| Midnight_Angel |
| 5 people marked this as FAQ candidate. |
Hello all,
the duration given for the spell is 1 round/lvl.
However, the damage done should be pretty instantaneous, and the text states that a creature failing its save is dazed for 1 round.
So, what does the 1 rd/lvl duration entry mean? Can I scream several times? Is this just an error? Whatever?
| Lab_Rat |
Hello all,
the duration given for the spell is 1 round/lvl.
However, the damage done should be pretty instantaneous, and the text states that a creature failing its save is dazed for 1 round.
So, what does the 1 rd/lvl duration entry mean? Can I scream several times? Is this just an error? Whatever?
I have been unclear on this one too. My witch took it because its a fort save and those are rare for a witch. I think that the spell is 1 rnd just like sound burst. That is how we have been treating it. Having a dazed effect for your level in rounds makes it basically a save or die and I can't see that happening at lvl 1 with a damage kicker. However, it definitely needs an ERATA to clear things up.
| Ral' Yareth |
One of my online players has taken this. Right now, I am interpreting it that he can hold it for 1/rd per level, but once he screams that ends it.
I like that interpretation.
In my group we've decided its probably a typo. There is a consensus that this should be "duration: 1 round".I like this idea though...
| Lab_Rat |
Having it last for multiple rounds would make it one of the best 1st level spells ever. Being able to daze an opponent for 10 rounds at 10th level = insta win. This spell would be a level 1 SoD that gets better with levels and comes with a damage kicker.
I brought this up on the errata page and got a response. The spell lasts one round period. Much more balanced that way.
| Itchy |
School evocation [sonic]; Level bard 1, inquisitor 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.
So it has been fixed. It's instantaneous damage and one round of dazed.
-Aaron