
The Chort |

Some abilities just aren't worth 1 RP. But you can't make them cost 0 RP either. Do we need fractions? Or perhaps something like "For 1 RP, select two of the following abilities"
Two things that come to mind: Stonecunning and Greed. Then you can make Hardy cost 2 RP, if we're determined to aim for 10 RP for all core races.
Dwarf abilities:
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.