Spell DC advice for wizard and sorcerers


Advice


I have a level 6 fey bloodline sorcerer that I am trying to raise the spell dc's for. As it stands he has the spell focus line for enchantment and the bloodline benefit as well along with a charisma of 23 from starting stats an items. So what buffs, debuffs or feats can I use to increase his dc's further? I'm focusing on compulsion spells as primary and I guess conjuration as secondary.


The only quick way i can think of boosting the DC is to be a 15th level crossblooded fey/arcane for an extra +2 DC.
Other than that spell perfection.


That's a good idea. My only concern is that the drawback for cross blooded is huge since sorcerers already get so few spells known. I guess you gotta give to get some right?


Not if you are anyone not a sorcerer -- but that's a rant for another thread.

Go with human for the favored class bonus extra spells known, and take the charming trait.


Sarrion wrote:
That's a good idea. My only concern is that the drawback for cross blooded is huge since sorcerers already get so few spells known. I guess you gotta give to get some right?

Not a big deal if you use the APG and the human race option.


Sarrion wrote:
That's a good idea. My only concern is that the drawback for cross blooded is huge since sorcerers already get so few spells known. I guess you gotta give to get some right?

Don't get me started with that archetype.

I only mentioned because that was one of the two ways i could think of raising the DC.


Sarrion wrote:
That's a good idea. My only concern is that the drawback for cross blooded is huge since sorcerers already get so few spells known. I guess you gotta give to get some right?

The Persistent Spell feat is fabulous for the effect.

There is a feat that bumps DC for one target in an area effect by +2 DC. And of course Heighten Spell meta magic feat will bump DCs as well.

Intimidate is great for applying a -2 to saves via the Shaken condition.

Scare is a level 2 spell that can cause things (up to 6 HD) to be shaken. Fear is a level 8 spell. Cause Fear is a level 1 spell to do it (limited to 5 HD, of course, you don't need higher DC for HD 5 and 6 things really).

Work with a witch with the Evil Eye.

Work with a cleric that will cast Prayer.

Work with a bard that will cast Arcane Concordance (granted this requires a level 7 Bard). The bard at 8th using Dirge of Doom could help out a lot.

*******************************************

All that being said, having a DC 23 for a 3rd level spell at level 6 is just plain high as is. Going higher is not needed for just about all published material, if that's a worry at all.


It looks like I will have to use a debuff approach to work with this too. The human favored class skill definitely helps, it just too bad that it's one level lower. I'll have to peruse the spells to see if anything in conjuration would help or perhaps necromancy. Persistent spell will definitely help if a creature does save.


'Heighten Spell' will allow you to use lower level charm spells in higher level slots and increase the Save DC's accordingly as well.


Also consider serpent bloodline -- after all it allows your spells to affect more targets.

I would suggest arcane bloodline works better with the eldritch heritage feats.


Abraham spalding wrote:

Also consider serpent bloodline -- after all it allows your spells to affect more targets.

I would suggest arcane bloodline works better with the eldritch heritage feats.

I was looking at the serpent bloodline as well. The big benefit is that you can just use the hold, charm, dominate person line against a lot of creatures. Now I need to find a way to affect undead!


Pathfinder Rulebook Subscriber
Sarrion wrote:
Abraham spalding wrote:

Also consider serpent bloodline -- after all it allows your spells to affect more targets.

I would suggest arcane bloodline works better with the eldritch heritage feats.

I was looking at the serpent bloodline as well. The big benefit is that you can just use the hold, charm, dominate person line against a lot of creatures. Now I need to find a way to affect undead!

Undead Bloodline or Threnodic Spell (on a rod, hopefully) allows you to get undead too :)


Well that's handy, thanks!


Sarrion wrote:
Abraham spalding wrote:

Also consider serpent bloodline -- after all it allows your spells to affect more targets.

I would suggest arcane bloodline works better with the eldritch heritage feats.

I was looking at the serpent bloodline as well. The big benefit is that you can just use the hold, charm, dominate person line against a lot of creatures. Now I need to find a way to affect undead!

I have a Dirge Bard with Serpentine and Groveborn Bloodlines, Crossblooded. I can enchant everything but vermin.

Well worth the one level dip into sorcerer.


Pathfinder Rulebook Subscriber
Cheapy wrote:
Sarrion wrote:
Abraham spalding wrote:

Also consider serpent bloodline -- after all it allows your spells to affect more targets.

I would suggest arcane bloodline works better with the eldritch heritage feats.

I was looking at the serpent bloodline as well. The big benefit is that you can just use the hold, charm, dominate person line against a lot of creatures. Now I need to find a way to affect undead!

I have a Dirge Bard with Serpentine and Groveborn Bloodlines, Crossblooded. I can enchant everything but vermin.

Well worth the one level dip into sorcerer.

My Witch just took her level with Serpentine/Fey at 8th, at the end of last session. I'm pretty psyched to try it out :)


DCs are only part of your worries. Above 6th level, SR is going to be a bigger problem than mere saving throws. Taking the SR feats, increasing your caster level any way you can, and using the Piercing Spell feat/rod will help.


The one level dip approach is something I hadn't thought of either. It's a bit cheesey but it does work..


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Pathfinder Rulebook Subscriber
Sarrion wrote:
The one level dip approach is something I hadn't thought of either. It's a bit cheesey but it does work..

It is a bit sad that the biggest value of Sorcerers is in what they can provide for other classes (through a dip, or Eldritch Heritage). But effective.

And it can be flavorful; I feel like I can add something to a caster by having their heritage be important to them, even if they aren't a sorcerer.


KrispyXIV wrote:
Sarrion wrote:
The one level dip approach is something I hadn't thought of either. It's a bit cheesey but it does work..

It is a bit sad that the biggest value of Sorcerers is in what they can provide for other classes (through a dip, or Eldritch Heritage). But effective.

And it can be flavorful; I feel like I can add something to a caster by having their heritage be important to them, even if they aren't a sorcerer.

That is a good point. He'll you get two great abilities, eschew materials and some roleplaying background that can be used.


Pathfinder Rulebook Subscriber
Sarrion wrote:
KrispyXIV wrote:
Sarrion wrote:
The one level dip approach is something I hadn't thought of either. It's a bit cheesey but it does work..

It is a bit sad that the biggest value of Sorcerers is in what they can provide for other classes (through a dip, or Eldritch Heritage). But effective.

And it can be flavorful; I feel like I can add something to a caster by having their heritage be important to them, even if they aren't a sorcerer.

That is a good point. He'll you get two great abilities, eschew materials and some roleplaying background that can be used.

*Facepalm*

I'm glad we had this conversation. I had totally spaced the fact that I picked up Eschew Materials from that :) Thats great!

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