| BigNorseWolf |
Situation: Druid was invisible next to the enemy. They spent a Standard action to transform into their human form. What happens?
Not addressed in the raw. I'd just give the enemy another perception check at +2. Chances are the DC is only 20 because there's no cover or concealment between the two squares.
| Ravingdork |
My rogue uses his wand to teleport into the guards' sleeping chambers. Does the teleportation make a sound?
This can be asked of a thousand undefined things in the game. The answer? Ask your GM.
Seriously, this is something that should be decided by both the GM and the player as one of the million little cooperative efforts it takes to make a fun campaign.
| Son of the Veterinarian |
Terry Pratchett gave described shape-changing in one of his books as sounding like "a butcher having trouble with a particularly stubborn bit of gristle" and feeling like "the biggest sneeze you ever had backwards."
I like the idea of a perception check, but you might consider giving the enemy a +4 unless the PC succeeds at a will check to make the change quietly, and if they do succeed then the perception check is made at a +2.
| Lurk3r |
My rogue uses his wand to teleport into the guards' sleeping chambers.
I bet his wand sees a lot of action in sleeping chambers. Bow chicka wow wow!
This is totally a GM call. As a Su- ability, it doesn't have vocal components like spells do, but your GM could rule that it has the same vocal component as a similar form altering spell, like Beast Shape.
| reefwood |
Situation: Druid was invisible next to the enemy. They spent a Standard action to transform into their human form. What happens?
At first I was going to say that the change makes no sound, and I still think that the magic doesn't make a sound or require any speaking, but the actual physical change could result in noise - the character's feet might scrape along the stone floor as they grow or shrink, or soft ground might sink or lift as the weight changes, or armor could jostle as it unmelds, or even going from a position on all fours to standing upright could cause equipment to shift and make noise.
I'd say the standard Perception DC 20 for being invisible would be fair, or Stealth check +20 for sneaky types who want to roll to try and be quieter than DC 20.
I wouldn't give the additional +20 modifier for Not Moving because even though they may remain standing in the same place, their body is moving as it changes, which is why there could be noise. But you could give A lesser modifier (+5? +10?) if you think it is appropriate - since they are still mostly not moving. It somewhat depends on what you think should happen, or what you would like to see happen. If you think this change should be mostly silent, you could give the +10 modifier, so it is Perception DC 30 and only enemies with great ears even have a chance of noticing the character. Or if you want the change to have a decent chance of being noticed, just leave it at Perception DC 20, and then, anyone has a chance to notice it as long as they don't have a negative Perception modifier.