| Taason the Black |
Trying to decide. The wizard will be played all the way up 18+. Starting lv 2. Enchanter/necromany (non animated) with forbidden sphere evocation.
Human: +1 feat, +2 one stat (int), +1 skill pt per lv
Tiefling: +2 int, +2 dex, -2 cha, darkvision, +5 resistance, +2 stealth, +2 bluff, darkness 1/day.
Dex is always nice for ac, reflex saves and ranged touch attacks (like Enervation). However, tough to pass on the +1 feat. Cha makes no difference one way or another since all enchanter (controller) abilities go off int.
Any suggestions gang?
| Blave |
Enchanter/necromany (non animated) with forbidden sphere evocation.
I don't really understand this. Looks like you have 2 schools and one opposed school? Shouldn't it be the other way round? That somee house rule or something?
Human: +1 feat, +2 one stat (int), +1 skill pt per lv
Tiefling: +2 int, +2 dex, -2 cha, darkvision, +5 resistance, +2 stealth, +2 bluff, darkness 1/day.
Both are fine, really. One feat is nice but with the Wizard Bonus feats covering your most important Meta Magic/Crafting feats, you'll be fine without the human bonus feat. The bonus skill point is nice, but you'll have lots of skillpoints anyway. I'd personally go with Tiefling, I think. Against anything that has no Darkvision, you can use your Racial Darkness or even a Deeper Darkness spell as a pretty effective defensive spell. Then again, there are LOTS of creatures with Darkvision, so I wouldn't build my whole cahracter around it.
I prefer Elf even more, but if its human of Tiefling, I'd go Tiefling.
Cha makes no difference one way or another since all enchanter (controller) abilities go off int.
That's not quite sure. Some spells (like charm Person) require a charisma check if you want the target to do something that goes beyond the usual limits of the spell.
| Taason the Black |
Taason the Black wrote:Enchanter/necromany (non animated) with forbidden sphere evocation.I don't really understand this. Looks like you have 2 schools and one opposed school? Shouldn't it be the other way round? That somee house rule or something?Quote:The necromancy part was only in because he primarily would use those two schools spell wise. He is an enchanter by specialty.
Thanks for the input.
| Zark |
Human also is better as you probably will encounter less predjudice in game.
True but Tiefling could lead to fun roleplaying.
If you plat a Tiefling don't dump char to 7 and get some ranks in Disguise.But both races are fine.
BTW, you must select two schools as your opposition schools
| Taason the Black |
doctor_wu wrote:
BTW, you must select two schools as your opposition schools
Correct. Hmmm...Sin magic is looking better and better...
Basically it comes down to the +2 dex. resistances and darkness 1/day vs the extra feat. At lv 15, a human wizard will have a total of 11 feats including the bonus feats. While 5 resistance doesnt do a whole lot at lv 15, it has saved my bacon in the early levels before.