| Melil13 |
Elven Magus (Black Blade)
STR: 15 DEX: 15 CON: 12 INT: 18 WIS: 10 CHA: 10 (25 point buy)
1 Exotic Weapon: Bastard Sword
3 Arcane Strike
5 Power Attack/Shield of Swings Combat Feat
7 Combat Casting
9 Eschew Materials
11 Heighten Spell/Intensified Spell Bonus Meta Magic
13 Preferred Spell Shocking Grasp
15 Spell Perfection Shocking Grasp
17 Spell Pen/Extended Spell Bonus Meta Magic
19 Greater Spell Pen
I made him just today and could use some advice on the build. (Note dont worry about the bastard sword i talked to my GM to OK this.)
The first few lvls i focus on setting him up for some melee goodness.
with the Power Attack/Arcane Strike/ Shield of Swings i pretty much get a full power attack worth of damage and +4 AC to negate my lack of armor probably.
From there i focus on my spell casting working up this shocking grasp combo. I pick shocking grasp b/c it is a lvl 1 spell that benefits the most from Intensify. And with Spell Perfection and Preferred Spell on it i can sacrifice any spell for it and give it a free Intensify :D Throwing it out as part of my melee combo above.
What do you all think? Is such a build legal / decent? I am not sold on my Extended Spell bonus spell :/ idk what spells i would with it.
| Melil13 |
What was the reasoning behind Eschew Materials? Is this a big benefit for a magus? ( I don't follow too many Magus builds)
Greg
If it is i am unaware of it. I just picked it incase i get in a sticky situation without a stupid 4 leaf clover ... pinch of salt or w/e.
Ie i get captured i can still throw a spell or 2 at you :D
As for Sphar :: Shrugs ::
I admit to being some what of a min/max but i dont like dipping below 10s especially in stats i base some useful skills (UMD/Intimidate).
Anyone know if the Black Blade Enhancment bonus scales well?
Is having a Intelligent weapon hazardous with the ego system?
For a damage dealer do you think he will pull off enough? Do you think he has enough survivability?
Edgar Lamoureux
|
Truthfully, Eschew Materials isn't that important. It gets rid of the need to have a spell component pouch. That's really it. Anything above the gold limit on Eschew Materials, and you have to have the component, regardless.
In regards to the build, i would take Magical Lineage Shocking grasp, if possible, so you can put on intensify, and then get something like Empower or Maximize to use with it instead of getting Extend. Elemental Spell(Acid) wouldn't be bad either, now that I think about it.
Edit: The Black Blade enhance bonus scales, imo, extremely well, especially since you can use it with your Arcane Pool for keen, speed, or whatever you need.
The intelligent item can be difficult, but a black blade often has goals that run alongside, at least alignment-wise, with the magus's.
With a belt of Con, he'll be plenty survivable. He's not going to be the best damage, but he'll be able to go on, and on, and on at higher levels. with that spell perfection, you can start with your first level slots, and if necessary move up as the day progresses. You'll have plenty of spells/day, especially if you get a ring of Wizardry. Personally, I would have gone with a Dex Magus with Dervish Dance, but this looks feasible, if not downright effective.
Edgar Lamoureux
|
Now that I think about it, don't go for Arcane strike either. Use that for weapon focus or Extra Arcane Pool. Arcane Strike lasts a round and uses your swift action. It is also mechanically weaker than your Arcane pool enhancement option.
Edit: Also, how are you going to be allocating your arcana? Those can have a big impact on your build.
| Greg Wasson |
| Melil13 |
I wasnt planning on using Extended for Shocking Grasp but maybe for some of the buff spells we get. And i did think of trying to get Elemental Spell but i didnt want the lvl adjustment for the spell that comes with it. Spell Perfection only negates the penalty for 1 Meta Magic.
Magical Lineage is a trait and i dont know if i can take traits.
As for Arcana- I wasnt very impressed with them. I ended up picking ones that would be useful Metamagics that i didnt want the lvl increase to use.
Quicken Magic
Empowered Magic
Still Spell
Silent Spell
Accurate Strike
For magic items Belt of Con did come to Mind as did Gloves of Str.
I started out with a dex build as well but it costs 2 feats (Weapon Finesse and Dervish dance) and at best it would add what +2 more to my Tohit/damage? +3 dex is the goal for Mithril Plate and the Str Bonuses will come from other means :D.
Starting out with 15s hurts some but in a few lvls i will be better off then a dex build. Especially with access to useful spells like Magic Weapon and the Arcane Pool.
| Melil13 |
btw Thanks for the Link. I needed a guide for spell selection so bad :P.
It reinforces alot of points i was trying to get by with the feats and so on. I see a few of my combos were already discovered :: shucks :: thought i was special.
I disagree with your argument vs Arcane Strike. Its a Swift Action and it off sets the damage loss from Shield of Swings. And i have nothing better to do with a swift action. A quickened spell maybe? Most spells i can preform through one of the 2 class Features.
Now I would love to get Weapon Focus in here and believe me i am considering dropping Eschew Materials for it. But i really want to know what to replace Extended Spell with.
Son of a .... i see why Extended Spell was there. Note Spell Perfection needs 3 meta magic feats. Eschew materials goes away and Insert meta magic to make list legal again.
1 Exotic Weapon: Bastard Sword
3 Arcane Strike
5 Power Attack/Shield of Swings Combat Feat
7 Combat Casting (Can a Magus live without this?)
9 <Insert Meta Magic>
11 Heighten Spell/Intensified Spell Bonus Meta Magic
13 Preferred Spell Shocking Grasp
15 Spell Perfection Shocking Grasp
17 Spell Pen/<Insert Bonus Feat>
19 Greater Spell Pen
What feats should go in?
Rime Spell?
Elemental Spell?
Selective Spell? (Personally i could careless if my party get hit by the AoE spells :P but i am NE at heart)
Echoing?
| threemilechild |
If you're using Extend Spell for buffing, you want to get a metamagic rod for that, really.
Also, Intensify is +1 spell level. That's... kind of a waste, really, with spell perfection.
Take Maximize Spell, and use Spell Perfection to add that for free. A Perfected-Maximized Intensified Shocking Grasp would be pretty nice for a 2nd-level spell slot. Remember, by that level your spell recall ability will work 2:1, so you'll only need one Arcane Pool Point to recall a 2nd level spell, anyway.
(Use your Arcana to quicken one of these on a round you do spell combat, too, for 3 attacks including Spell Combat.)
OR take Elemental Spell. Since you apply the free metamagic to your Perfected Spell as you cast it, this gives you more versatility in that you can cast the original electric SG OR your elemental SG as needed. This is a LOT less powerful overall (Elemental Spell is another really cheap metamagic) but could be useful if you never get to know ahead of time what you'll be fighting.
One more thing: Magi can indeed live without Combat Casting. It's a little hard in the beginning, but your INT is high, and with Spell Recall your spells aren't THAT valuable, so if you lose one once in a while... eh. And if you really need to get a spell off, you can Spell Combat and take the penalty to hit for the bonus to concentration. AND your Caster Level vs Spell Level ratio only gets more favorable as you level. I'm not saying that Combat Casting is a bad feat, but it's certainly possible to live without it.
| Melil13 |
Maxamize spell is cool and all 5d6 = 30 damage ... but w/ Intensify 10d6 on average is 35 damage. It is just alittle more ... random.
Now it may be nice to take the Maximize arcana :D once or twice a day add 60 damage to your attack.
Imagine a Quicken Maxamized and Intensified Shock mixed with in with Spell Combat.
As for combat casting ... yea if i make an elf with 18 int i wont take combat cast :P but if i make a human i am planning on taking combat casting lvl 1 bonus.
STR: 15 DEX: 15 CON: 12 INT: 18 WIS: 10 CHA: 10 (Elf)
STR: 15 DEX: 13 CON: 14 INT: 18 WIS: 10 CHA: 10 (Human)
Again its not optimized as i dont dumb cha but :P.
| Golden-Esque |
Now that I think about it, don't go for Arcane strike either. Use that for weapon focus or Extra Arcane Pool. Arcane Strike lasts a round and uses your swift action. It is also mechanically weaker than your Arcane pool enhancement option.
Edit: Also, how are you going to be allocating your arcana? Those can have a big impact on your build.
In fairness, Arcane Strike is an untyped bonus, so it stacks with the Arcane Pool enhancement :D.