greater grapple


Rules Questions


greater grapple feats says that "maintaining the grapple is a move action", i can do any type of standard action with this or i should do another grapple check as described later "This feat allows you to make two grapple checks each round"?
thankyou for your time


Well, seeing as how your hands are kinda occupied, there aren't that many things you can use that standard action for anyway. What you could do is use that standard action to fight defensively, giving you a greater AC against those outside the grapple with the penalty not affecting grapple checks (not being an attack roll). Most everything else a standard action is used for requires you to use your hands in some fashion, and they're already being used for grappeling

Now, if you have more than two arms, such as an alchemist's vestigial arm discovery, than you could grapple with two arms, using a standard action to make a regular attack with the weapon in your third arm, and use a move action to make a grapple check. Otherwise, all the feat really lets you do for the most part is make two grapple checks a round.


Roaming Shadow wrote:

Well, seeing as how your hands are kinda occupied, there aren't that many things you can use that standard action for anyway. What you could do is use that standard action to fight defensively, giving you a greater AC against those outside the grapple with the penalty not affecting grapple checks (not being an attack roll). Most everything else a standard action is used for requires you to use your hands in some fashion, and they're already being used for grappeling

Now, if you have more than two arms, such as an alchemist's vestigial arm discovery, than you could grapple with two arms, using a standard action to make a regular attack with the weapon in your third arm, and use a move action to make a grapple check. Otherwise, all the feat really lets you do for the most part is make two grapple checks a round.

Grappling only requires one hand, not two. You can do anything that only requires one hand as a standard action while using Greater Grapple to maintain your grapple as a move action.

For example, you could attack with a light weapon or unarmed strike. You could draw a weapon. You could pull out a potion. There is some confusion as to whether or not you can cast a spell as the rules say two different things. However, it is likely that you were intended to be able to cast spells with somatic components. You could definitely cast a spell without somatic components.

Or, you could use your move action to maintain the grapple and damage your opponent while using your standard action to pin them. Or use your move action to pin and your standard action to tie up.


I stand corrected. However, grappeling with a single free hand is more difficult than using two:

"Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll."

So yes, you could grab an orc by the throat and stab him in the gut, but it's more difficult than if you were to use both hands.

If you were to take Rapid Grappler as well, that'd be three potential grapple checks in one turn (move, swift, move). I know more than one person who's thought about using that to grapple, pin, and tie up all in one turn.


Unarmed strike avoids the -4, but at that point your better off doing another grapple especially if you have armor spikes.

Scarab Sages

Greater Grapple Description wrote:


Maintaining a grapple is second nature to you.

Prerequisites: Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13.

Benefit: You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple.

If you start adjacent to your foe, you can attempt twice to grapple him. Once you have him grappled, you get two chances per round to maintain the grapple and inflict damage (or do some other unpleasant thing to him). So the first turn after you grapple him, you can pin him and then inflict damage. Then you can hit him twice per turn - not as good as flurry, but OK.

I can hardly wait to get this feat! Sadly, I cannot qualify until 9th level (+6 BAB at 8th).

Shadow Lodge

Brother Sapo wrote:
Greater Grapple Description wrote:


Maintaining a grapple is second nature to you.

Prerequisites: Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13.

Benefit: You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple.

If you start adjacent to your foe, you can attempt twice to grapple him. Once you have him grappled, you get two chances per round to maintain the grapple and inflict damage (or do some other unpleasant thing to him). So the first turn after you grapple him, you can pin him and then inflict damage. Then you can hit him twice per turn - not as good as flurry, but OK.

I can hardly wait to get this feat! Sadly, I cannot qualify until 9th level (+6 BAB at 8th).

it is my understanding that while in a grapple you can still make a full round action using the greater grapple feat. also a monk can take the tetori variant (which is what im doing) and get G-grapple at 6.

i cant seem to find the errata in the prd.


This thread can help .. take a look at my grapple flowcharts. I think they will answer all your questions :)


uhm there are a lot of option, but in not clear what i can do with greater grapple

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