| OologahQ |
So I had an idea for a rogue character who had been struck by lightning or a lightning bolt trap early in his career but miraculously survived, perhaps having a vision from a god while he was out. Let's call him Zap for now.
Mechanically, he would use the Minor Magic talent to pick up Electric Jolt (level-0 1d3 electricity version of Acid Splash) and Major Magic to pick up Shocking Grasp which could make for some decent sneak attacks.
For RP purposes, I think he would be always jittery and wired and his hair would be constantly frizzy no matter what he tried to do with it. He might even smell faintly of smoke.
I'm looking for suggestions for building a full progression for Zap (feats, ability score assignment, other rogue talents, gear I should pick up, etc.). I want his mechanics to fit the theme, but I also don't want to end up with an unplayable character. Any roleplaying or character background suggestions would also be appreciated.
Maxximilius
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Eldritch Heritage, with Elemental bloodline for a several-times-a-day ray of thunder you can sneak attack with like any other ranged weapon.
Or stormborn bloodline, to give the shock property to weapons, "see" in fogs and litteraly ride the lightning at high level.
Also, the "Quicken Spell-like ability" and "Empower Spell Like ability" feat to quicken and empower your shocking graps lets you use your 2/day Shocking grasp in one round, for a full nifty 20d6+(half the 20d6 rolled)+10d6 at level 10.