Magus Archetyped


Pathfinder First Edition General Discussion

Lantern Lodge

Has anyone else noticed that all of the Magus Archetypes can be taken all at once. Now this would probably not be the best choice but it is pretty interesting that none of them overlap on replaced abilities.

Contributor

Moved thread.


Is it even possible to pick more than one archetype for the same class? Apparently, it is. I did not know that.

Contributor

GroovyTaxi wrote:
Is it even possible to pick more than one archetype for the same class? Apparently, it is. I did not know that.

You can, as long as the class abilities being replaced are not the same. You couldn't, for example, take two monk archetypes that both replaced flurry of blows with something else.


Liz Courts wrote:
GroovyTaxi wrote:
Is it even possible to pick more than one archetype for the same class? Apparently, it is. I did not know that.
You can, as long as the class abilities being replaced are not the same. You couldn't, for example, take two monk archetypes that both replaced flurry of blows with something else.

For completeness's sake, note that this means you cannot take two archetypes which replace the same ability, even if they replace that ability with identical alternate abilities.

Lantern Lodge

Liz Courts wrote:
Moved thread.

Where exactly did you move it to and where did you move it from? I thought that I posted it in the General Discussion thread.


If your Dm houseruled that the "black blade" could be a staff that'd be kinda cool. Total houserule area, but none the less.

Lantern Lodge

Personally I don't see an issue with that, as I don't see the staff being any stronger than most martial blades. And it would be funny to call it a Black Staff instead of a Black Blade.


Sgmendez wrote:
Personally I don't see an issue with that, as I don't see the staff being any stronger than most martial blades.

I don't either. Frankly the only thing that prevents it is the part of the black blade description that says "slashing or piercing" weapon.


Tiny Coffee Golem wrote:
Sgmendez wrote:
Personally I don't see an issue with that, as I don't see the staff being any stronger than most martial blades.
I don't either. Frankly the only thing that prevents it is the part of the black blade description that says "slashing or piercing" weapon.

Hmmm... a quarterstaff made out of blackthorn, Hercules club, or something else with thorns?

Contributor

Sgmendez wrote:
Liz Courts wrote:
Moved thread.
Where exactly did you move it to and where did you move it from? I thought that I posted it in the General Discussion thread.

You originally posted in the "Paizo Publishing" General Discussion thread, as opposed to the "Pathfinder RPG" General Discussion thread. :D

Lantern Lodge

Liz Courts wrote:
Sgmendez wrote:
Liz Courts wrote:
Moved thread.
Where exactly did you move it to and where did you move it from? I thought that I posted it in the General Discussion thread.
You originally posted in the "Paizo Publishing" General Discussion thread, as opposed to the "Pathfinder RPG" General Discussion thread. :D

I see, I see. Must have clicked the wrong link. LOL. Anyways, glad it got moved to the right location where people will see it.

Dark Archive

I'm currently playing a Magus Bladebound/Hexcrafter.Its pretty fun, although the class does seem quite a bit overpowered to me from the other base classes.

Lantern Lodge

Oh you silly Outcast King, we Hellknights are the most powerful in all of Golarion, no Magus of any Archetype can outshine us. LOL

I don't think they are really overpowered, they have there place in a game just like each other class.

On another note, I personally have been thinking about a Bladebound/Hexcrafter build. Though I will have to wait till I am a player again and in a game that I think the character could fit into.

Grand Lodge

Tiny Coffee Golem wrote:
If your Dm houseruled that the "black blade" could be a staff that'd be kinda cool. Total houserule area, but none the less.

I believe that at least part of the design intention of the Bladebound Magus was to prevent such a pairing. From what I can see none of the Magus archetypes can be combined with any of the others, save perhaps the Hexcrafter. But Hexing as a Magus doesn't sing to me.


My idea would be to make the Athame from the Spellblade, the Black-blade for the Magus.

That would be conceptually cool.


LazarX wrote:
Tiny Coffee Golem wrote:
If your Dm houseruled that the "black blade" could be a staff that'd be kinda cool. Total houserule area, but none the less.
I believe that at least part of the design intention of the Bladebound Magus was to prevent such a pairing. From what I can see none of the Magus archetypes can be combined with any of the others, save perhaps the Hexcrafter. But Hexing as a Magus doesn't sing to me.

Nothing suggests that any of the archetypes cannot be combined with the others.

IF I was doing such a thing use the hex to get prehensile hair which will hold the staff and then take two weapon fighting using the anethame in the off hand with the black blade in the main hand.


Pathfinder Rulebook Subscriber
Abraham spalding wrote:

Nothing suggests that any of the archetypes cannot be combined with the others.

IF I was doing such a thing use the hex to get prehensile hair which will hold the staff and then take two weapon fighting using the anethame in the off hand with the black blade in the main hand.

The imagery for this is just... incredible. Standing across a dungeon room from this guy, I'd be torn between incredulousness and a strange desire to... applaud.

Lantern Lodge

None of the archetypes replace the same abilities so they can all be applied at the same time.

Bladebound: 3rd level Arcana
Hexcrafter: Spell Recall
Spellblade: Spellstrike
Staff Magus: Weapon & Armor Proficiency, Medium Armor, Heavy Armor, Fighter Training

No one said that it would be a very good build but it can be done. And you would have 3 magical weapons that you would have to divide your 1/3 lvl + Int Arcane Pool into.

And with some heavy house ruling you could have your Black Blade and Athame be a staff. LOL

@Abraham To bad the Prehensile Hair can't be used to use weapons. That would be funny to be fighting with three different weapons.


Pathfinder Rulebook Subscriber
Sgmendez wrote:


@Abraham To bad the Prehensile Hair can't be used to use weapons. That would be funny to be fighting with three different weapons.

He's not using it as a weapon, he's using it with Wand Wielder to cast a spell via Spell Combat with it.

It also solves most of the Arcane Pool issues too, since unless you're trying to up the enhancement bonus for Shield AC from the staff, it already applies to both the Athame and your Blackblade inherently.


I think that if one of my players asked if their black blade could be a staff or athame I would say 'Sure!' and then immediately ask if anyone knew what page sunder rules were on. Not to be mean just to make sure that they knew they were making themselves a target for it.


Pathfinder Rulebook Subscriber
StarMagnus wrote:
I think that if one of my players asked if their black blade could be a staff or athame I would say 'Sure!' and then immediately ask if anyone knew what page sunder rules were on. Not to be mean just to make sure that they knew they were making themselves a target for it.

Black Blades are effectively indestructible. That'd why they'd be grinning as they gave you the page number.


KrispyXIV wrote:
Black Blades are effectively indestructible. That'd why they'd be grinning as they gave you the page number.

Okay, I have not looked at black blades in depth. Then like disarm, or thieves in the night; I know those have their own solutions but at least something to make them work for their awesome.

Dark Archive

StarMagnus wrote:
KrispyXIV wrote:
Black Blades are effectively indestructible. That'd why they'd be grinning as they gave you the page number.
Okay, I have not looked at black blades in depth. Then like disarm, or thieves in the night; I know those have their own solutions but at least something to make them work for their awesome.

Teleport Blade (Sp): As a standard action, a magus of 9th level or higher can expend an arcane point from his or his black blade’s arcane pool, and can call his black blade from as far as 1 mile away, causing it to instantaneously teleport to his hand.


Yeah I've already lost this argument. I'd still let a player do it though and try to come up with something.

Dark Archive

I actually allow a special exotic weapon. Its a scimitar, but the handle and can blade separate and clamp onto a staff.
each end has its own enhancement bonus, or can channel the enhancement of the staff its on.
Stats:
D6 18-20x2 slashing
Seperated:
D6 18-20x2 slashing/d8 x3 bludgeoning

Special, if clamped onto a staff any staff related feat can apply (like staff mastery)

makes a perfect blackblade staff weapon, and lets you interchange the staff in it as you level.


StarMagnus wrote:
Yeah I've already lost this argument. I'd still let a player do it though and try to come up with something.

It's also a matter of timing too -- don't forget he also has the spell book he has to look after.

Don't have to take his best toy away every time... sometimes you can go for something 'smaller' that will still have an impact.

Besides -- why even let the player have it if all you are going to do is take it away and use it against him?


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I personally see no reason to limit what types of weapons can be black blades.


Pathfinder Rulebook Subscriber
Revan wrote:
I personally see no reason to limit what types of weapons can be black blades.

If scimitar's and falcata are valid choices for it, I dont see why it really matters either, myself.

Certainly, there shouldn't be any balance reason to limit it.


KrispyXIV wrote:
Revan wrote:
I personally see no reason to limit what types of weapons can be black blades.

If scimitar's and falcata are valid choices for it, I dont see why it really matters either, myself.

Certainly, there shouldn't be any balance reason to limit it.

I agree completely. Though I suspect it's simply a flavor thing.


Tiny Coffee Golem wrote:
KrispyXIV wrote:
Revan wrote:
I personally see no reason to limit what types of weapons can be black blades.

If scimitar's and falcata are valid choices for it, I dont see why it really matters either, myself.

Certainly, there shouldn't be any balance reason to limit it.

I agree completely. Though I suspect it's simply a flavor thing.

Either flavor, or a subtle way of not allowing the Staff Magus archetype with the Bladebound archetype


DSRMT wrote:
Tiny Coffee Golem wrote:
KrispyXIV wrote:
Revan wrote:
I personally see no reason to limit what types of weapons can be black blades.

If scimitar's and falcata are valid choices for it, I dont see why it really matters either, myself.

Certainly, there shouldn't be any balance reason to limit it.

I agree completely. Though I suspect it's simply a flavor thing.
Either flavor, or a subtle way of not allowing the Staff Magus archetype with the Bladebound archetype

Not very subtle since a bladebound staff magus could hold his staff in the off hand and with wand wielder cast spells out of it while still using the blackblade in his primary hand.

Grand Lodge

KrispyXIV wrote:
StarMagnus wrote:
I think that if one of my players asked if their black blade could be a staff or athame I would say 'Sure!' and then immediately ask if anyone knew what page sunder rules were on. Not to be mean just to make sure that they knew they were making themselves a target for it.
Black Blades are effectively indestructible. That'd why they'd be grinning as they gave you the page number.

If you've spent their arcane pool, they're as breakable as any other magic weapon of their type.


Not to mention that as an intelligent item the black blade would want to be reunited with it's master and would therefore attempt to dominate any thief with it's ego and make them return it.


I would probably disallow it just because it wreaks of cheese.

I'm an urban druid

I'm a savage barbarian

I'm an everything magus

There's nothing mechanically that prevents multiple archetypes but they kind of lose their flavour when you do. Plus, my players would take forever to level up their characters right before the session starts since they'll have to look at so much spread out material.

Dark Archive

LazarX wrote:

If you've spent their arcane pool, they're as breakable as any other magic weapon of their type.

This is true, but I would say that, in my opinion, any Magus that spent that last point was either desperate or a fool.


Frogboy wrote:

I would probably disallow it just because it wreaks of cheese.

It only wreaks of cheese if the player doesn't decide to re-skin the flavor of their class.

Hell, a Hexcrafting Black-blade could call themselves a Battle Witch, with their black-blade as the sign of their pact/patron as opposed to their familiar.

YMMV

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