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It isn't a bad idea for flavor, but I am having a difficult time seeing the importance of such things. If you are going to have weather playing a key figure into your gaming. Your spell casters will prepare endure elements and make it null and void all over again... I do like the flair that it adds to flavor though.


Then my suggestion would be go with the human, at least then you get to add the +2 to your (Int) if you are wizarding, or to your (Char) if you are sorc.


Taason the Black wrote:


Cant. DM has the case of the no nos for Drow. Something about a society of elven assassins set up to KOS any Drow they here of.

BOOOOO!!! That is no fun. Drow are amazing spell caster builds.


Taason the Black wrote:
Cohort should be used only as an advisor or assistant in running the realm in my opinion. Completely non combative. Its a highly overpowered feat that many players abuse.

It is the DM/GMs job to ensure that a player does not abuse it. If they start to abuse a feat, then it is the GM's job to upscale an environment. If a player uses a feat, it can not be a useless one. Every feat has a benefit. Making him an advisor or assistant takes what is a good feat and makes it worthless.


EWHM wrote:
I don't know any of them that will just let an arbitrary character take the leadership feat, with the exception of a couple who will let you take it if and only if they perceive your class and build as underpowered.

One of the prerequisites of the Leadership feat is that you have to be at least 7th level. By 7th level the majority of your combats are reaching "epic" status. Your characters are powerful, and they deserve powerful feats. Leadership being one of them. In my opinion, as long as a player can fully explain the reasoning behind why their character is taking on cohorts then it should be fully allowed (as long as at least level 7 is reached). For those GMs who will not allow the feat it is simply a lack of imagination on their part. There are PLENTY of ways to push the CR of combat up without over powering the rest of the group. Start with more challenging terrains, or horde situations. But allow players in a pseudo "epic" atmosphere to experience epic combat.


Go with a drow, or drow noble if possible.