What happens to an Eidolon's gear when it dies / dismissed?


Rules Questions


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What happens to a regular Outsiders gear when it is killed/dismissed (Please cite)?
Does it fall to the ground? Does it go back to the ether until that same edilion is summoned again? I'm not really interested in opinions/house rules so if you choose to contribute please cite the location of the answer plesase? Of course if there is no official answer than we can start talking about opinions/house rules. Thanks.


No one?


Summoning subschool of Conjuration wrote:
When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this.

The Eidolon goes away, the gear stays (as it was never summoned to begin, I would assume). For normal Summon Monster or Summon Nature's Ally, the creatures normally don't come with gear anyway.


As a matter of RAW, I agree with Jeff. The eidolon has to be outfitted every time you summon it. When it is dismissed via damage (or summoner made unconcious), that means all the gear drops in the square where it was and is readily available to be pilfered by intelligent npcs.


doesn't your conclusion imply that I can farm items off of creatures I summon then. hound archons will net me masterwork greatswords and astral devas will net me +2 disrupting weapons. I am thinking that most summoners won't mind the inconvenience of having to re-equip their eidolon everytime they summon them now that they have access to lots of free gear. So unless we are doing this all the time, I would say that if you travel to your eidolons plane and hand him a ton of stuff, he should be able to show up with that stuff and leave with it.

anyway, I think that summoned object refers to conjuration spells that specifically summon objects. So if summon instrument didn't say that the instrument went back at the end of its duration, it would stick around.


thepuregamer wrote:

doesn't your conclusion imply that I can farm items off of creatures I summon then. hound archons will net me masterwork greatswords and astral devas will net me +2 disrupting weapons. I am thinking that most summoners won't mind the inconvenience of having to re-equip their eidolon everytime they summon them now that they have access to lots of free gear. So unless we are doing this all the time, I would say that if you travel to your eidolons plane and hand him a ton of stuff, he should be able to show up with that stuff and leave with it.

anyway, I think that summoned object refers to conjuration spells that specifically summon objects. So if summon instrument didn't say that the instrument went back at the end of its duration, it would stick around.

My conclusion doesn't do anything of the sort, the equipment that the eidolon is using is from this plane so it doesn't go back with it. It isn't being "summoned" to the eidolons home plane so why would the gear go back? The same thing for the summon spells, summoning a hound archon is fine and dandy, but when the spell ends it, as well as its gear goes back home. As a DM I might consider letting you use the gear for the length of the summoning spell but first you have to convince the hound archon to give it to you. Once the summoning is over *poof* no more gear, back to its home plane. You summoned a creature which happened to have gear, that doesn't mean the gear stays if the creature isn't around. The gear is a byproduct of the creature and as such I would in no way allow the farming of summoned creatures gear because the spell doesn't say the gear doesn't go back. If the spell were summoning gear specifically it would be a different story if the spell didn't have the clause.


ah I misunderstood what was posted. I read the prd quote first and from there I took a wrong turn reading the posts.

Yeah gear you hand to an eidolon after you summon it wouldn't go back with it but I am pretty certain that if you traveled to your eidolon's plane, you could just give your eidolon the gear and then whenever you summon it the gear would be there and would disappear with the eidolon.

Liberty's Edge

thepuregamer wrote:

Yeah gear you hand to an eidolon after you summon it wouldn't go back with it but I am pretty certain that if you traveled to your eidolon's plane, you could just give your eidolon the gear and then whenever you summon it the gear would be there and would disappear with the eidolon.

Good question!?

And where exactly is the Eidolon plane?

And what exactly is it?

Anyone go there yet :?)

Sovereign Court

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Dudeacles wrote:
thepuregamer wrote:

Yeah gear you hand to an eidolon after you summon it wouldn't go back with it but I am pretty certain that if you traveled to your eidolon's plane, you could just give your eidolon the gear and then whenever you summon it the gear would be there and would disappear with the eidolon.

Good question!?

And where exactly is the Eidolon plane?

And what exactly is it?

Anyone go there yet :?)

I'm pretty sure that eidolons live on the Elemental Plane of Extra Limbs.


Skylancer4 wrote:
thepuregamer wrote:

doesn't your conclusion imply that I can farm items off of creatures I summon then. hound archons will net me masterwork greatswords and astral devas will net me +2 disrupting weapons. I am thinking that most summoners won't mind the inconvenience of having to re-equip their eidolon everytime they summon them now that they have access to lots of free gear. So unless we are doing this all the time, I would say that if you travel to your eidolons plane and hand him a ton of stuff, he should be able to show up with that stuff and leave with it.

anyway, I think that summoned object refers to conjuration spells that specifically summon objects. So if summon instrument didn't say that the instrument went back at the end of its duration, it would stick around.

My conclusion doesn't do anything of the sort, the equipment that the eidolon is using is from this plane so it doesn't go back with it. It isn't being "summoned" to the eidolons home plane so why would the gear go back? The same thing for the summon spells, summoning a hound archon is fine and dandy, but when the spell ends it, as well as its gear goes back home. As a DM I might consider letting you use the gear for the length of the summoning spell but first you have to convince the hound archon to give it to you. Once the summoning is over *poof* no more gear, back to its home plane. You summoned a creature which happened to have gear, that doesn't mean the gear stays if the creature isn't around. The gear is a byproduct of the creature and as such I would in no way allow the farming of summoned creatures gear because the spell doesn't say the gear doesn't go back. If the spell were summoning gear specifically it would be a different story if the spell didn't have the clause.

but wouldnt that mean if you did summon a deva or hound archon that thier gear wouldnt come with them as it is from thier home plane?


Normally any sort of dimensional travel takes everything you wear with you so I'd be inclined to treat it as such also because it prevents the half hour of equipping you'd have to do every morning.

As a side point nothing says the gear is a sideproduct of the creature the gear merely is and as such farming them would be an acceptable interpretation of RAW but just like in this case the use of a small amount of logic makes the entire situation less stupid. No sleep spell ->loot eidolon's goods -> run at least not in my game and no summon-> loot-> profit either.

Liberty's Edge

"...Elemental Plane of Extra Limbs" - Nice one:!)

gnomersy wrote:

Normally any sort of dimensional travel takes everything you wear with you so I'd be inclined to treat it as such also because it prevents the half hour of equipping you'd have to do every morning.

As a side point nothing says the gear is a sideproduct of the creature the gear merely is and as such farming them would be an acceptable interpretation of RAW but just like in this case the use of a small amount of logic makes the entire situation less stupid. No sleep spell ->loot eidolon's goods -> run at least not in my game and no summon-> loot-> profit either.

"Hmmm so I could have my EiDolon pic up loot, and then dismiss it to it's home plane!?"

Sahweeeeeeeet


If gear doesn't go with the Eidolon, then Summon Eidolon is completely 100% worthless as a spell.


nick murray 549 wrote:
but wouldnt that mean if you did summon a deva or hound archon that thier gear wouldnt come with them as it is from thier home plane?

Monster summoning spell types vanish when 'slain', but the Planar Ally/Planar Binding spells are fatal to the outsider if slain so they leave a lootable corpse behind. (same with Gate). Thus if you want to 'farm' gear you need to use those spells for it, not the 'monster summoning' line.

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