15 point buy cleric


Advice


Hello all,

we want to start a new campaign and I will be the designated cleric in a (as it stands now) Fighter, Rogue, Sorcerer, Wizard, Cleric group. Maybe the Rogue will change to a Paladin or whatever. It will be Kingmaker if that matters to any of you...

Unfortunatly I am having a hard time designing him properly beacause of a 15 point buy which makes the life of the MAD PF cleric rather hard. Also I only have the Core Rulebook races.

To this point I am planning on taking the Animal and Travel Domain while worshipping no particular deity but an "idea".
The Animal Domain will give me an companion which I will use to do the things I wanna do because as the only healer of 5 I will most of the time be busy buffing/removing debuffs/healing. Also the Animal has the same stats in all point buy levels so the lower the characters/mobsters are the better the companion becomes.
Travel for the 10ft movement and the rather good selection of spells.

For the array I was thinking of:
12 12 14 10 16 7

This is rather harsh for the good channel energy ability but with a 15 pb I seriously don't know what else to dump.

Another possibility (without going to 18 wis with racial bonuses) is:
13 12 14 10 14 10

This variant wouldn't dump the channel ability but cut down my casting abilities.

The races would be Dwarf (veryyyyy good race for cleric but would dump 1 channel attempt per day... only viable with the lower statblock? Otherwise I would end up with 5 cha)
or Human (probably even with the Eye for whatever racial trait that gives the companion +2 to a stat instead of your bonus feat)

For the feats I would surely save my 3rd level one for the 4th lvl to take Boon Companion with it.
In the first level it would be Toughness or Hvy Armour Proficency. But a Hvy Armour would need a mithral one (expensive) and another feat (endurance) to be able to rest in it...
So I am rather unsure about that part or whether I should just stick with medium armour...

Any suggestions?


Wisdom can be something of a trap for clerics. Unless you plan to do a lot of offensive casting, all you sacrifice by losing wisdom is maybe a spell per day at later levels. I find for a lot of things, a 14 wis is just fine. By the time you want to cast 5th level spells, you'll have a wis boosting item anyways to overcome the issue.

That being said, have you considered gnome? I tend to make cha heavy clerics myself, because channeling is all sorts of awesome. I threw together some quick stats and got:

12 10 14 10 14 15

Personally, I dont think the added +1 ac from upping your dex is that great. AC isnt really the clerics shtick in PF compared to 3.5, and with your party, while you can wade into combat, the fighter should be taking the brunt of the punishment. You can always heal yourself if you get hit, and you'll tend to anyways, since channeling is a burst. Whenever you go to heal the fighter with it, you'll get yourself some HP almost incidentally.

A good con is important, so I've kept that up at 14. You can use your 4th level bump for cha to get an extra channel. Channeling really is a pretty awesome thing and primarily how you can heal, then using your spells for buffs on your party, like divine favor and such.

edit: In terms of feats, I'd go extra channeling and selective channeling, myself. at 4th level assuming you take both feats, you can channel 7 times a day for 2d6 healing per channel. Quite frankly, thats more healing than you could get spending every single one of your spells on it, PLUS its a burst, not single target. you could also exclude 3 enemies from it, so its very easy to use in combat.

Again, spending your feats on heavy armor is a trap. It wont make you combat effective. Your point buy isnt high enough for a great strength, you are not a primary melee combatant. Rely on your party to protect you, using your resources to gain AC is not going to get you a good rate of return

Just some thoughts, but thats how I'd go.


Alienfreak wrote:

Hello all,

we want to start a new campaign and I will be the designated cleric in a (as it stands now) Fighter, Rogue, Sorcerer, Wizard, Cleric group. Maybe the Rogue will change to a Paladin or whatever. It will be Kingmaker if that matters to any of you...

Unfortunatly I am having a hard time designing him properly beacause of a 15 point buy which makes the life of the MAD PF cleric rather hard.

Tricky

having a rogue or a paladin makes a massive difference.
you already have two squishes hiding at the back, so you may end up being a front line cleric!

can you not be a gnome cleric 8/14/16/8/15/12

what the party really needs is the rogue to be a ranger

the GM does realise the adventure is outdoors?

I know the APs are doable by any class but you really need an outdoorsman for KM

Dark Archive

First of all, if you don't want to be pushed into a healing role, don't let them do it. A good group doesn't need a "designated healer". What they need is to work together to win combats, and then have a few people with the ability to get rid of the wounds after the fight.

Looking at your group, you could actually use another front-liner, as thenovalord said. I'd go Human, Str 16, Dex 10, Con 14, Int 10, Wis 14, Cha 10. If you're planning on channeling positive energy out of combat you could actually take the Cha down to an 8, and put those two points into Dexterity instead.

This will give you a semi-frontliner who can still cast buffs/heals need be, but make sure that you know that it's not your JOB to be healbot. Unless you enjoy that sort of thing.


thenovalord wrote:


having a rogue or a paladin makes a massive difference.
you already have two squishes hiding at the back, so you may end up being a front line cleric!

can you not be a gnome cleric 8/14/16/8/15/12

what the party really needs is the rogue to be a ranger

the GM does realise the adventure is outdoors?

I know the APs are doable by any class but you really need an outdoorsman for KM

You both do like the Gnome, huh? :)

But 8 Str would be a bit too little to be able to move around in Medium Armour with a Buckler and Weapons?
Plus 8 Int means only 1 skillpoint/lvl which will severly limit you... I at least like to have Stealth&Perception maxed...

But besides that your statblock doesn't look that bad at all...

Concerning the Rogue there are traits around (not the racial ones ;) ) we play with (coming out of APG) and there is one which makes Survival a class skill (not sure if its out of APG or KM). So with that and Survival maxed the Rogue will be as much of an outdoorsman as any Ranger can be?

Mergy wrote:

First of all, if you don't want to be pushed into a healing role, don't let them do it. A good group doesn't need a "designated healer". What they need is to work together to win combats, and then have a few people with the ability to get rid of the wounds after the fight.

Looking at your group, you could actually use another front-liner, as thenovalord said. I'd go Human, Str 16, Dex 10, Con 14, Int 10, Wis 14, Cha 10. If you're planning on channeling positive energy out of combat you could actually take the Cha down to an 8, and put those two points into Dexterity instead.

This will give you a semi-frontliner who can still cast buffs/heals need be, but make sure that you know that it's not your JOB to be healbot. Unless you enjoy that sort of thing.

I try to adress "front liner" problem with my Big Cat Animal Companion. Especially in a 15 pb campaign:

at 4th level
Size Medium; Speed 40 ft.; AC 20 (10 + 3 MW bonded leather, +3 NA, +4 Dex) Attack bite (1d6), 2 claws (1d4); Ability Scores Str 14, Dex 18, Con 13, Int 3, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.

doesn't look to shabby to me, especially considering that it is "attrition resistant" so if it dies once in a while no big harm has been done...

If you guys really think 14 wis is enough you could end up with a gnome (which doesn't have the over the top +2 against all spells ability :( ):

8 12 16 10 14 15

Or a Human (has no sight modis :/ ):

10 12 14 8 16 14 (maybe let the dex be 10 and int 10... dunno)

Or a Dwarf:

10 10 16 10 16 12

Dark Archive

If it helps you make your decision any, a gnome cleric is a very wilderness-inclined cleric, and so perfect for having an animal companion.

Str 13, Dex 10, Con 16, Int 10, Wis 14, Cha 10.

With some buffs can make an adequate flanking buddy with your kitty. Take the boon companion feat at level 5, and probably use a longspear.

Dark Archive

I mean, it appears as if the original poster has no trouble with dump stats, and will be busy keeping up the party.

I'd run a Dwarf Evangalist with the Animal (fur) domain if I was trying to optimize.

S: 7 I: 10 W: 18 D: 12 C: 16 Ch: 10

take the feats for the summoner line, with a stop-off at 5 for boon companion. You lose medium armor, but no big deal as you won't have Str for it. Just stay in the back and make your party amazing.

With all of those party members bard song will be great, and in a social campaign being able to dominate with solid DCs will be nice. I'd concentrate on lots of summoning; clerics have a feat that lets them summon as a standard action of same align (hint: Chaotic Good - lantern archons). Take boon companion at 5 and summoner enhancements at 1, 3, and 7, make armies and use bard song to make them even better.

Dark Archive

^ Good build, kinda jealous of it.


well he did say base book so i went gnome

re-read: ahh, he can have APG classes I think

oracles rool in that case


thenovalord wrote:

well he did say base book so i went gnome

re-read: ahh, he can have APG classes I think

oracles rool in that case

I already thought about the Oracle, too.

But the IMHO is very subpar to the cleric because a) wisdom is a better stat (saves), he has no channel energy (seriously Paizo?), gets spells a level later (well... sorcerer at least) and the WORST he gets only 1 domain. What :(

I will answer the above later because I am kinda busy right now :)


Alienfreak wrote:
thenovalord wrote:

well he did say base book so i went gnome

re-read: ahh, he can have APG classes I think

oracles rool in that case

I already thought about the Oracle, too.

But the IMHO is very subpar to the cleric because a) wisdom is a better stat (saves), he has no channel energy (seriously Paizo?), gets spells a level later (well... sorcerer at least) and the WORST he gets only 1 domain. What :(

I will answer the above later because I am kinda busy right now :)

While it is a one trick pony the Life Oracle can be a really potent healer with the extra channel and selective channel features. He would also be able to serve as the party face fairly well since he'll be focused on charisma and may not suffer as much as a MAD character from the limited point buy.


I think it is worthwhile to discuss having another healer or secondary healer in the party to make things less tedious for the cleric.
A paladin hospitalizer can do very well as a second healer while retaining considerable fighting potential, a witch is pretty good support healing as well.

Silver Crusade

Oracle do not get domains. They get Mysterys that are much more focused and powerfull then any domain.

Druid, Oracle, and Witch have a much easyer time of focusing on one ability. This realy plays to the game at higher levels. With out focus this hurts your characters ability to perform at higher levels.

Over all Cleric = Oracle = Druid = Witch in over all power and abilitys.
Healing Cleric > Oracle > Witch = Druid
Battle caster: Druid > Oracle > Cleric
Casting: Witch > Druid = Oracle > Cleric

You need to rember a few things.
1: Only the heal spell maters after you can cast it.
2: Channel Energy is only effective in combat untill level 5.
3: Any one that hase UMD can use a wand of cure light.
4: Healing in combat is not needed as often as locking down the battle space, and Killing the enemy.

All 4 Can cast heal. The Druid, Oracle, and Witch make better casting base becous of spells they can cast. Druids and Oracles make better combat divine casters with there abilitys.

Cleric Human
Casting (15 point buy)
Str 8 Dex 10 Con 14 Int 10 Wis 17 Cha 14
Battle Cleric
Str 17 Dex 10 Con 14 Int 10 Wis 14 Cha 8

Druid Human
Casting
Str 10 Dex 10 Con 12 Int 10 Wis 19 Cha 10
Shape Change Druid
Str 17 Dex 12 Con 14 Int 10 Wis 14 Cha 7

Oracle Human
Casting
Str 10 Dex 10 Con 12 Int 10 Wis 10 Cha 19
Oracle of Battle
Str 17 Dex 12 Con 14 Int 10 Wis 7 Cha 14

Witch Human
Str 8 Dex 12 Con 12 Int 19 Wis 10 Cha 8


If you're going to be a cleric healer then I would suggest the feat selective channeling.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Possible 15-point buy clerics:

Dwarf Cleric
14 Str, 12 Dex, 12 Con, 10 Int, 15 Wis, 12 Cha
As a dwarf with the Travel domain, you can move at 30 ft in medium armor.

Elf Cleric
10 Str, 16 Dex, 10 Con, 10 Int, 15 Wis, 13 Cha
This is an archer cleric.

Gnome Cleric
10 Str, 12 Dex, 12 Con, 12 Int, 15 Wis, 14 Cha
This is a natural philosopher cleric.

Half-Elf Cleric
10 Str, 12 Dex, 12 Con, 13 Int, 15 Wis, 14 Cha
This is an explorer/diplomat cleric.

Half-Orc Cleric
16 Str, 12 Dex, 13 Con, 8 Int, 15 Wis, 10 Cha
This is a savage outcast cleric (would work better as a druid with 10 Int and 8 Cha).

Halfling Cleric
10 Str, 14 Dex, 12 Con, 10 Int, 15 Wis, 14 Cha
This is a beastmaster cleric (possibly mounted).

Human Cleric
13 Str, 10 Dex, 12 Con, 10 Int, 16 Wis, 14 Cha
This is a basic cleric with moderate melee capability.

Dark Archive

To be honest, the best way to make a 15 point-buy work is to dump charisma to the ground. Channeling is not that great unless you really focus on it, and as posted above, the healing from it will not be wow-worthy after level 5.

A couple stat spreads:

Elf Archer Cleric: (automatic proficiency with longbow)
Str 12, Dex 17, Con 12, Int 12, Wis 14, Cha 7

Half-Orc/Half-Elf/Human Melee: (cleric of Gorum for greatsword proficiency)
Str 17, Dex 12, Con 14, Int 10, Wis 14, Cha 7

Alternatively, if you want to keep charisma high, then let's roll with that and make you focus more on channeling.

Gnome Cleric of Clericness:

Str 8, Dex 12, Con 15, Int 10, Wis 15, Cha 15

Take a look at the variant channeling abilities, and see if there's one you like. There's one that lets you slow enemies, and there are several that give nice buffs or debuffs.


Thalin wrote:

I mean, it appears as if the original poster has no trouble with dump stats, and will be busy keeping up the party.

I'd run a Dwarf Evangalist with the Animal (fur) domain if I was trying to optimize.

S: 7 I: 10 W: 18 D: 12 C: 16 Ch: 10

take the feats for the summoner line, with a stop-off at 5 for boon companion. You lose medium armor, but no big deal as you won't have Str for it. Just stay in the back and make your party amazing.

With all of those party members bard song will be great, and in a social campaign being able to dominate with solid DCs will be nice. I'd concentrate on lots of summoning; clerics have a feat that lets them summon as a standard action of same align (hint: Chaotic Good - lantern archons). Take boon companion at 5 and summoner enhancements at 1, 3, and 7, make armies and use bard song to make them even better.

The problem with the Evangelist really is that you don't get to spontaneously cast the "cure" spells.

That is almost a dealbreaker for me :/.

I mean no Medium/Shield Prof plus only one domain plus less channeling for the Bard Ability would be nice.
But the alternate Spontaneous Casting List is just a bit crappy in my eyes and destroys it a bit...

calagnar wrote:
Oracle do not get domains. They get Mysterys that are much more focused and powerfull then any domain.

For example look at the Nature Mystery. It has the nice ability with the Cha on AC, which honestly rocks.

But the Nature Bond is just subpar when compared to the Cleric. The Cleric can get the Big Cat, which is one of the best Companions around, and fix the -3 lvl with a mere feat. Compared to the choices of the Oralce (Small = Dog, Wolf, Boar, polyn; Medium = Horse, Camel). The Oracles choices, especially if you are medium sized, really break the deal a bit...

mergy wrote:

Elf Archer Cleric: (automatic proficiency with longbow)

Str 12, Dex 17, Con 12, Int 12, Wis 14, Cha 7

The good old Archer Cleric is of course a goldy. Sadly there is no Elf Domain around anymore :(.

Only two "harsh" things exists for him:
1. Low Con
2. Only few feats (especially if you need boon companion) for all the archery feats out there :)


About the Cleric Archer:

What domain except Animal would fit?
Travel is ok... but is there one like the old Elf one which supports using bows?

Because right now it would be quite hard to get the appropriate feats because you would also need Boon Companion for your Companion.
But you would still need Point Blank Shot, Rapid Shot and Precise Shot direly to be able to compete as an Archer... :/

Dark Archive

The spontaneous cure-convert almost doesn't matter. You should always have better things to do past early levels; early all cleric spells are cures, so just mem them. Later get wands of cure light for post-combat healing, and mem a few "big" heals, and you'll be fine. Spontaneous commands etc are actually really good, and spontaneous tongues as a 3rd level spell is handy a lot (especially with 3rd being a poor level for clerics). It does mean 1st, 2nd, and 3rd level all memmed spells will be cures, but that is what they become anyway.

It's just the most powerful long-term setup you can make. Don't be oversold on combat healing, a few big emergency spells is all you need.

Dark Archive

Alienfreak wrote:

About the Cleric Archer:

What domain except Animal would fit?
Travel is ok... but is there one like the old Elf one which supports using bows?

Because right now it would be quite hard to get the appropriate feats because you would also need Boon Companion for your Companion.
But you would still need Point Blank Shot, Rapid Shot and Precise Shot direly to be able to compete as an Archer... :/

Go with the War domain. At level 8 you get 8 rounds of use out of the combat feat of your choice. So you're an elf, and your feats go:

1 Point-Blank Shot
3 Precise Shot
5 Boon Companion
7 Rapid Shot

At 8, you'll be able to use Manyshot or any other combat feat for 8 rounds per day, and they don't have to be consecutive. At 9, if you pick up Manyshot, you can still use it for Weapon Focus, or Deadly Aim.

If you pick the Tactics sub-domain, you can also 3+wisdom times per day grant two initiative rolls to an ally. War also comes with many good buff spells you'll need anyway to be a half-decent archer.


Or go human Cleric of Erastil. Pick up longbow proficiency, Take Fur domain, pocket feat and skill bonus. You don't really lose much over elf. Vision and Spell penetration is all it has over human in this build.


Brambleman wrote:
Or go human Cleric of Erastil. Pick up longbow proficiency, Take Fur domain, pocket feat and skill bonus. You don't really lose much over elf. Vision and Spell penetration is all it has over human in this build.

Whats pocket feat and skill bonus?

You mean the racial traits?


I was describing the net gain from the racial bonuses, using a colloquial expression. Human gets you a feat. Technical the skill bonus is equal for both. As you would get longbow proficiency from the deity, both will get it.

Both elf and human get you increased skill points, elf from the int bonus.
If you put humans stat bonus to dex, they both give you that too. Human will not lower your CON though.

You wouldn't need the other proficiencies so you can gain an extra feat from human. Granted, there are other elf-goodies: Sleep immunity, perception bonus, elven magic.

But in core concept, the human gives you more than the elf in the stats you want, and a feat. Making it a viable choice.


Brambleman wrote:

I was describing the net gain from the racial bonuses, using a colloquial expression. Human gets you a feat. Technical the skill bonus is equal for both. As you would get longbow proficiency from the deity, both will get it.

Both elf and human get you increased skill points, elf from the int bonus.
If you put humans stat bonus to dex, they both give you that too. Human will not lower your CON though.

You wouldn't need the other proficiencies so you can gain an extra feat from human. Granted, there are other elf-goodies: Sleep immunity, perception bonus, elven magic.

But in core concept, the human gives you more than the elf in the stats you want, and a feat. Making it a viable choice.

Yeh. I think I will make a Human Archer Cleric after all. The other possibility is a Oracle with Nature Mystery. But the Oracle is at all only attractive because in 15pb it shines with needing only Cha and Con.

But I think the Archer Cleric will be a lot more fun because you can actually do something useful in the time you are not casting anything useful or saving spellslots.
Plus the Big Cat AC is just so much better than the wolf...

Dark Archive

Alienfreak wrote:
Brambleman wrote:

I was describing the net gain from the racial bonuses, using a colloquial expression. Human gets you a feat. Technical the skill bonus is equal for both. As you would get longbow proficiency from the deity, both will get it.

Both elf and human get you increased skill points, elf from the int bonus.
If you put humans stat bonus to dex, they both give you that too. Human will not lower your CON though.

You wouldn't need the other proficiencies so you can gain an extra feat from human. Granted, there are other elf-goodies: Sleep immunity, perception bonus, elven magic.

But in core concept, the human gives you more than the elf in the stats you want, and a feat. Making it a viable choice.

Yeh. I think I will make a Human Archer Cleric after all. The other possibility is a Oracle with Nature Mystery. But the Oracle is at all only attractive because in 15pb it shines with needing only Cha and Con.

But I think the Archer Cleric will be a lot more fun because you can actually do something useful in the time you are not casting anything useful or saving spellslots.
Plus the Big Cat AC is just so much better than the wolf...

Bear in mind, to be able to use the Longbow as a human, you need a deity whose favoured weapon is Longbow.

Shadow Lodge

Clerics can take the Druid Animal Domain: Eagle (APG) which can do well for archer Clerics.


Mergy wrote:
Alienfreak wrote:
Brambleman wrote:

I was describing the net gain from the racial bonuses, using a colloquial expression. Human gets you a feat. Technical the skill bonus is equal for both. As you would get longbow proficiency from the deity, both will get it.

Both elf and human get you increased skill points, elf from the int bonus.
If you put humans stat bonus to dex, they both give you that too. Human will not lower your CON though.

You wouldn't need the other proficiencies so you can gain an extra feat from human. Granted, there are other elf-goodies: Sleep immunity, perception bonus, elven magic.

But in core concept, the human gives you more than the elf in the stats you want, and a feat. Making it a viable choice.

Yeh. I think I will make a Human Archer Cleric after all. The other possibility is a Oracle with Nature Mystery. But the Oracle is at all only attractive because in 15pb it shines with needing only Cha and Con.

But I think the Archer Cleric will be a lot more fun because you can actually do something useful in the time you are not casting anything useful or saving spellslots.
Plus the Big Cat AC is just so much better than the wolf...

Bear in mind, to be able to use the Longbow as a human, you need a deity whose favoured weapon is Longbow.

The comparisaon assumes a cleric of Erastil, who has longbow proficiency, as well as animal domain, fur and feather subdomains, and is an exelent choise for Kingmaker.


Brambleman wrote:
Mergy wrote:
Alienfreak wrote:
Brambleman wrote:

I was describing the net gain from the racial bonuses, using a colloquial expression. Human gets you a feat. Technical the skill bonus is equal for both. As you would get longbow proficiency from the deity, both will get it.

Both elf and human get you increased skill points, elf from the int bonus.
If you put humans stat bonus to dex, they both give you that too. Human will not lower your CON though.

You wouldn't need the other proficiencies so you can gain an extra feat from human. Granted, there are other elf-goodies: Sleep immunity, perception bonus, elven magic.

But in core concept, the human gives you more than the elf in the stats you want, and a feat. Making it a viable choice.

Yeh. I think I will make a Human Archer Cleric after all. The other possibility is a Oracle with Nature Mystery. But the Oracle is at all only attractive because in 15pb it shines with needing only Cha and Con.

But I think the Archer Cleric will be a lot more fun because you can actually do something useful in the time you are not casting anything useful or saving spellslots.
Plus the Big Cat AC is just so much better than the wolf...

Bear in mind, to be able to use the Longbow as a human, you need a deity whose favoured weapon is Longbow.
The comparisaon assumes a cleric of Erastil, who has longbow proficiency, as well as animal domain, fur and feather subdomains, and is an exelent choise for Kingmaker.

I am now planning on creating a

12 16 14 12 14 7
Human Erastil Cleric with the Domains Animal (Fur) and Plant (Growth)
Sadly you can't take the good Azata Domain, which would be great because of Fly and such.
First level feats are: Pount Blank Shot, Precise Shot (I like it over Rapid shot because Attack Boni aren't high and I hate when I am not able to shoot into melee, especially when having a companion).
In the 4th lvl I will take a Tiger Companion and get the Boon Companion Feat (delayed from 3rd lvl) and equip it with a MW studded leather barding until I can afford a mithral chain shirt barding for him. That should give him the most AC while retaining his high AC bonus from Dex and not having to waste any feats on Armour Proficencies (both then have an ACP of 0).
The only problem I can see here is that I don't have the Greater Magic Fang spell to buff him for a long time... But I haven't seen any way to get this one on your spellist as a cleric.. Or do you know a way?

For Traits I have taken the Poor Parents one and the Focues Mind (probably I'll switch this one for +init or +fort/will save) so I have Survival as a class skill and put my ranks into stealth, perception (I sadly can't take the eyes of the city trait), Survival and Sense Motive.

@Beckett: Whats so good about the Eagle Companion for an Archer? The Tiger should be a bit better because it can block enemies or rush to your help with its Pounce and attack anyone who is threatening you while having Grab on all 3 attacks so it can grapple him and thus protecting you...


I don't think you can delay your feats.

Dark Archive

I don't think it's necessary to delay a feat, even if your DM will let you. Just take either weapon focus or rapidshot at level three, and grab boon companion at level 5. The really good news is that you're going to get magic fang automatically, as it comes with the Animal (Fur) domain specifically.

Your other choice, feather, is more defensive in nature, but it may be better; consider that you could eventually get magic fang as a permanency spell on your AC (If your DM lets you seek out NPCs for that sort of thing). Feather would grant you a perception bonus, an initiative bonus in the surprise round, and fly spells. A flying archer is a lot safer than a grounded one.

Dark Archive

Str:13 I:7 W: 14 D: 18 C: 14 Ch: 7 seems far more optimal. Str: 13 qualifies you for deadly aim, which you'll want @ about 7.

I'd stick with fur; fly is good, but boots of levitate are fairly cheap for you. And tigers are great melee tanks.

As for GMF > amulet of mighty fist is only 5K, and a no-brainer purchase.

And I'd still give up the growth domain for the bard songs. Between a pounce-tiger, arrow shots, and a melee heavy party you'll be the star of the show.


Thalin wrote:

Str:13 I:7 W: 14 D: 18 C: 14 Ch: 7 seems far more optimal. Str: 13 qualifies you for deadly aim, which you'll want @ about 7.

I'd stick with fur; fly is good, but boots of levitate are fairly cheap for you. And tigers are great melee tanks.

As for GMF > amulet of mighty fist is only 5K, and a no-brainer purchase.

And I'd still give up the growth domain for the bard songs. Between a pounce-tiger, arrow shots, and a melee heavy party you'll be the star of the show.

Your BD&D Statblock is still confusing me every time :P

Int 7? I don't know about that one :/. That means even as a human I would have 1 skillpoint/lvl? I think we at least need and outdoorsman (survivalist) in KM and stealth & perception are important for such a character IMHO...

I could stick with 11 Int and put one point into Str for Str 13 surely, though.

And I completely forgot about ditching the Plant Domain in this case... Medium Armour isn't the thing of the archer anyway plus shields aren't needed.... So its almost win win

Dark Archive

Untrue... a human with 7 int gets 2 skill points / level. James Jacob ruled such. And you can even take a skill point instead of a HP / level if you want 3 for something (Stealth, Perception, Survival)?

Yeah, my PFS Evangalist archer is awesome; and he doesn't even have an animal companion :). It really is a strict win; and they work well on low point builds. Int dump for humans playing 2-skill point / level classes is very easy.


Thalin wrote:

Untrue... a human with 7 int gets 2 skill points / level. James Jacob ruled such. And you can even take a skill point instead of a HP / level if you want 3 for something (Stealth, Perception, Survival)?

Yeah, my PFS Evangalist archer is awesome; and he doesn't even have an animal companion :). It really is a strict win; and they work well on low point builds. Int dump for humans playing 2-skill point / level classes is very easy.

Ah ok... but I am still unsure whether I want to dump it ;)

I mean its like playing someone as smart as someone who goes to elementary school... what the hell :)

Dark Archive

Alienfreak wrote:
Thalin wrote:

Untrue... a human with 7 int gets 2 skill points / level. James Jacob ruled such. And you can even take a skill point instead of a HP / level if you want 3 for something (Stealth, Perception, Survival)?

Yeah, my PFS Evangalist archer is awesome; and he doesn't even have an animal companion :). It really is a strict win; and they work well on low point builds. Int dump for humans playing 2-skill point / level classes is very easy.

Ah ok... but I am still unsure whether I want to dump it ;)

I mean its like playing someone as smart as someone who goes to elementary school... what the hell :)

You can play a 7 int character just like a rather slow thinker. Make him get bored with big picture thinking; he lives in the now and has a very crass sense of humour. 7 int doesn't have to be the drooling idiot who eats paste. Although that option is open to you as well.

Mechanically, the difference between a human cleric with 10 int and 7 int is a -2 modifier on knowledge skills, and 1 skill point. That's not a major difference, and it would allow your 15 point-buy to work much more effectively.

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