
TarkXT |

After checking for interest I've seen that there's enough interest and excitement for people to give this game a shot.
So here's the recruitment thread for that world discussed adn mentioned earlier.
Our world is dying. The demons we have hidden and fled from so long have taken their wrath from our cities, our people, and turned it to the one thing we have left; our world.
Our city, once a sanctuary has become an overcrowded prison from which we must escape. But there is hope. A new generation of us has been born, trained in the arts of turning their darkest feelings into weapons, honing their thoughts and spirits into beasts of unimaginable fury we have a chance to win back what was ours, to drive the demons back into darkness and regain our world.
We will never again be the people we once were. But we will triumph. We must triumph, for the only thing left to take is our lives.
World of the Telvani is a kingmaker/horror hybrid
~20pt buy.
~Race detailed below
~Summoners only
~two traits one from APG one from campaign
~max wealth for the class (120gp)
~Core, APG, and UM allowed
The Telvani do not know when they were first born to the world. Only that the world made them. They believed that they were the ones tasked with the sacred job of maintaining harmony and peace with the world. They did not know war, or hate, or conflict. All lived in peace with nature wnad with their mastery of magic their were no such things as fights over resources or territory. The planet thrived and communed with the Telvani as a god speaks to its followers. For ten thousand years the Telvani were like this. Until the demons arrived.
They came without warning, without fear and without mercy. They emerged from the shadowy corners of the world. They came from the deep places beneath the earth. They even emerged from their baleful portals from high in the sky and descended upon the Telvani in a ravening maw of flesh eating evil. The peace loving Telvani, who had never before even considered developing magic and tools for combat, were ill equipped to deal with this sudden and savage onslaught.
In desperation tey took their powers over the natural world and magic and applied them to the largest predators on their world turning them into terrible monsters they called Kujai. With practice and a strong will the Telvani could direct these massive warbeasts to their defense.
They had bred hundreds of Kujai and released them into the wild to kill the demons. This tactic proved ineffective as the Kujai were merely beasts and could not hope to provide an organized defense. On top of this the training of proper handlers was long and arduous. The war, for the Telvani, was already lost.
They retreated themselves to the northern most reaches of their world where the most powerful sorcerers of the Talvani called the Alberics, immortals with powers not unlike a demi-god, cast a great spell to seal the last of their great cities, shielding it from the dmeonic onslaught, and cutting the Telvani off from their beloved world.
Two hundred years has passed since the founding of Sanctuary. The Telvani have trained more sacred warriors and even developed new methods and weapons to combat the demons and now the rampaging wild Kujai. It would take four more centuries before the fighting force would be strong enough to face down the hordes of demons outside the city. However their have been a number of changes to the society of the Telvani, famine, poverty, and resouces are stretched. The city is overcrowded. It needs relief. On top of this the demons have begun the slow and terirble work of killing the planet itself. Already a full 30% of the planet has been blighted by their dark influence and the blight spreads every passing year. The world needs heroes.
So what of the Telvani?
The Telvani are in many ways similar to Elves on other worlds. They are slim with pale skin and solid eyes of many different shades of color. They are tall and gangly with pale gray skin and hair color ranging in numerous colors and shades. Their ears taper like those of elves but are not nearly as long more resembling those of half elves.
In terms of personality they more closely resemble humans than elves. They have a love for life and a passion for living. They are pacifistic though and the thought of doing physical conflict is alien to them. This doesn't stop them from feeling gruff or aggressive, they are simply not built for physical violence.
Racial Traits
+2 Con
+2 Cha
-2 Str
Telvani are hardy and passionate but weak limbed.
Medium
Normal Speed: Telvani move at 30ft.
Telvani Magic: Telvani recieve a +2 bonus on caster level checks made to overcome spell resistance. In addition, Telvani recieve a +2 racial bonus on Spellcraft checks to identify items.
Pacifist: Telvani are unaccustomed to violence and thus suffer a -2 penalty on all attack rolls.
Magical Gift: Telvani are naturally magical. They may choose two cantrips from the Wizard/Sorcerer spells list. They may cast either as a spell-like ability a number of times per day equal to their charisma modifier.
Artificer: Telvani are accustomed to using and handling magical items. They recieve Skill Focus (Use Magic Device) as a Bonus feat.
Summoners among the Telvani are not unlike Martial Artists of some worlds. Except where martial artists learn to turn their own body into living weapons, Telvani learn to wield their magic, their creature, and themselves into a seamless whole. Over the past two centuries many different schools of thought and art have been developed.
In practice that means that all ARchetypes are available. There are also campaign traits reflecting these various school;s There are schools that teach the taming of Kaiju. There are ones that teach hwo to take aspects of one's personality and creating a living being from it, and there is even a school that teaches one to bind and control the demons themselves.
School of the Starry Night: Proponents of the Starry Night school believe that the Telvani are defined by the use of magic. As such they have taken that definition of themselves and imprinted it upon their eidolons making them spellcasters almost on par with their creators. The characters Eidolon has a -2 penalty to strength but a +2 bonus to charisma. If the Eidolon takes the evolutions that gives them spell like ability's there spell list is expanded to include any sorcerer/wizard spell of the appropriate level to the evolution.
School of the Tamed Flame: This school draws out the natural fury and hidden anger of the Telvani creating a creature that is both terrible and deadly. The school of the tamed flame boasts the highest number of adherents. The summoners eidolon's BAB matches the summoners character level.
School of the New Moon: A rather secretive school the New Moon believes that unconventional warfare is what it will take to defeat the demons adn retake the planet. Eidolon's from this school tend to fill the role of scout, assassin, or take on other skills that are otehrwise lien to the Telvani. Eidolon's from this character have a -2 penalty to strength but a +2 bonus to dexterity. They also recieve an additional skill point per summoner level.
School of the Inner Fury: Adherents of this school are all syntheists. Rather than separate their inner fury from themselves proponents of this school propose becoming one with that fury, one with that aggression. They fuse themselves with these aspects of their personality making themselves formidable warrior even with their typically pacifistic nature. Summoners of this school have a good fortitude save rather than a good will and only suffer a -1 penalty to attack rolls from their Pacifist racial trait rather than a -2.
Telvani Warrior Unlike most Telvani you grew up with a life of violence witnessing first hand what others, when driven hard enough, can do to one another. As such you have come to value the necessity of defending yourself, violently if necessary, most Telvani see you with some fear and other's hatred but you stand by your ways. You lose the Pacifist racial trait and gain proficiency in a single martial or exotic weapon of your choice.
Telvani Sorcerer: You began your career as a magewright, ready to live an honest life casting spells and building magical devices for the benefit of your kind. However an event shook you into realizing the need for warriors and thus you decided to become a summoner. You are still quite a good spellcaster and feel much more comfortable with ti than directing an Eidolon or Kaiju and as a result its power suffers. You recieve an extra spell known per level of any spell level you can cast and an extra spell slot at the highest level you can cast per level. However your eidolon only gets 1/2 it's normal evolution points. This trait cannot be taken by Kaiju masters and Demon binders. Also if this trait is taken by a summoner that reduces the Eidolons evolutions by half than the eidolons evolution points are reduced to 1/3 their normal amount.
An art older than the now popular Eidolon summoning Kaiju masters rely on a closer bond to the natural world and to the control of warbeasts called Kaiju that were created by the Telvani in order to battle the demons.
A Kaiju Master does not gain the Summon Eidolon or any of the Evolution Surge spells.
[b]Kaiju Bond: At 1st level a Kaiju Master gains the service of a Kaiju. This ability function like the Animal Companion ability of the druid It uses the with the following exceptions. It uses the Summoner’s class level rather than the druids to determine it’s abilities. It also may begin play with either the celestial or fiendish templates.
Any references made by the Summoner’s spells or abilities that normally affects the summoner’s Eidolon affects the Summoner’s Kaiju instead.
At 5th level the Kaiju master may add either the Giant or Advanced simple templates to his Kaiju.
At 10th level the Kaiju master may replace the fiendish template for the half fiend template or the celestial template for the half celestial template as appropriate.
At 15th level the Kaiju Master gains 10 evolution points she may spend to add evolutions to the Kaiju as if it were an Eidolon. These evolutions may be changed as normal whenever the Kaiju master gains a level.
This ability replaces the summoner’s Eidolon and Merge Form abilities.
Summon Nature’s Ally: This ability functions like the summoner’s Summon Monster ability with the exception that the summoner uses Summon Nature’s Ally spells instead. This ability replaces the Summoner’s Summon Monster Ability.
Kaiju Empathy: This functions as the druid ability of the same name except it only works on Kaiju. This replaces Life Link.
Kaiju Frenzy: Beginning at 2nd level whenever the KAiju is the target of a spell cast by the Kaiju master the Kaiju gains a +1 morale bonus on Attack rolls, damage rolls, saving throws and skill checks for one round. This bonus increases by +1 every four levels afterward to a maximum of +5 at 16th.
At 10th level whenever the Kaiju is the target of a spell cast by the KAiju master it may make an extra attack at its highest base attack bonus with any of its natural attacks as if under the effects of a Haste spell. This does not stack with any affects that grants it any extra attacks.
At 18th level The Kaiju master can also use the Transpoition or Maker’s Call abilities as a free action whenever the Kaiju is the target of spell cast by the Kaiju Summoner.
Spell List: The following spells replace the ones lost by the summoner.
Summon Eidolon –Wood Shape
Lesser Evolution Surge – Lock Jaw
Evolution Surge - Ape Walk
Greater Evolution Surge – Grove of Respite
As of yet I have not written a Demonbinder Archetype. If someone is interested in playing such an archetype please let me know and I'll get to work.
Weapon Cost Damage Critical Range Type
One Handed Ranged
Caster Pistol 100gp 1d8 19-20/x2 50ft P
Canister 20 20gp
Two Handed Ranged
Caster Rifle 500gp 2d6 19-20/x2 110ft P
Canister 20 20gp
Special:
Wand Holder 700gp
Wand holders are another recent development by the Telvani military to allow even those Telvani completley lost on the use of magical items to become a devastating magical force. Attached to the underside of a caster weapons barrel with a wand inserted all a user has to do is flip a switch on the attachment (a swift action to turn off or on ) and pull the trigger of the caster weapon. The resultant discharge of the weapon fires off the wand as if it had been used. Using this weapon uses a charge from the weapons canister and the wand as normal. However the user need not have any ranks in Use Magic Device or even knowledge of the spell in the wand to use the wand in the holder. Rumor has it that magewrights have started work on wand holders that add metamagic feats to the wands. IF such is true than such weapons would be formidable indeed in the hands of skilled users.
Mundane Equipment:
Wayfinder 50gp
This clever device has a needle that always points to the heavy magical fields of Sanctuary allowing the user a +4 bonus on survival checks to prevent from getting lost.
A note about items. Items cannot be made of metal. The idea of mining and smelting in order to produce metal is alien to the Telvani. Instead such items are typically made from wood, crystal or created via magical means. Crystal weapons have identical stats to normal metal weapons.
Some tips regarding characters:
~Traits that grant you skills that you don't already have will be your friend
~Buy winter equipment! Sanctuary is located at the north pole of the planet the game will start ina cold environment at the edges between an icy desert and a tundra before movin into a coniferous forest. It will be cold.
~There is no divine magic. Think about that. In essence it means summoners won't heal HP quickly or easily. So take advantage of your Eidolon/s or Kaiju.
Synthesists:
Synthesists can get their Eidolon healed while they are fused but the eidolon must be specifically targeted.
Bonuses stack like normal between the two even armor bonuses. This means that if the synthesist is wearing armor and the eidolon grants an armor bonus then they don't stack. However if one or the other is wearing armor and the other has a natural armor bonus they stack like normal.

seekerofshadowlight |

I have in the works Janthal, a Telvani Warrior who grew up the hard way on the harsh poverty stricken streets. He will be a synthsist
I have ran into a few questions.
HP's, are they max at level 1? and how are we doing the eidolon's hp?
The School of the Tamed Flame synthsist would still take the -2 to attack yes?
Here is one I have not seen addressed, can a sythisist use weapons while fused? His Eidolon has no mind, no skills and no feats, so he is the one driving, so can he use his weapon proficiency or does he have to take the weapon evolution like normal?
What languages do we have to choose from?
Also as the only class is the summoner have you thought about upping the skills to 4+int?
Synthisists and armor. Do you allow them to stack? It seems to me from what it written they do indeed stack, but always good to check with the GM

TarkXT |

I have in the works Janthal, a Telvani Warrior who grew up the hard way on the harsh poverty stricken streets. He will be a synthsist
I have ran into a few questions.
HP's, are they max at level 1? and how are we doing the eidolon's hp?
Max and normal respectively.
The School of the Tamed Flame synthsist would still take the -2 to attack yes?
Yes. School of the tamed flame is more of a "classic" school of vanilla summoners.
Here is one I have not seen addressed, can a sythisist use weapons while fused? His Eidolon has no mind, no skills and no feats, so he is the one driving, so can he use his weapon proficiency or does he have to take the weapon evolution like normal?
I've never seen aynthing preventing them from using weapons the summoner is proficient in. Simply put if the eidolon gets weapon training, so do you. However once the fusion is over the knowledge flees from your mind.
What languages do we have to choose from?
Common and essentially anything else you can get.
Also as the only class is the summoner have you thought about upping the skills to 4+int?
Sticking to my guns here and saying no. Keep in mind vanilla summoners can pick pretty much pick any skill as a class skill for their eidolon. This is an important thing to consider when making your character a synthesist, you're essentially taking up the role of the party tank (unless you're a school of the starry night syntesist which could be kinf of awesome actually). I'd love to see some interesting builds beyond simple vanilla meek caster/terrifying eidolons here.
The summoner is easily one of my favorite classes simply because of the hundreds of ways you can potentially build it outside of the norm.

seekerofshadowlight |

Cool thanks, what about the armor?
And I was more talking about being able to use a weapon you know in normal form, while fused with your Eidolon.
Janthal, so far is of the warrior school, he has the skills of survival, perception and spellcraft{though I may change that one}
I took the biped form and he is gonna use it like a battle suit...Death to the demons!

Vethcyr |

I'm currently working on my character, and I have a quick question for you about favored class abilities. The Telvani race seems to have a lot in common with elves and half-elves in terms of racial characteristics. Would it be possible to use the half-elf favored class option that adds 1/4 evolution point to the eidolon in lieu of the extra skill point or hit point?

TarkXT |

I'm currently working on my character, and I have a quick question for you about favored class abilities. The Telvani race seems to have a lot in common with elves and half-elves in terms of racial characteristics. Would it be possible to use the half-elf favored class option that adds 1/4 evolution point to the eidolon in lieu of the extra skill point or hit point?
I forgot to mention in this thread that all the summoner favored class stuff that's available to other races are available to the Telvani.

TarkXT |

Humm how do they go about recruiting folks to be summoners?
They don't. Usually volunteers join individual schools oor learn from masters. THere's plenty of people willing to learn, many go on into the growing military where there eidolons make excellent additions.
There have been attempts by groups for drafts, conscription, and the like but the pacifistic nature of the Telvani often get in the way.
Sometimes, like in the groups case, the sorcerer's will call on individuals to aid the city in some way. It's unheard of to refuse this call.

Curaigh |

So Telvani are the only race?
Does Tel-sorcerer cut EP in 1/2 or 1/3?
Bicor's elbow smashed into his brother's face. Unavoidable really, with quarters so tight. His brother hits him back without even waking up so Bicor spits out a tooth and tries to fall asleep on the hard wooden floor.
Only a mile away, on the other side of the great seal is lots of room. No elbows. No hard floors. No forks stabbing when one reaches for a crust of bread.
"I will cut my own way through there if I have to," Bicor growls.

Thraxital |

Here is Thraxital. I had to delete my back story to make room for all the information. I will add it here.
Thraxital is a young and very handsome man(sometimes mistaken for a girl). He comes from a long line of Summoners of the School of the Starry Night(Tal_Vo clan). He wants to live up to his clans standards, but is truly afraid of conflict, especially against demons. His Eidlon and companion helps him through this fear with her fey-like antics. Thraxital met Kola when he was very young. He had wondered out of sanctuary, and came upon a strange light. He followed the light to find a fey-like female creature laying on the ground. The light he had followed was now glowing around him and when he touched the creature the white light transfered to her and she woke up. She said she was on her way to sanctuary to join the summoners fight against the demons. She said the white glow must have been power from her home plane sent by a guardian. The white light comes back to Thraxital when he encounters a dieing Telvani.(Sacred Touch Trait).

Curaigh |

@Curaigh: Yes, and 1/2 but if you take an archetpe that cuts your eidolons ep in half already it knocks that down by an additional 1/3 instead.
Seeing some neat stuff so far. Will be keepign recruitment open until monday to see what comes up.
ahh... archetype missed that part before. without UM I dinnae ken there were summoner archetypes :)
S9, D13, C11, I10, W9, H20
AC 16 (scale mail), HP 9
Skills UMD +9, know(planes) +4, know(nature)+4 (will change with trait tbd)
+2 Crossbow 1d8 (19-20/2x), +2 thrown dagger 1d4-1 (19-20/2x), -1 held dagger 1d4-1 (19-20/2x)
Spells (3/day): resist elements, rejuvinate eidelon
Summon monster (8/day)
the Silver Corvind, serpent based Eidelon
S12, D16, C13, I7, W10, H11
AC 15, HP 12
+7 Bite 1d6+2, -2 Tail slap 1d6+1, -2 tentacle 1d6+1
Evolutions: ability increase (S) bite*, climb*, reach (bite)*, tail*, tail slap*, tentacle. *free
I will do something more formal after recruitment :)

TarkXT |

I got the feelings this is like the Persona game type of campaign ^^ that I enjoyed playing
Never played any of that series. Heard it almost always ends in a boss fight with God.
so far I have.
Curaigh(Bicor)~School of the Tamed Flame Summoner
Thraxital~School of the Starry night summoner.
Belneiros~Tentative summoner without traits picked yet.
Jathal~Synthesist

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Curaigh(Bicor)~School of the Tamed Flame Summoner
Thraxital~School of the Starry night summoner.
Belneiros~Tentative summoner without traits picked yet.
Jathal~Synthesist
Yeah my traits were under Racial thing
Reactive and Telvani Warrior.
I got my feat for the exotic weapon Caster Gun ^^
Was thinking on getting Heirloom Weapon and get a Caster Gun but my background does not support it T.T
I will be a normal summoner also.
If Jathal really wants to keep the Telvani warrior I could go for the Demon Binder one if you can show it to us so there will be a different Telvani per player.
I think the Fury was is better for Jathal since it's themed for Synthesists, but thats just me ^^

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This is a preliminary build for N'Gurai, the Dreamer.
N'Gurai the Dreamer
N Male Telvani Summoner 1 (kaiju master)
Init +2; Senses Perception +1,
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 16, touch 12, flat-footed 14 (+4 armor,+2 dex)
hp 11 (1d8+2 +1 FC)
Fort +2, Ref +2, Will +3
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee longspear -1 (1d8-1)
Ranged caster rifle +2 (2d6, 19-20/X2)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 8, Dex 14, Con 15, Int 13, Wis 12, Cha 17
BAB +0; CMB 9; CMD 11
Feats (1) Skill focus (UMD); point blank shot
Skills (3 skills) Handle Animal +7, Knowledge: Nature +5, Use Magic
Device +10
Language Common, Telvani
Traits Telvani Warrior, Rich Parents
Special Abilities: kaiju bond, summon nature's ally (6/day), kaiju
empathy (+4)
Racial Abilities: +2 to caster level to overcome SR, +2 to Spellcraft to
indentify magic items; exotic weapon prof (caster weapons); cantrips (spark, message; 3/day)
Spells (4/2 known; DC 13+level)
0th: daze, detect magic, light, mage hand
1st (2/day): rejuvenate kaiju, mage armor
Possessions 900 gp: Caster rifle (500 gp), cannister X3 (60 gp), wayfinder (50 gp), masterwork hide shirt (240 gp), longspear (5 gp), backpack (2 gp), bedroll (1sp), winter blanket (5 sp), cold weather clothing (8 gp), snowshoes (5 gp), cleats (5 gp), flint and steel (1 gp), small tent (10 gp), exotic pack saddle (15 gp), whistle (8 sp), 892.4
------------------------------------------------------------------------
Description
Background
Str 8 (0 points -2 racial)
Dex 14 (5 points)
Con 15 (3 points +2 racial)
Int 13 (3 points)
Wis 12 (2 points)
Cha 17 (7 points +2 racial)
Kaiju (Longtooth)
N Medium Male Animal (celestial tyrannosaurus)
Init +3; Senses Perception +6, lowlight, darkvision 60', scent
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 17, touch 13, flat-footed 14 (+3 dex, +4 natural)
hp 12 (2d8+3)
Fort +3, Ref +6, Will +2
Special Resist Cold, Acid, Electricity 5; SR 5
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee bite +3 (1d8+2)
Ranged
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
BAB +1; CMB +3; CMD 16
Feats (1) Toughness
Skills (2) Perception +6, Stealth +7
Special Smite Evil 1/day (+0 to attack, +2 to damage)
Kaiju Hit Points: 2d8 ⇒ (8, 1) = 9
N'Gurai dreamed of blood.
Rivers of blood, all flowing from a fierce warrior who stood against the night. Side by side with a terrible glowing monster, together against the hordes of the night. He dreamed this dream every night since he first heard the cry of the demons in the night. He dreamed of wielding terrible weapons. Even though he was never a strong child, he dreamed of blood and his willingness to do what the others found unthinkable made him feared among the Telvani. He would have been shunned or cast out as a pariah if it were not for his status as the second eldest son of a high ranking official. His parents' status gave him the cover he needed to practice his skill at arms and when the caster rifles were unveiled, he was one of the first to take one. During a long trek into the ice to test the weapon, he came across an egg, glowing slightly, nestled in the snow. He brought it home and kept it safe and secret and in 14 nights, it hatched into a mewling bundle of teeth and scales. He named it Longtooth and together the two became inseparable. Now the beast is almost too big to keep in the city, but N'Gurai would not be parted from it. A time is coming, a time of choices. And N'gurai? N'Gurai cannot wait.
N'Gurai is slight for his race, and scarred from many wounds gained during his outings into the ice. He is whipcord thin and smiles much like Longtooth does: it is a predator's smile. He prefers action to thought and leaps far too quickly where others fear to tread. It will gain him glory or death one day, but after feeding a juvenile t.rex, he is all too aware that death comes to everyone.

TarkXT |

Times up!
Well it looks like we had a lot of interests but not a lot of apps. So those of you who did app get in. All five of you it looks like.
Curaigh(Bicor)~School of the Tamed Flame Summoner
Thraxital~School of the Starry night summoner.
Belneiros~Tentative summoner
Jathal~Synthesist
N'Gurai the Dreamer
btw if BElneiros really wants to try a demonbinder let me know. It's quite a bit bigger archetype than Kaiju master. Essentially you get to dominate demons at will but cna only have one at a time. You also have abilites called Torments that maim or harm your demon in some manner to give the summoner some benefit. Pretty nasty stuff so you'll have to be nongood to take it.
Get to work on finishing up your characters adn flesh the backstory out as much as possible. This is a case where what you write is what goes unless I feel there's some conflict with what I had in mind for something.
I'll have the ooc up sometime tomorrow with ic stuff starting once everyone's finished.

Cecil Von Spirito |

I would like to submit Cecil Von Spirito. Cecil is a spoilerd fop who'se antics hace recently gotten him kicked out of his family home. Officially Cecil insisted on "finding his fortune." Unofficially his father kicked him out and told him that if he couldn't teach Cecil respect than perhaps the open road could. Cecil has never been farther than yelling distance from servants in all his life. His knowledge all comes from books and none from life experience, although he's always seemed to instinctively understand about the planes. On an outing about a year ago Cecil was attacked by bandits and his manservant was brutally murdered. In panic Cecil instinctively called out to anyone for protection Much to his surprise (and the bandits) his call was answered. Elemental creatures and a wolf-like dog freature pulled themselves out of the earth and slew his attackers. Over the course of the last year He's been practicing and honing these powers. He's got a pretty good handle on them, but his "experiments" caused no end of empbarassment to his family when one such creature destroyed the premier party that his mother throws ever year. The next week Cecil was on the road in front of the only home he ever knew with no idea what to do next.

TarkXT |

I was intrigued by the campaign concept when you first posted it, and I'm still curious. Interesting as the Kaiju Master is, I'm interested in hearing if you have fleshed out the Demon Binder any further.
A little bit. I'd have to redo it but when the players I had didnt seem interested I didnt worry about fleshing it out.

Retech |

I'd definitely be interested in this game and will be submitting a master summoner.
It will be up soon.
Jen, Female Telvani Master Summoner 1
S8, D14, C12, I10, W10, H20 (Middle Aged)
AC 16, HP 9
Skills UMD +12, Ride +5, Handle Animal +5
Spells:
Level 0
Detect Magic
Guidance
Read Magic
Resistance
Level 1
Grease
Endure Elements
Summon monster (10/day)
Feats:
Spell Focus (Conjuration)
Puddles, Quadraped Eidelon
S14, D14, C13, I7, W10, H11
AC 12, HP 7
Evolutions: Gills, Swim, Unnatural Aura

Retech |

Yesh. I had a few ideas in mind, but I was wondering if you knew the personalities of the other people in the group? I tried to craft the mechanics so it was complementary, but I'm not so sure of the personalities yet.
---
Oh wait, I found the OOC thread. Okay, here we go. If there's anything that you have questions about or you'd like me to flesh out, feel free.
And if somehow I made some background or fluff that went against the workings of the world, I'll change that.
Background:
Jen was not born into a traditional clan, but into a roving band without a home and without a name. Originally a nomadic group steeped into the arts of druidic magic on the surface world, the nature it had worshipped was taken from them as they were forced into hiding from the demons and they switched to the arts of the Kaiju. As rather late arrivals into the sanctuary, they settled into various temporary shelters and slums. Of course, this did not lend well to the honor of the band and as a result, they were not very powerful.
Originally, her training was in the power of the Kaiju, the use of natural predators against the demons. Yet the more she studied and the more she watched, it was clear to her that this was not the solution. Either the Telvani were too weak to control one, or they in turn were too weak to defeat the demons. Her masters had not been entirely forthcoming about the truths of Kaiju mastery (or as she calls it, lying), leading her to try and find the solution in the Eidolon, powerful outsiders that were specially attuned to the summoner.
But within that, she found another flaw. The Eidolon was powerful and controllable, but hardly versatile. It could have the combat prowess to defeat several demons, but would then perish against the harsh enviromental dangers of the outside world. She had watched countless summoners stricken with grief upon the temporary "death" of their Eidolons and more importantly, left with little power to defend themselves.
It was with this in mind that she turned to the arts of sorcery and master summoning. This left her with the versatility of any number of summoned creatures with any emotional attachment. Further, her powers were not limited to the strength of her Eidolon, as long as she still had spells left to protect herself and summons left to cast.
Personality:
Her belief in the absolute power of pragmatism led to the choice of her path and it continues to carry into her future. As a result of her use of expendable summons, she did not develop the empathy like many other summoners for outsiders, including her Eidolon. While she does not disrespect her Eidolon, without her spiritual energy, it does not frequently come onto the material plane. Even when it does, it is more of a globular, undefined shape, hence the name "Puddles."
She has little respect for the natural world as well, despite her family heritage. The little that remains is probably from her blood, carrying from the generations before. Sometimes she is ruthless in her quest to defeat the demons and that can get the better of her.