| Anguish |
I'm lightly working on an encounter for one of my groups wherein it struck me as appropriate to use a cavalier. I've statted things out and I'm happy with the challenge he will present to the party. That's all fine.
What occurred to me is that I absolutely wouldn't be surprised if someone in the party manages to capture the cavalier's mount once he's vanquished. Given it's an animal - and a domesticated one at that - I can just see our druid taking the time to Handle Animal this beast into cooperation over time. Problem is... the darned horse has 12 HD, and is independently bad-ass.
I've never had this problem before because with familiars they revert to their prior, "useless" selves. Druids' animal companions tend to be unusual animals which aren't normally easily domesticated so I don't need to worry about the part barbarian adopting a wolf or alligator or whatever.
What I'm thinking The Answer is... is to treat the horse as treasure. If they capture it and convince it to work with/for them, that's great, but it has value. What I don't really get is what value I should assign. I just don't relish the idea that without the cavalier around the horse will wither and revert to Bestiary horse stats.
I'm inviting suggestions on other ways to view the likely outcome, and discussion of what the price of various mounts should be. In this case, it's a 15th-level cavalier.
| Vinja89 |
well based on the cavalier's mount description it says there bond is so strong that when a mount dies the cavalier cant take another until after one week of mourning. so if you dont want them to be able to keep it you could say the animal is enraged at losing its master and either fight to the death with the party or just not allow any of them to get near it regardless of handle animal checks.
i mean it makes enough sense even animals can grow bonds with humans and i dont think any of us here would just go along with someone who killed our best friend.
but for the value? that im not sure on, i apologise
Mathwei ap Niall
|
I'm lightly working on an encounter for one of my groups wherein it struck me as appropriate to use a cavalier. I've statted things out and I'm happy with the challenge he will present to the party. That's all fine.
What occurred to me is that I absolutely wouldn't be surprised if someone in the party manages to capture the cavalier's mount once he's vanquished. Given it's an animal - and a domesticated one at that - I can just see our druid taking the time to Handle Animal this beast into cooperation over time. Problem is... the darned horse has 12 HD, and is independently bad-ass.
I've never had this problem before because with familiars they revert to their prior, "useless" selves. Druids' animal companions tend to be unusual animals which aren't normally easily domesticated so I don't need to worry about the part barbarian adopting a wolf or alligator or whatever.
What I'm thinking The Answer is... is to treat the horse as treasure. If they capture it and convince it to work with/for them, that's great, but it has value. What I don't really get is what value I should assign. I just don't relish the idea that without the cavalier around the horse will wither and revert to Bestiary horse stats.
I'm inviting suggestions on other ways to view the likely outcome, and discussion of what the price of various mounts should be. In this case, it's a 15th-level cavalier.
Treat it the same way you would a Druid or Rangers animal companion when they release it to take a new one. It regresses back to what a normal animal of it's type would be. Remember it's the Bond with the cavalier that makes it more than just a Horse.
| DreamAtelier |
I think there's an important question to be asked here about whether or not you expect the mount to ever be useful to the party again.
If you think the Druid is going to use handle animal to make it into a combat mount, will the PCs be in a position where using a combat mount is likely to happen? If not, then it becomes immaterial... a piece of fluff which the PCs will likely enjoy having and showing off, but which ultimately won't impact play that much.
Conversely, if someone else is going to actually have the chance to use it... then I'd assign a value, and make sure to add in the cost of the mount's gear.
The other option, if you think the druid is going to use the mount, is to say that he has to take it as an Animal Companion (which might involve getting rid of his current, if he has one, or losing a domain if he doesn't). Simply say that the Mount is Untameable unless someone is willing to establish a link that is at least that close to it.
| DreamAtelier |
My other thought that just came to me:
Tell the druid point blank that failing to release such a magnificent creature to spread its seed to others of its species, and instead taking it adventuring where it might be killed by unnatural horrors from beyond this world, would qualify as "failing to revere nature" and result in his immediate forfeiture of Druid abilities until he atones.
| Anguish |
My other thought that just came to me:
Tell the druid point blank that failing to release such a magnificent creature to spread its seed to others of its species, and instead taking it adventuring where it might be killed by unnatural horrors from beyond this world, would qualify as "failing to revere nature" and result in his immediate forfeiture of Druid abilities until he atones.
Bing, bing, bing.
Now that's an excellent role-play angle for which - even if I don't end up using it - I deeply thank you. I've been trying to think of role-play moments to more deeply cement my players' connections with their characters. A druid is more than just a statblock. That sort of thing. This could help, though I'm very big on rewarding in-character sacrifice.
To everyone else, thank for the input. I agree that mechanically the horse should lose its special status but the simulationist in me just won't allow it in this case. I also have issues with the idea that the horse simply can't be tamed; the gameist in me recognizes that arbitrarily saying "no" to my players is lame and second I know there are methods such as dominate monster that can work around that.
So, thanks. In the end I suspect I'll prepare a menu of possible outcomes including a treasure value, and rewards for letting the beast loose. Heck, I happen to have put it's 12th level ability increase into Intelligence, putting it slightly above animal. Could make for a nice recurrent villain. "Yes, that horse is trampling you in your sleep. Yes, in your rope trick." <Grin>
| Kratzee |
Heck, I happen to have put it's 12th level ability increase into Intelligence, putting it slightly above animal. Could make for a nice recurrent villain. "Yes, that horse is trampling you in your sleep. Yes, in your rope trick." <Grin>
I was going to suggest putting one of its attribute bonuses into Int. Then it might fight to the death or simply flee...but I like your idea better. A reoccurring horse villain.
| Doskious Steele |
Heck, I happen to have put it's 12th level ability increase into Intelligence, putting it slightly above animal. Could make for a nice recurrent villain. "Yes, that horse is trampling you in your sleep. Yes, in your rope trick." <Grin>
Now *that* is a truly great way to cement them to their characters and experiences.
Secane
|
Heck, I happen to have put it's 12th level ability increase into Intelligence, putting it slightly above animal. Could make for a nice recurrent villain. "Yes, that horse is trampling you in your sleep. Yes, in your rope trick." <Grin>
+1
Something the players won't see coming AND it adds to the story in a humorous way! I say go for it!