| Caedo Sidus |
My current DM has been running a great d20 modern campaign for the past few weeks, but he's informed us that he's going to be making a switch to the Pathfinder system sometime in the near future. We're all attempting to convert our characters from their current builds to something similar in Pathfinder, but I'm having a lot of trouble rebuilding my Techie. The only class I've found that's even remotely similar is the Artificer, but even that is heavily steeped in magic and magic items as opposed to machines, or even engineering.
Are there any alternative classes, or builds, that would support someone involved in building machines, working with technologies and things in that vein? (It doesn't even have to be very competent in combat, a support class would be just fine.) Or does it look like we'll have to sit down and come up with a custom class ourselves?
Any help would be great!
| R_Chance |
If you were playing d20 Modern and are switching to Pathfinder you might want to try The Modern Path: Heroes of the Modern World 2.0. I haven't looked it over yet but I gather it is an attempt to make a modern setting compatible with Pathfinder rules. I have the PDF. I believe it is $4.99 on Paizo's store. Game Room Creations is the company responsible for it. If you have the core Pathfinder book it might fit the bill for you.
| Caedo Sidus |
If you were playing d20 Modern and are switching to Pathfinder you might want to try The Modern Path: Heroes of the Modern World 2.0. I haven't looked it over yet but I gather it is an attempt to make a modern setting compatible with Pathfinder rules. I have the PDF. I believe it is $4.99 on Paizo's store. Game Room Creations is the company responsible for it. If you have the core Pathfinder book it might fit the bill for you.
That looks like it could actually be a huge help, not just for me but for the entire group as we move into Pathfinder. Seems like it's received pretty good reviews, so I'll definitely have to take a look. When and if you take a look at your PDF, let me know if it's worth the five dollars! :)
| Remco Sommeling |
I am tinkering on a new character for a friend's campaign at the moment, I found Arcane Mechanik on these boards. It still has spells, but the class combines well with technology, I find it is fairly easy to flavor cast spells from the class in such a way that they are more technological in nature or at least a combination of the two. As part of the class you get a servitor I plan to use mine as a battlesuit/mount, WoW d20 might have some fun technological device ideas you can steal from.
LazarX
|
The tome of secrets has a fairly well done artificer that creates Weird Science Devices that allow you to have and even combine spells that are actual devices you carry on your person.
It should be advised however that it doesn't take too much for a munchkin to break it severely, once he's gone up a couple of levels.
| Evil Lincoln |
My brother designed and maintains the Ardwright, which is a crafting-based class originally inspired by the Eberron Artificer.
It has some of the highest ratings on PFDB (4 stars on 41 votes!), and has been noted by the maintainer of that site as the standard for custom class submissions. It also has original art by the designer and he does his best to give it a power bump when new books come out.
I've GMed for it. It does inflate party wealth something awful, but you need to expect that when you introduce a dedicated crafting class into a campaign. The ability to buff with weapon and armor magic abilities and to transfer abilities from item to item are both really cool.
LazarX
|
I like the Ardwright and had I found it when I was shopping for an Artificer class to play in the PBP, I'm in I probably would have gone for it. I do like the fact that in order to be a mster of it's crafting, the Ardwright can't afford to become the max UMD monster. It also avoids the innate brokenness of the Tome of Secrets class.
| Cheapy |
| 1 person marked this as a favorite. |
The tome of secrets has a fairly well done artificer that creates Weird Science Devices that allow you to have and even combine spells that are actual devices you carry on your person.
Well, there's the first time I've seen someone recommend the ToS Artificer... first time for everything, I guess.
I enjoyed the Ardwright that Evil Lincoln linked to. It's one of the better attempts, IMO.
| Caedo Sidus |
That Ardwright is fantastic. Definitely an improvement from what I was seeing on the Artificer page. As of right now, that's what I'm leaning towards, maybe with a few minor adjustments based on what my DM has in mind.
Is there a place where I can find all of the Arcane Mechanik's information like that? I'd like to take a look at that, too, before I make a decision! I did a search, but I'm a little bit of a newbie when it comes to navigating Paizo's site. :]
| TarkXT |
The WOW Tinker is an idea. However you'll have to take a good long hard look at the crafting tech rules. Here's one houserule you'll need ot implement to keep them valuable.
Weapon Damage should be TN/2 not TN/3. Dividing it by three is excessive and not consistent with the listed tech items. In fact let me link you to soem rather good Tech rules me and one of the developers worked on.
FYI when I played this more regularly then normal D&D Tinkers were my favorite class. :)
| Dreaming Psion |
The tome of secrets artificer has been mentioned previously, it is up on the d20psrd.com page here It has some gray areas and requires some DM judgment/discretion, as has been mentioned previously.
| Charender |
Someone else posted this in the homebrew section.
It is a really good rework of the alchemist, and sounds similar to what you are looking for.
Either way, I would look at making an archtype for the Alchmist. Just changing the fluff on extracts and mutagens can give you something close to what you are looking for.
| Christopher Delvo |
| 2 people marked this as a favorite. |
Hooray! Another chance to pimp my Engineer to the People!
Basics: Base Class, non-caster. Focused on a special omni-tool, a clockwork companion and a nifty, Macgyver style inventing mechanic. Also a clockwork armor mechanic similar to the fighter's Armor Training. Most all abilities are Extraordinary, with a few Supernatural and a couple optional spell-likes.
The Ardwright is nice as well (probably the best artificer update I've seen to date), but it isn't really a "tech" character so much as an...artificer.
| Cheapy |
Hooray! Another chance to pimp my Engineer to the People!
Basics: Base Class, non-caster. Focused on a special omni-tool, a clockwork companion and a nifty, Macgyver style inventing mechanic. Also a clockwork armor mechanic similar to the fighter's Armor Training. Most all abilities are Extraordinary, with a few Supernatural and a couple optional spell-likes.
The Ardwright is nice as well (probably the best artificer update I've seen to date), but it isn't really a "tech" character so much as an...artificer.
Where did you get that art?
| Christopher Delvo |
Christopher Delvo wrote:Where did you get that art?Hooray! Another chance to pimp my Engineer to the People!
Basics: Base Class, non-caster. Focused on a special omni-tool, a clockwork companion and a nifty, Macgyver style inventing mechanic. Also a clockwork armor mechanic similar to the fighter's Armor Training. Most all abilities are Extraordinary, with a few Supernatural and a couple optional spell-likes.
The Ardwright is nice as well (probably the best artificer update I've seen to date), but it isn't really a "tech" character so much as an...artificer.
I believe it was from one of the artists that creates stuff for Paizo on deviantart, though it's been a while since I found it. It might have been in one of the paizo blogs (I've been through all of them searching for character art), too. I honestly can't remember. I can put the word doc up if you want to steal it.
...Catch Phrase,
-Chris
EDIT: Both the pieces in this document are probably my favorite pieces I've used overall for my homebrew work. They just fit the concept beautifully.
| Evil Lincoln |
The fellow with the staff appears in the Inner Sea World Guide, titled as a "Sargavan Pathfinder".
The Robot/golem-looking one is the illustration for the Aluum, which first appeared in Dark Markets: Guide to Katapesh and was reprinted (I believe) in the ISWG. Also, I like calling that book "The Izz-wig".
| Christopher Delvo |
Gracias for that. Amongst retrieving things from deviantart/the paizo site, I use the PDF reader that comes with Ubuntu (two operating systems on my PC) to extract art from the PDFs I buy.
My collection of character pics is huge. 410 character portraits as it stands. And I get a new one nearly every week thanks to the web fiction.
...Catch Phrase,
-Chris