| Torger Miltenberger |
I have a question about the Ultimate Combat Flowing Monk archetype that I'm hoping my fellow paizoians can answer for me.
When using the redirection ability do I provoke an attack of opportunity when I attempt a reposition or trip?
I see no language that indicates that it is an exception to the rule that both of those combat maneuvers provoke but the ability seems pretty underwhelming if that's the case.
Hopefully I'm missing something obvious.
Thanks
Torger
| Grick |
So this seems like an obvious thing, but when a flowing monk uses his reposition, does the attack that triggered it then miss?
Nope.
If you trip the opponent, they can finish their attack while prone. (with the usual penalties)
If you reposition the opponent so that they no longer threaten you, they should lose the attack. If they were taking a full attack, they could still possibly move back in range.
| Zilvar2k11 |
On the subject of the flowing monk, unbalancing strike is odd because it seems to break the normal flow of things. Does this sequence seem correct (that is, would I be playing it right)?
So we have a flowing monk who gets attacked. He responds with reposition and decides to trip his target. He also has the vicious stomp feat. The reposition succeeds so the target is sickened for a minimum of one round (question 1: is that to the beginning of the monk's next turn?). That means that the rest of the attacker's full attack sequence is at -6 to hit (prone and sick) and -2 damage (holy crap!).
Question 2: Since V Stomp prompts off falling prone, the target gets the -4 AC vs melee attacks from it, right?
So the flowing monk stomps his target. Since it's an AoO, the Unbalancing Counter ability kicks in and the target has to make a DC (whatever) save at -2 for being sick to not be flat footed.
Now, as far as I can tell, you can still attack when flat footed, just not make attacks of opportunity. I -assume- that since the condition is supposed to end when you start your turn, nobody tried to figure out what would happen if you somehow got made flat-footed in the middle of your turn. Doesn't matter. All that matters is that it's a darn good thing that the reposition ability is a swift action, since your target has lost their CMD. completely. assuming they fail the dc (whatever+2) save.
Does all that sound right?
Salabrian
|
On the subject of the flowing monk, unbalancing strike is odd because it seems to break the normal flow of things. Does this sequence seem correct (that is, would I be playing it right)?
So we have a flowing monk who gets attacked. He responds with reposition and decides to trip his target. He also has the vicious stomp feat. The reposition succeeds so the target is sickened for a minimum of one round (question 1: is that to the beginning of the monk's next turn?). That means that the rest of the attacker's full attack sequence is at -6 to hit (prone and sick) and -2 damage (holy crap!).
Question 2: Since V Stomp prompts off falling prone, the target gets the -4 AC vs melee attacks from it, right?
So the flowing monk stomps his target. Since it's an AoO, the Unbalancing Counter ability kicks in and the target has to make a DC (whatever) save at -2 for being sick to not be flat footed.
Now, as far as I can tell, you can still attack when flat footed, just not make attacks of opportunity. I -assume- that since the condition is supposed to end when you start your turn, nobody tried to figure out what would happen if you somehow got made flat-footed in the middle of your turn. Doesn't matter. All that matters is that it's a darn good thing that the reposition ability is a swift action, since your target has lost their CMD. completely. assuming they fail the dc (whatever+2) save.
Does all that sound right?
That all sounds correct by my reading. What about repositioning a ki thrown attacker like I asked? As in Ki throw, and then reposition from new square.
| Zilvar2k11 |
OK. So I misread the flat footed condition. Target only loses dex bonus to cmd (thank goodness).
As for repositioning a ki thrown attacker...well ki throw doesn't seem to add anything to the flowing monk. Ki throw appears to be reposition with a condition. Ki throw lets you move the target to another square without requiring another roll like reposition would. But you have to burn ki to affect larger targets. One of the problems is that you can never move the target more than 5' out of your reach.
Kinda a wash I think.
Salabrian
|
OK. So I misread the flat footed condition. Target only loses dex bonus to cmd (thank goodness).
As for repositioning a ki thrown attacker...well ki throw doesn't seem to add anything to the flowing monk. Ki throw appears to be reposition with a condition. Ki throw lets you move the target to another square without requiring another roll like reposition would. But you have to burn ki to affect larger targets. One of the problems is that you can never move the target more than 5' out of your reach.
Kinda a wash I think.
Well see the thing is, I'm using a monk that has a reach weapon. Ki throw lets you throw a target into any square you threaten. If I could Reposition after a Ki Throw, I could Ki Throw an opponent 10ft away (reach distance), and then reposition him an additional 5ft (or more) away, for a total of at least 15ft. That would mean that he would have to pass through a threatened square (reach), provoking an AoO from me if he wanted to attack me again.
| Zilvar2k11 |
Well see the thing is, I'm using a monk that has a reach weapon. Ki throw lets you throw a target into any square you threaten. If I could Reposition after a Ki Throw, I could Ki Throw an opponent 10ft away (reach distance), and then reposition him an additional 5ft (or more) away, for a total of at least 15ft. That would mean that he would have to pass through a threatened square (reach), provoking an AoO from me if he wanted to attack me again.
Reach is good, since you could abort a full-attack sequence by moving a target outside their reach...same reason I'd carry a few potions of enlarge person as a flowing monk. I guess since that would force a move action to get close (or two rounds of shifting) it's better.
Still feels like a redundant feat, but I can see where you're going.
| n00bxqb |
Would this be correct?
Scenario: enemy charges Flowing Monk with a power attack.
1) Flowing Monk, who lacks Improved Trip, uses an immediate action to attempt a trip attempt at +4 CMB (due to charge + power attack).
2) Trip attempt provokes an AoO from charging attacker and any other threatening enemies due to lack of Improved Trip.
3) The attacker and any other threatening enemies take AoOs on Flowing Monk.
4) Providing Monk remains conscious, the trip attempt is resolved at +4 CMB. If successful, the attacker is knocked prone and rolls a saving throw to avoid the sickened condition. If unsuccessful, the attacker is not knocked prone. If the Monk fails by 10 or more, the Monk is knocked prone.
5) The attacker resolves his attack. If the attacker is knocked prone, he resolves his attack at -4 from attacking from prone, +2 from charging, and -? from power attack. If the Monk is knocked prone from failing his trip attempt by 10 or more, the attacker resolves his attack against the Monk, who suffers a -4 penalty to his AC from the prone condition.
| Venshad |
| 1 person marked this as a favorite. |
Would this be correct?
Scenario: enemy charges Flowing Monk with a power attack.
1) Flowing Monk, who lacks Improved Trip, uses an immediate action to attempt a trip attempt at +4 CMB (due to charge + power attack).
2) Trip attempt provokes an AoO from charging attacker and any other threatening enemies due to lack of Improved Trip.
3) The attacker and any other threatening enemies take AoOs on Flowing Monk.
4) Providing Monk remains conscious, the trip attempt is resolved at +4 CMB. If successful, the attacker is knocked prone and rolls a saving throw to avoid the sickened condition. If unsuccessful, the attacker is not knocked prone. If the Monk fails by 10 or more, the Monk is knocked prone.
5) The attacker resolves his attack. If the attacker is knocked prone, he resolves his attack at -4 from attacking from prone, +2 from charging, and -? from power attack. If the Monk is knocked prone from failing his trip attempt by 10 or more, the attacker resolves his attack against the Monk, who suffers a -4 penalty to his AC from the prone condition.
Yes, it's correct.
I've made a build with Flowing Monk and Crane style. It got nigh AC, the redirection and block abilities, so hitting him was a pain.
In addition, I used 4 levels in Ninja class, so he could use a Kusarigama, triping from afar and making AoOs with sneak attack (Agile Maneuvers necessary).
I may be playing with this monk soon.
blashimov
|
While correct, it seems weird to assume the monk didn't take improved trip. They might be using a weapon and able to drop it, for example. The scenario I usually run into is this:
Enemy charges
provokes and aoo from monk with reach weapon
trip attempt, possibly flat footed from provoking
if the trip succeeds, sometimes they just stand up, provoking again
if the trip fails and they get to attack, immediate action to try tripping again, (probably unarmed because reach weapon doesn't reach adjacent), if that succeeds they save vs sickened.
Now the attacker resolves with all the modifiers as necessary (prone etc.)
I don't favor crane style anymore after the errata, and because you can't really use a reach weapon. Though, actually, just the base feat is generally ok, with ranks in acrobatics you get a +4 to ac with only -2 to hit...gonna have to grab that for my flowing monk too I think.
| Magik |
>2) Trip attempt provokes an AoO from charging attacker and any other threatening enemies due to lack of Improved Trip.
>3) The attacker and any other threatening enemies take AoOs on Flowing Monk.
You only provoke an AoO from the target of your trip attack.
>If the Monk fails by 10 or more, the Monk is knocked prone.
If you are using a weapon with the "trip" feature then the monk can drop her weapon to not knocked prone herself.