
Xisifer |

How about... Not a druid at all? Oracle of nature, oracle of wood, wood specialist wizards.
Eh, he says that Oracle's spell list doesn't work for what he's trying to do, which is be a generalized elementalist-type spellcaster. Summoning the powers of earth, fire, storm, etc. Kind of like a shaman, more concerned with communing with the spirits and elements instead of being all nature-y. Anything that would help with that?

Cheapy |

Tangaroa wrote:How about... Not a druid at all? Oracle of nature, oracle of wood, wood specialist wizards.Eh, he says that Oracle's spell list doesn't work for what he's trying to do, which is be a generalized elementalist-type spellcaster. Summoning the powers of earth, fire, storm, etc. Kind of like a shaman, more concerned with communing with the spirits and elements instead of being all nature-y. Anything that would help with that?
Make your own archetype. Don't worry about it being super powerful, since wildshape is an extremely powerful ability.

jorgenporgen |

What about applying the Spirit Ranger archetype (for Ranger)? It replaces a powerful ability gained at lvl 4, so should stay somewhat balanced, and adds spellcasting.
Spirit Ranger
(gotta rework some "favored terrain"-wording, but that's not the end of the world)

Sieglord |
Try a standard druid, but replace Wild Shape with a free bonus feat every four levels. You could make list of feats available, much like a wizard (bonus metamagic and "summoning feats" would be appropriate), or just let them be discretionary choices if you aren't too worried about your player going munchkin. Then again, as Cheapy pointed out, Wild Shape is a VERY powerful ability, so that may not be so much of a concern.