'm not seeing something really awesome

2) Does anyone know if the shaman archetypes delay the wildshape till level 6 or at lvl 6 the specific transformation ability (+2 to a specific type, -2 to all others) kicks in?

3) We are playing with max start gold and I took a trait that give me 300gp. So far I've used little of that, buying a hide armor, the schythe and a chain shirt for the Animal companion (I picked light armor prof as the 1st lvl feat). Any advice on how to spend the money?

The Exchange

Use the alternate human racial that adds +2 to your TRex's str.
If you're Int is 14, I'd lower it.


cp wrote:

Use the alternate human racial that adds +2 to your TRex's str.

If you're Int is 14, I'd lower it.

Nice! I had not seen that! I'll probably take it since afterwards the t-rex gets strx2 to damage

just to clarify, the stats are

str 18
dex 12
con 14 (just changed these 2)
Int 10
Wis 14
Cha 8


Drothmal wrote:

Hello, I'm making a Saurian Shaman for a Serpent's Skull adventure and I'd like some advice on the character's crunch. I've read treantmont's guide to druids and i want to go for a spirit of the beast type (that is, uses wildshape to fight and it's somewhat proficient at fighting even without wildshape)

PB:20

What I have so far
Human
18
14
12
10
14
8

Weapon: Scythe
Feats: Power Attack, Cleave
Traits: Get Cargo Through (campaign), Scholar of Ruins
Animal Companion: T-rex
Favored Class bonus: +1HP

I'm pretty much set on the AC, and being human. I like the weapon. I think the ability assignment is right, but I'd like to hear any useful comments

1) I really don't know which feats are good to take, so I'd really appreciate advice on that. I like the traits, but maybe I'm not seeing something really awesome

2) Does anyone know if the shaman archetypes delay the wildshape till level 6 or at lvl 6 the specific transformation ability (+2 to a specific type, -2 to all others) kicks in?

3) We are playing with max start gold and I took a trait that give me 300gp. So far I've used little of that, buying a hide armor, the schythe and a chain shirt for the Animal companion (I picked light armor prof as the 1st lvl feat). Any advice on how to spend the money?

#1)since can summon reptiles as standard at 5th, I like augument summons

#2) dont get wildshape till level 6


Interesting. I always though it was just a poorly worded ability, not that it was meant to delay such a signature ability...

Anyways, thanks for the clarification! This will be a post by post game, so usually summons are frowned upon (action economy and all that), but maybe I can take the feats as lvl 3 and 5, depending how the game turns out...

Shadow Lodge

Drothmal wrote:


Feats: Power Attack, Cleave
1) I really don't know which feats are good to take, so I'd really appreciate advice on that. I like the traits, but maybe I'm not seeing something really awesome

FYI, Power Attack requires Bab +1. Druids won't get that until 2nd lvl, so you couldn't start with PA & Cleave. Maybe Dodge and Toughness?


Eric Clingenpeel wrote:
Drothmal wrote:


Feats: Power Attack, Cleave
1) I really don't know which feats are good to take, so I'd really appreciate advice on that. I like the traits, but maybe I'm not seeing something really awesome
FYI, Power Attack requires Bab +1. Druids won't get that until 2nd lvl, so you couldn't start with PA & Cleave. Maybe Dodge and Toughness?

Good catch!! I'm just too used to playing pure melee characters :P

Toughness might be a good idea... Either that or SF(conjuration)

Are there any feats from UM or UC that I'm not seeing?


Other than planar wildshape and quick wildshape no they aren't any other really good feats for pure druids.
There is the wild speech but i don't think that this is mandatory.


Fair enough then...

I think I'll do the following feat progression

1. Toughness

3. Power Attack

5. SF(Conj)

7. Natural Spell (damn delay in the wildshape ability)

9. Augment summons

Grand Lodge

Here are some notes I have from creating a similar Druid:

Quote:

Druid of the Beast

Str    18(16)        Int    10
Dex    12        Wis    13
Con    14        Cha    10

Hit Points 11
Skills 4

Orc
Ability Score +2 to One Ability Score
Speed 30ft
Darkvision 60ft
Intimidating +2 to Intimidate
Sacred Tattoo +1 Luck Bonus on All Saving Throws.
Proficient Greataxe, Falchion and Orc Weapons
Languages Common and Orc

Saurian Shaman (Druid)
Spells Cast spells from the Druid Spell List. DC is 10 + spell level + Wis mod.
Spontaneous Casting Lose a prepared spell to cast Summon Nature's Ally of the same level or lower.
Language Druidic
Nature's Bond (Ex) See Destruction (Rage) Domain below.
Nature Sense (Ex) +2 bonus on Knowledge (Nature) and Survival Checks
Wild Empathy (Ex) A druid can improve the attitude of an animal (a saurian shaman can use wild empathy with dinosaurs and reptiles as a full-round action with a +4 bonus). This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
Woodland Stride (Ex) Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
Totemic Transformation (Su) At 2nd level, a saurian shaman may adopt an aspect of the saurian while retaining her normal form. She gains one of the following bonuses:
• Movement (+10 enhancement bonus to land speed)
• Scales (+2 natural armor bonus to AC)
• Senses (low-light vision, scent)
• Natural Weapons (bite [1d6], 2 claws [1d4] for a Medium druid, rake, +2 CMB to grapple)
While using totem transformation, a saurian shaman may speak normally and can cast speak with animals (reptiles and dinosaurs only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The dragon shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.
Trackless Step (Ex) Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Nature's Lure (Ex) Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
Totemic Summons (Su) At 5th level, a saurian shaman may cast summon nature’s ally as a standard action when summoning reptiles and dinosaurs, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the dragon shaman’s totemic summons ability.
Wild Shape (Su) At 6th level, a saurian shaman’s wild shape ability functions at her druid level –2. If she takes on the form of a reptile or a dinosaur, she instead uses her druid level +2.
At 4th level, a druid gains the ability to turn herself into any small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the druid is familiar with.
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, a druid can use wild shape at will. As a druid gains in levels, this ability allows the druid to take on the form of larger and smaller animals, elementals, and plants. Each form expends one daily usage of this ability, regardless of the form taken.
At 6th level, a druid can use wild shape to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, a druid’s wild shape now functions as beast shape II. When taking the form of an elemental, the druid’s wild shape functions as elemental body I.
At 8th level, a druid can use wild shape to change into a Huge or Diminutive animal, a Medium elemental, or a Small or Medium plant creature. When taking the form of animals, a druid’s wild shape now functions as beast shape III. When taking the form of an elemental, the druid’s wild shape now functions as elemental body II. When taking the form of a plant creature, the druid’s wild shape functions as plant shape I.
At 10th level, a druid can use wild shape to change into a Large elemental or a Large plant creature. When taking the form of an elemental, the druid’s wild shape now functions as elemental body III. When taking the form of a plant, the druid’s wild shape now functions as plant shape II.
At 12th level, a druid can use wild shape to change into a Huge elemental or a Huge plant creature. When taking the form of an elemental, the druid’s wild shape now functions as elemental body IV. When taking the form of a plant, the druid’s wild shape now functions as plant shape III.
Bonus Feat At 9th level, a saurian shaman gains one of the following bonus feats: Improved Overrun, Nimble Moves, Power Attack, Skill Focus (Intimidate), or Vital Strike. She must meet the prerequisites for these bonus feats.

Destruction (Rage) Domain
Spells 1st—true strike, 2nd—bull's strength, 3rd—rage, 4th—inflict critical wounds, 5th—shout, 6th—moonstruck
Destructive Smite (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Rage (Su) At 8th level, you can enter a fearsome rage, like a barbarian, for a number of rounds per day equal to your cleric level. At 12th, you can select one rage power. You cannot select any rage power that possesses a level requirement, but otherwise your barbarian level is equal to 1/2 your cleric level. These rounds of rage stack with any rounds of rage you might have from levels of barbarian.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution (stacks with enhancement bonuses!), as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Quick Reflexes (Rage Power): While raging, the barbarian can make one additional attack of opportunity per round.
Strength Surge (Rage Power): The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.

Traits
Dirty Fighter (Combat) +1 damage to attack when flanking
Adopted (Social) Zest for Battle (Dwarf) +1 trait bonus on weapon damage rolls whenever you have a morale bonus to weapon attack rolls.

Feats
1    Spell Focus (Conjuration)
3    Augment Summons
5    Power Attack (BAB +1 Pre-requisite)
7    Natural Spell (requires 6th level for shaman)
9    Powerful Shape (requires 8th level)
9    Vital Strike (Destruction Domain Bonus)
11    

Feats to Consider
1    Improved Initiative    +4 on initiative checks.
1    Sunlight Summon    Summons shed light, are immune to blind/dazzle and their natural weapons are magical.
1    Lightning Reflex    +2 reflex saves.
1    Toughness        +1 hit point per hit die.
2    Weapon Focus        +1 Attack to a single weapon.
2    Cleave            If a single hit is successful, make a another attack against a foe that is adjacent to the first. -2 AC.
3    Superior Summon    When summoning more than one creature, summon an extra one.
5    Fast Empathy        Wild Empathy is a standard action.
5    Planar Wild Shape    Add the Celestial template to animal form.


Question:
Where do you get that saurian shamans get wildshape at 6th level? They get it at 4th along with any other druid and at 6th level they calculate their levels differently depending on what form you can change into.

Grand Lodge

leo1925 wrote:

Question:

Where do you get that saurian shamans get wildshape at 6th level? They get it at 4th along with any other druid and at 6th level they calculate their levels differently depending on what form you can change into.

The below link is taken from this thread.

Jason Nelson wrote:
Shar Tahl wrote:

The main thing I see wrong in this statement...

Wild Shape (Su): At 6th level, a bear shaman’s wild shape ability functions at her druid level – 2. If she takes on the form of a bear, she instead uses her druid level + 2.

...is that is seems incomplete, like the idea wasn't fully put on paper. I think that is the part that makes it seem that wildshape comes at 4th still.

Yep. I might have been up against word count and trimmed a line like "you do not get wild shape at 4th level" because it seemed redundant.

Of course, I came up with a far clearer phrasing in the post above that uses virtually the same number of words... but sometimes you don't think of things until later. :(


Thanks for the link, although i understand what he is saying until i see an official errata or FAQ saying otherwise shaman druids get wildshape like everyone else and at 6th level they get what they get.
There are two reasons for that:
1) There are shaman druids in 3 or 4 books, so if they wanted to say that the druid gets later access to wildshape they had plenty of opportunity to say so.
2)All the shamans except the lion and the saurian suck big time and i don't see a reason to punish them furter.


@xebeche: Thank you so much! That's a lot of help! I ended up coming to basically the same options, so I'm glad that I'm not the only one

@Leo 1925: Yeah, I agree with you that the wording is confusing and that they didn't errata definitely leaves room for interpretation. I think I'll ask my DM if/when we get to lvl 3, to give him the ehads up

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