
KrispyXIV |

I seem to have an issue of finding the cost for a building. My player wants to buy a house to start running a stronghold from, and I don't know how much to charge.
A list of multiple different types of buildings and costs wouldn't be terrible either.
Its not exactly what you're looking for, but you can take a look at the Cost of Living section under Good and Services on the srd for a bit of guidance.
Effectively, it tells you what it costs to live at a given lifestyle, and the descriptions include ownership/rental of homes and such.

Kain Darkwind |

Kain Darkwind wrote:I seem to have an issue of finding the cost for a building. My player wants to buy a house to start running a stronghold from, and I don't know how much to charge.
A list of multiple different types of buildings and costs wouldn't be terrible either.
Its not exactly what you're looking for, but you can take a look at the Cost of Living section under Good and Services on the srd for a bit of guidance.
Effectively, it tells you what it costs to live at a given lifestyle, and the descriptions include ownership/rental of homes and such.
Yeah, unfortunately it won't help with the current situation (I have all my players on monthly upkeep), since the character is going from renting a permanent room in the inn to buying both the land and house in a colony without a lot of room or free buildings.
I also can't seem to find my copy of the Stronghold Builder's Guide, or this might have been handled there. GMG and Kingmaker didn't have rules for it either.

phantom1592 |

Short and useless answer: Whatever the DM says it costs....
More serious answer: there's too many variables for us to judge... Where is it locate? how big is it? etc.. are all variables for Real Estate.
A good judge might be to check out the Guide to Korvosa... They have 6-8 'sections' of city... with the prices of what it costs to own, or Rent anything from House, Townhouse, apartment, tenements... etc...
Based on whether its' the 'fancy' land... or the slum sections... prices seem to be between 8000 - 40000 for ownership
Renting is of course more reasonable...

Kain Darkwind |

Short and useless answer: Whatever the DM says it costs....
More serious answer: there's too many variables for us to judge... Where is it locate? how big is it? etc.. are all variables for Real Estate.
A good judge might be to check out the Guide to Korvosa... They have 6-8 'sections' of city... with the prices of what it costs to own, or Rent anything from House, Townhouse, apartment, tenements... etc...
Based on whether its' the 'fancy' land... or the slum sections... prices seem to be between 8000 - 40000 for ownership
Renting is of course more reasonable...
Guide to Korvosa. Thank you kindly, sir.

gbonehead Owner - House of Books and Games LLC |

phantom1592 wrote:Guide to Korvosa. Thank you kindly, sir.Short and useless answer: Whatever the DM says it costs....
More serious answer: there's too many variables for us to judge... Where is it locate? how big is it? etc.. are all variables for Real Estate.
A good judge might be to check out the Guide to Korvosa... They have 6-8 'sections' of city... with the prices of what it costs to own, or Rent anything from House, Townhouse, apartment, tenements... etc...
Based on whether its' the 'fancy' land... or the slum sections... prices seem to be between 8000 - 40000 for ownership
Renting is of course more reasonable...
One other thing to consider is where the house is. I'm currently reading Expeditious Retreat Press's "A Magical Medieval Society," and it raises the point that land is often not bought or sold - it's essentially bartered in return for allegiance by the ruling Lord. So the player may not be able to buy houses or land.

estergum |

3.0 world but Strong hold builders guild if the players looking to build more than a house.

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The guide to Absalom also has various examples of house prises for (both sale and rent).
The guide to absolom also breaks down the cost in each city district for all types of housing.
This could help you judge the costs of a house in a small town.
But as many have already said, it comes down to the GM's decision, but these many charts in one book was all I needed to help me decide on this same issue in my game.
CC

tlc_web tlc_web |
Here is a solid economics / financed based way of determining how much to charge for the house.
1) Determine how much of a discount to lifestyle you wish to grant to the PC.
-- The house will grant a 50 gp discount per month on the highest lifestyle
2) Determine a reasonable discount rate. For non-financial people go with 10%. 10% is a nice middle of the road discount rate for this situation. (For people who have enough knowledge of finance to argue with me but not enough to understand where I got my 10% discount rate from, go research this sh*t and quit arguing with me :-) )
3) Annualize the discount and divide that by the discount rate. The result is your cost of the house.
-- The house is worth 6000 gp (=50 x 12 / 0.1)
-- If the house is meant to provide this to 5 PCs then make the house worth 30,000 gp
4) Let the PCs design the house with the value in mind. You basically vet their work based on your expectations for that kind of lifestyle. The house should primarily focus on "flavor", comforts, and granting small social bonuses. The house should contain no magic items, labs, libraries, traps, locks, siege weapons, or smilar things. Those are "extras" and cost more. It is reasonable for the house to have limited defenses, small armories, and empty space dedicated for libaries & labs, or installations for siege weapons, but if you find the PCs have designed a fortress filled with traps and the PCs are living in piles of hay in their uber-library, then they have missed the point and you the GM have given them not only a discount on living expenses, but a bunch of free adventuring gear.

brassbaboon |

A technique I've used in the past has no basis in anything but trying to balance the economic impact of buying a house.
I figure an average house in an average town costs an average amount per square foot as one month's worth of food for one person.
So a "poor" house would be based on the price for "poor" food, a "common" house on "common" food and a "good" house on "good" food.
So, based on the food prices in the core rule book, a "poor" house would be about 3g per square foot. For comparison, the log cabin Abraham Lincoln's family lived in was 288 sq ft. So it would have been worth about 864g. Most "poor" houses had dirt floors.
A "common" house would have had a few rooms and maybe a wooden floor and would have cost about three times as much per square foot. Still a house larger than 500 sq ft would have been a real luxury. So figure your basic common house would cost about 4,500g.
A "good" house would have been bigger, more rooms, maybe two floors and would cost about 11,000g.
All of these prices would be adjusted by neighborhood, condition, how much work the person did themselves, etc.
This has worked for me in the past.

ss2020 |
KrispyXIV wrote:Kain Darkwind wrote:I seem to have an issue of finding the cost for a building. My player wants to buy a house to start running a stronghold from, and I don't know how much to charge.
A list of multiple different types of buildings and costs wouldn't be terrible either.
Its not exactly what you're looking for, but you can take a look at the Cost of Living section under Good and Services on the srd for a bit of guidance.
Effectively, it tells you what it costs to live at a given lifestyle, and the descriptions include ownership/rental of homes and such.
Yeah, unfortunately it won't help with the current situation (I have all my players on monthly upkeep), since the character is going from renting a permanent room in the inn to buying both the land and house in a colony without a lot of room or free buildings.
I also can't seem to find my copy of the Stronghold Builder's Guide, or this might have been handled there. GMG and Kingmaker didn't have rules for it either.
I came up with this It is based on the district you want t0 build in:
Poor Quarter, slums, goblin district 12 sc /sq. Ft.
Market district, harbor District, Warehouse District 15 sc /sq. Ft.
Merchant's district 5 gc /sq. Ft.
Temple District, Water Front District 13 gc /sq. Ft.
Rich Quarter 130 gc /sq. Ft.