| Cure |
Hi, in the game i'm running the players have recently come into the possession of a large, delapidated wearhouse which they wish to renovate and turn into a tavern/ fight club.
They are in Cheliax so pit fights are legal and I am more than happy to allow them to do this, however they have to of course set things up properly.
First they need to hire an architect to have the wearhouse repaired and renovated. That will also cost in material and workers wage. Once the building it now 'safe' they need to get it converted into a tavern, again spending more on materials and workers as well as decor and furnishings and will probebly require an interior designer.
After all those costs of having the building made is done they will have to pay licensing fee for the tavern and licensing fee for the pit fights. They need to also pay the union/buisness guild enterence fee and the cost of all the drinks and food they wish to serve.
It is not going to be easy and they know that, but my question is this.
How much do you think that would cost roughly?
There are so many expenses and there are absolutely no guidelines on this, so any suggestions will be helpful.
| BigNorseWolf |
It is not going to be easy and they know that, but my question is this.
How much do you think that would cost roughly?
There are so many expenses and there are absolutely no guidelines on this, so any suggestions will be helpful.
There's rules for this, and the profit you get from the building, in the 3.5 stronghold builders guide. I will see if my copy turns up during my expedition in room cleaning.
Are they going for a real man's fighting pit where you sweep the sawdust off the floor and toss the bodies in the alley way or are they going for the gentleman's club with private stadium seating?
| Andrew Tuttle |
Hey Cure.
BigNorseWolf's mentioned it, the Stronghold Builder's Guidebook is a pretty awesome resource book for building or renovating buildings.
It's also tremendously wonky and detailed, but if your players enjoy the idea of this type of activity, constructing buildings can be fun in and of itself (and can make for some great roleplay opportunities).
It sounds like you've thought about the scenario a good deal, and are just stuck on "how much would this cost?" If that's the case, if you'd upload / make available somewhere a rough map, I can give it a look-see and spend an hour or so giving you a rough idea of how the Guidebook would price stuff out.
If you (or your players) are really looking for detail, I'd recommend you get a used copy and work with them on renovating the Tavern / Fight Club yourselves!
Regards,
-- Andy
| Alwaysafk |
Could always do it the easy way and have them do questing jobs for a merchant specializing in building. Would give them something to do while the place is being renovated as well as give them a small profit on the side from loot.
"Merchant X lost a very special shipment to bandits on the road, a very valuable shipment that needs to say off the books. The merchant is willing to make a deal."
| Cure |
Thank you for your suggestions. I have aquired a copy of the stronghold builder as suggested and now i have a much better idea on price guidelines as well as profit guidelines.
The layout of the place is dependant upon them, because this place is just one huge roomed wearhouse with a basement and an office, so what they want to do with it will determin how much it costs.
Lets hope things go well for them, they are kind of working for the rebellion to overthrow the central government, setting up a legitimate buisness in the middle of town within that government's control may draw unwanted attention to themselves.
Aazen
|
Thank you for your suggestions. I have aquired a copy of the stronghold builder as suggested and now i have a much better idea on price guidelines as well as profit guidelines.
The layout of the place is dependant upon them, because this place is just one huge roomed wearhouse with a basement and an office, so what they want to do with it will determin how much it costs.Lets hope things go well for them, they are kind of working for the rebellion to overthrow the central government, setting up a legitimate buisness in the middle of town within that government's control may draw unwanted attention to themselves.
So, what you're saying is... They're Lobbyists? Nice. ;)