Where are all the Good aligned summons?!?


Pathfinder First Edition General Discussion


Is there a reason why there are 7 Good summons, and 19 Evil summons?


Cheapy wrote:
Is there a reason why there are 7 Good summons, and 19 Evil summons?

there is more evil outsiders than good outsiders. but the Shield archon, the movanic and the movanic devas should work fine with summon monster spells, of course this need that your Dm aprove it.


Because when the spells were designed, there were far more evil creatures in the bestiary and a very small number of good creatures.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Cheapy wrote:
Is there a reason why there are 7 Good summons, and 19 Evil summons?

The other 12 are on my grill, I am having a fall BBQ backyard abyssal party. We plan to watch gnome ball and pig out on BBQ and mead. You're all welcome to come. :)


Cheapy wrote:
Is there a reason why there are 7 Good summons, and 19 Evil summons?

Because the others are still in 3.5 (BoED for one adds like 6).

Dark Archive

Cheliax has a large control over the summons list. Who would want good summons, aside from occasionally setting up an impromteau dog (hound) fight?


Thalin wrote:
Cheliax has a large control over the summons list. Who would want good summons, aside from occasionally setting up an impromteau dog (hound) fight?

becouse good outsider can bypass evil DR. if you are a cleric of Iomedae you do not have the chance to summong a good monster from SM VIII, you are restrcited to the elementals.


In general when a monster book comes out people complain about all the useless good aligned monsters in the book, after it came out people complain about the lack of summons available for good aligned casters.

I rather see more specific summoning spells, the lack of flexibility can be compensated by having slightly more powerful summons. The spells are thematically more interesting that way and makes it easier for players to keep some statistics on hand for commonly summoned creatures rather than a bestiary full of choices, the planar binding and ally spells could do with a little boost instead of being useful in niche cases for creatures capable of teleportation and the like, being much more interesting than the somewhat boring and flavorless summoning spells. Just my opinion ofcourse.


I prefer my playrs to summon the same creatures over and over again. That way nothing whacky slips past me, I give em some leeway on what they can summon. Each new spell level gets a new creature, or a lower level creature plus that creatures buddies.

They (the players) are more invested that way. Summons don't end up as trap springers and cannon fodder either.

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