Best class for a tusked changeling


Advice

Dark Archive

A changeling with the the tusked trait gains a bite attack.
What would be the best class for a character that has three natural attacks? A vivisectionist alchemist seems like a good choice with their sneak attacks, but an alchemist would suffer from a race with no bonus on intelligence or physical attributes.


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Jadeite wrote:

A changeling with the the tusked trait gains a bite attack.

What would be the best class for a character that has three natural attacks? A vivisectionist alchemist seems like a good choice with their sneak attacks, but an alchemist would suffer from a race with no bonus on intelligence or physical attributes.

I've played around with fun builds for barbarian/ranger changelings with three natural attacks.

Barbarians can pick up a pair of horns and a gore from Lesser Fiend Totem, which is pretty cool...

A rogue at low level can benefit from three full BAB attacks, too.

Best though? Lore or Nature Oracle I think does really well with one of their respective "Charisma as dex for AC" abilities allowing you to dump out Dex, pick up big strength and cha, and go to town.

I prefer to rename the 'Adopted>toothy' trait to something more changelingy though... I'm a big fan of 'Killer Smile' myself.


well I would personally dip atleast 1 lvl in monk so that your unarmed strikes count as natural weapons for spells/effects. I do not know if monk's robes allows you to do this without taking lvls in monk.

I personally like the idea of a barbarian that gets unarmed strikes(main hand), spiked armor(off hand), claw/claw, bite, gore.

Though going lesser fiendish totem removes the possibility of getting pounce at lvl 10. :(

Silver Crusade

Oh definitely synthesist...just buff the heck out of yourself and pounce and rend away


Vivisectionist. Don't let the lack of race ability bonuses stop you. A master chymist is amazing at using natural attacks. Three sneak attacks at full BAB is extremely nice. You don't even need high int, since it's all biffs.


Endoralis wrote:
Oh definitely synthesist...just buff the heck out of yourself and pounce and rend away

considering a fused synthesist has a specified natural attack limit, I do not see how a changeling that already provides 3 natural attacks can benefit too much from going synthesist(this even assumes that you get to use your old natural attacks. You might be able... I find it alittle ambiguous though).

Silver Crusade

thepuregamer wrote:
Endoralis wrote:
Oh definitely synthesist...just buff the heck out of yourself and pounce and rend away
considering a fused synthesist has a specified natural attack limit, I do not see how a changeling that already provides 3 natural attacks can benefit too much from going synthesist(this even assumes that you get to use your old natural attacks. You might be able... I find it alittle ambiguous though).

You do, I see it no different than using a manufactured weapon or any other equipment, and the Nat attacks cap is based on how many attacks you can buy (I believe).... but that just means you spend less points on nat weapons and more on other stuff, and Aspect allows someone who already has claws/bites/whatever to benefit from certain evolutions, like trip or rend..or poison


yeah, the eidolon limitation says that it is the maximum amount of natural attacks that you can possess.

I could see you using it as a way to save some evolution points though.

Silver Crusade

thepuregamer wrote:

yeah, the eidolon limitation says that it is the maximum amount of natural attacks that you can possess.

I could see you using it as a way to save some evolution points though.

I see, Still it completely synergies with your combat style and rewards you with many goodies that boost natural attacks Heck Gain Rake, Rend and grab, or energy attacks , flight and a gore. have a high NAtural armor and tank..gain Fast Healing.... have high physical and mental stats

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