Help with Magus + Blackblade + Hexcrafter + Dervish Dance "Hit Girl" character


Advice

Sovereign Court

I'm trying to flesh out a PFS build some more.

Halfling Magus Dervish Dancing with Blackblade and being a Hexcrafter

Str 5 Dex 20 Con 12 Int 16 Wis 9 Cha 9

(Feat), [Archetype], {Arcana}

1: (Weapon Finesse) Traits: Focused Mind and ?
2:
3: (Dervish Dance) [Bladebound]
4: [Hexcrafter] >+1 to Wisdom<
5: (Extra Hex – Flight) (Bonus Feat - ?)
6: {Hex – Slumber or Evil Eye}
7: (Feat - ?)
8: >+1 Dex<
9: (Feat - ?) {Arcana - ?}
10:
11: (Feat - ?) (Bonus Feat - ?)
12: {Major Hex – Agony or Retribution} >+1 Dex<

I know... the strength is low. However with Mule Cords out of the APG that solves the encumbrance issue by getting the Strength up to 13. The other factor is that since this is PFS play there is no GM that is tailoring encounters to target and mess with that really low Strength, so I'm willing to take my chances with Shadows, Poison and the like.

I'm building this character up with GM certs to avoid the 1st and 2nd levels when the build's design doesn't actually work. Once I have enough certs to get to 3rd level then I'll start playing it with all of its Dervish Dancing goodness.

The key things that are appealing to me are the Dervish Dance. I want to finally play an all-Dex finesse character and so this feat pulls that off mostly. The Magus Spell Combat allows for the one handed use of the weapon to not be crippling as I go up in levels.

The other big draw is the Hex Flight. I basically want to have a character that is a mixture of a Jedi, Hit Girl from Kick Ass, and Wuxia wire-fu in terms of general abilities.

Finally, I just want to play with the Black Blade for the cool factor, plus I can ignore one element of the tedious magic item treadmill. Since the Blade is intelligent I can also milk roleplaying flavor out of it with conversations with the blade itself.

Picking Halfling allows me to get a +1 to hit and +1 AC, both of which help compensate a bit for the Magus not being a full martial class. Plus, the idea of having this small nasty creature floating about with a nasty sting will help flesh out the personality as I move along.

I just haven't totally absorbed the Magus yet or see it's potential. How do I hone this small mobile creature into a whirling spell tossing black blade of death?

Liberty's Edge

I would never play a melee character with a strength of 5. Encumbrance isn't the problem. With a stat that low you can be taken out of a fight with ability damage in the blink of an eye not to mention you're a super easy target for combat maneuvers.

At level 3 when you begin play an ogre would need to roll a 5 to grab you and you'd need a 19 to escape. A 5 may work for other builds but not if you're going to be in melee.


I'm not too familiar with what's legal for PFS but as far as traits... if you are going to take slumber hex, two-world magic so you can take bard's lullaby.

Sovereign Court

James Fenix wrote:

I would never play a melee character with a strength of 5. Encumbrance isn't the problem. With a stat that low you can be taken out of a fight with ability damage in the blink of an eye not to mention you're a super easy target for combat maneuvers.

At level 3 when you begin play an ogre would need to roll a 5 to grab you and you'd need a 19 to escape. A 5 may work for other builds but not if you're going to be in melee.

I do agree that the CMD is a problem. I'm not sure how to get around that, save for just cautious play. As mentioned, because these are PFS games, encounters can't be tailored to specifically attack my weakness. In general if you just let someone else walk into a room first and let them aggro the encounter you can quickly see what the challenge is and adapt to avoid anything that will cause a real problem.

In terms of grapples, between a solid escape artist check and some magic precautions, you can do a decent job of escaping. Because the Magus doesn't get Escape Artist as a class feat, it might make sense to pick up a trait that would fill that gap.

Sovereign Court

BinkyBo wrote:

I'm not too familiar with what's legal for PFS but as far as traits... if you are going to take slumber hex, two-world magic so you can take bard's lullaby.

Yeah, it looks like it is legal for PFS. That's definitely an interesting combo.

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