Magus Gestalt


Advice


so what would you take as a magus as your second half of a gestalt if you wanted to maximize the whole spell blade that the magus is?

things to keep in mind is the broad study arcana, and his lower bab

i was thinking either a fighter to maximize his physical side and pick up wands for extra spellstrikes. or a sorcerer which i know has some major mad there but we have the stats to be alright with that, like i have two 18's and a 16 so it could be pretty easy to pull off a mad character also there is the sage bloodline that makes that issue disapear. either way your suggestions would be welcome.

The Exchange

Oblivionsdebate wrote:

so what would you take as a magus as your second half of a gestalt if you wanted to maximize the whole spell blade that the magus is?

things to keep in mind is the broad study arcana, and his lower bab

i was thinking either a fighter to maximize his physical side and pick up wands for extra spellstrikes. or a sorcerer which i know has some major mad there but we have the stats to be alright with that, like i have two 18's and a 16 so it could be pretty easy to pull off a mad character also there is the sage bloodline that makes that issue disapear. either way your suggestions would be welcome.

I would suggest either a wizard or the sorcerer-sage as your other class, except that on the levels where magus would not advance your BAB you multiclass the wizard/sorcerer side with a full BAB class such as fighter or ranger. This would give your gestalt a full BAB as well as either some bonus feats or some nice ranger abilities. For example:

1: Magus/Fighter
2: Magus/Wizard
3: Magus/Wizard
4: Magus/Wizard
5: Magus/Fighter
6: Magus/Wizard
etc.

At level 20 you will be Magus20/Wizard15-Fighter5 with full magus abilities, level 8 wizard spells, full BAB and 3 bonus fighter feats.


One of the following:
Rogue
Alchemist
Arcane Duelist Bard
Inquisitor.

Liberty's Edge

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Abraham spalding wrote:

One of the following:

Rogue
Alchemist
Arcane Duelist Bard
Inquisitor.

Good god, a Magus/Inquisitor gestalt would be sick.


Kind of the point really.

Liberty's Edge

Abraham spalding wrote:
Kind of the point really.

Haha, yeah, I get that... The combination had just never occured to me and my comment was along the lines of a dawn of realization.

Surprised I'd never thought of it, as the realm of "medium BAB + broad spectrum of capabilities" is my bread and butter when I play. The Inquisitor is the first class I've ever loved almost as much as a Bard.


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Perhaps the only other class I would really consider is the ranger, evasion in medium armor is very nice -- probably go with guide urban ranger specifically. Several of the combat paths work really well, and you don't feel bad about not taking broad study either.


I would like to second the ranger as a good gestalt. With a full bab, reflex save (giving the character every good save), nice skill list as well as extra skill points for them several nice special abilities and a touch of divine casting makes this a gestalt that can really pitch in where ever they are needed. The only problem is it adds another stat that needs to be decent to a already burdened class. Welcome the MADness.....


Actually Narrater the MAD isn't needed. Sure some wisdom would be nice but you can trade away the spell casting for some nice options. The fact that you don't need to meet prerequisites for the bonus feats helps too leaving you open for choices like precise shot or improved precise shot for your rays without really committing to dex if you don't want to, or with the 2h combat style letting you get power attack without having to pump strength.

Having an Animal Companion (if you go that route) and a familiar with good hp and decent bab is really going to help open up options too.

Dark Archive

Monk. Seriously--if multiclassing the two nearly breaks the game, think what gestalt will do.

If you take the quarterstaff archetype, you can flurry of blows AND do a spell in the same round. Any way you do it, your AC is insane, and your damage output will be very high.


malebranche I like the way you think -- though I would hardly say either the magus or monk break the game.


Hmm
Magus 20
Wizard 10
eldritch knight 10

Gives you 19 level spell casting in wizard,bonus Met magic and combat feats .Great BaB and the EK's Spell critical .


qutoes wrote:

Hmm

Magus 20
Wizard 10
eldritch knight 10

Gives you 19 level spell casting in wizard,bonus Met magic and combat feats .Great BaB and the EK's Spell critical .

You can't gestalt prestige classes.


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Abraham spalding wrote:
qutoes wrote:

Hmm

Magus 20
Wizard 10
eldritch knight 10

Gives you 19 level spell casting in wizard,bonus Met magic and combat feats .Great BaB and the EK's Spell critical .

You can't gestalt prestige classes.

Oh bah you can do anything your GM will let you !!! LOL

Liberty's Edge

Abraham spalding wrote:

One of the following:

Rogue
Alchemist
Arcane Duelist Bard
Inquisitor.

I sometimes wonder if you steal my thoughts.

+1

The Exchange

Abraham spalding wrote:
qutoes wrote:

Hmm

Magus 20
Wizard 10
eldritch knight 10

Gives you 19 level spell casting in wizard,bonus Met magic and combat feats .Great BaB and the EK's Spell critical .

You can't gestalt prestige classes.

Actually, if your are using the 3.5 Unearthed Arcana gestalt, you can gestalt prestige classes except for the ones that are essentially just a combo of two base classes, such as mystic theurge or Arcane Trickster. (if you aren't using those rules, please tell me what rules you are using)


ursinethemadbear wrote:

I would suggest either a wizard or the sorcerer-sage as your other class, except that on the levels where magus would not advance your BAB you multiclass the wizard/sorcerer side with a full BAB class such as fighter or ranger. This would give your gestalt a full BAB as well as either some bonus feats or some nice ranger abilities. For example:

1: Magus/Fighter
2: Magus/Wizard
3: Magus/Wizard
4: Magus/Wizard
5: Magus/Fighter
6: Magus/Wizard
etc.

At level 20 you will be Magus20/Wizard15-Fighter5 with full magus abilities, level 8 wizard spells, full BAB and 3 bonus fighter feats.

I would strongly recommend not doing this, because it does not work at all. Please read over the gestalt rules more carefully. You do not compare the benefits level-by-level; you compare both sides of the gestalt as a whole. A Magus 6 // Fighter 2 / Wizard 4 would have a BAB of +4, because Magus 6 has a BAB of +4 and Fighter 2 / Wizard 4 has a BAB of +4.

The Exchange

Fozbek wrote:
ursinethemadbear wrote:

I would suggest either a wizard or the sorcerer-sage as your other class, except that on the levels where magus would not advance your BAB you multiclass the wizard/sorcerer side with a full BAB class such as fighter or ranger. This would give your gestalt a full BAB as well as either some bonus feats or some nice ranger abilities. For example:

1: Magus/Fighter
2: Magus/Wizard
3: Magus/Wizard
4: Magus/Wizard
5: Magus/Fighter
6: Magus/Wizard
etc.

At level 20 you will be Magus20/Wizard15-Fighter5 with full magus abilities, level 8 wizard spells, full BAB and 3 bonus fighter feats.

I would strongly recommend not doing this, because it does not work at all. Please read over the gestalt rules more carefully. You do not compare the benefits level-by-level; you compare both sides of the gestalt as a whole. A Magus 6 // Fighter 2 / Wizard 4 would have a BAB of +4, because Magus 6 has a BAB of +4 and Fighter 2 / Wizard 4 has a BAB of +4.

You could be right, I have not read the gestalt rules in a while, and may have misremembered. If so, then I would suggest bard for some nice skills and class abilities plus some versatility in spells.


Hate to be the newb here, but I'll cut to the chase - where are the gestalt rules? I've heard it mentioned repeatedly, but I've never seen exactly what they encompass.


Gestalt rules

The Exchange

ursinethemadbear wrote:
Fozbek wrote:
ursinethemadbear wrote:

I would suggest either a wizard or the sorcerer-sage as your other class, except that on the levels where magus would not advance your BAB you multiclass the wizard/sorcerer side with a full BAB class such as fighter or ranger. This would give your gestalt a full BAB as well as either some bonus feats or some nice ranger abilities. For example:

1: Magus/Fighter
2: Magus/Wizard
3: Magus/Wizard
4: Magus/Wizard
5: Magus/Fighter
6: Magus/Wizard
etc.

At level 20 you will be Magus20/Wizard15-Fighter5 with full magus abilities, level 8 wizard spells, full BAB and 3 bonus fighter feats.

I would strongly recommend not doing this, because it does not work at all. Please read over the gestalt rules more carefully. You do not compare the benefits level-by-level; you compare both sides of the gestalt as a whole. A Magus 6 // Fighter 2 / Wizard 4 would have a BAB of +4, because Magus 6 has a BAB of +4 and Fighter 2 / Wizard 4 has a BAB of +4.
You could be right, I have not read the gestalt rules in a while, and may have misremembered. If so, then I would suggest bard for some nice skills and class abilities plus some versatility in spells.

Actually, after reviewing the gestalt rules, I think I had the rules right in my first post. Each time you level you choose two classes and get the better of the BAB progressions. The levels where you multiclass fighter gives the fighter BAB progression for that level regardless of what progression you were using before.


i like the idea of inquisiter just for the minmaxiness, but i think i am gonna go with the sage sorcerer cause that gives me lots of extra spells to cast.

um as for the whole taking fighter to gain extra bab thing, doesn't work with my dm. He uses fractional bab and saves when playing gestalt. though i might grab a few lvls to gain some extra feats. what blood line would you use would it be worth going outside of sage to pick up a more useful one say like draconic?

Liberty's Edge

malebranche wrote:

Monk. Seriously--if multiclassing the two nearly breaks the game, think what gestalt will do.

If you take the quarterstaff archetype, you can flurry of blows AND do a spell in the same round. Any way you do it, your AC is insane, and your damage output will be very high.

While I hardly think Monk/Staff Magus multiclass breaks the game, it is a very nice combo with quite a bit of flavor. It's been near the top of my "want to play" list since UM came out (I'm that guy who almost always ends um GMing).

Also, if ever there was a class combo worth begging your GM to let you play an Oread for, I'd say Monk/Staff Magus is it.


Fighter, because it adds a full BAB and tons of feats without too many extra class features to keep track of. Getting your iterative attack earlier is similarly delicious.

Rogue is another good choice, if you want to be a more swashbuckley magus (with like a billion skill points)

Dark Archive

ursinethemadbear wrote:


Actually, after reviewing the gestalt rules, I think I had the rules right in my first post. Each time you level you choose two classes and get the better of the BAB progressions. The levels where you multiclass fighter gives the fighter BAB progression for that level regardless of what progression you were using before.

The way gestalt works, using your magus example, Magus 20 has a BAB of +15, Wizard 15/Fighter 5 has a BAB of +12, you choose the better of those two, and you'd end up with a BAB of +15.

If, however, you chose Magus 20/Fighter 20.. Now, because of your Fighter levels, you have a BAB of +20.


rogue is a neat idea

you wont be M.A.D and you get the ability to skill monkey , sneak attack , rogue talents , evasion and uncanny dodge
basically making you a base class of the arcane trickster on steroids.

Lets not forget there are alot of spells that could allow you to force a sneak full attack .

Lets say you use a scimitar + xd6 touch spells + xd6 sneak attacks thats a fistload of d6s.

as for rogue talents you can grab powerful sneak, weapon focus , combat trick , extra feat , deadly sneak etc.

all you lose from a fighter is a full bab (1 extra attack) and a crapload of feats.

but imo you gain soo much from rogue its laughable .

especially if you plan to go bladebound.

unbreakable magic weapon , ability to convert sneak attack damage to elemental damage , alertness , sr , arcane pool battery , blade teleportation.

plus the flavor behind this idea is just too cool.

did i mention you would have the best saves in all the saves (+2 reflex, +2 will , +2 Fort) .


malebranche wrote:

Monk. Seriously--if multiclassing the two nearly breaks the game, think what gestalt will do.

If you take the quarterstaff archetype, you can flurry of blows AND do a spell in the same round. Any way you do it, your AC is insane, and your damage output will be very high.

I know this thread is old, but my current game is a gestalt one, and I'm leaning heavily toward magus as one of my sides.

You can't use Flurry of Blows plus Spellstrike, as Flurry is a full attack option, and casting the spell to trigger Spellstrike requires a standard action. It was a pretty cool idea, one I was considering, until a bit of reading knocked it out.

I am looking heavily at Rogue. Using some wands of Grease, even if your enemies pass their save against your Grease spell, balancing on the Grease patch makes them flat-footed, triggering Sneak Attack + giving your happy-joy Spellstrike a better target to hit, enabling you to reduce the penalties of both sides not giving you a full BAB and tossing in extra d6s of damage.

And that's not mentioning Rogue Tricks, which can grant a somewhat feat-starved Magus a lot of leeway for his Combat Feats, opening up feats like Extra Arcane Pool and Extra Arcana (especially if you go Kensai Magus Archetype to take advantage of your high Int and Dex). Combine that with an Elf or even a Sylph, a race with a lot of neat options for rogues and magic-inclined characters, and you've got yourself a great character capable of being effective in combat and out of combat with a vast array of skills.


Magus/Ninja. Vanish = Spellstrike Sneak Attack.

If you can handle a little MAD, consider Cleric, casting spells like Divine Power and Harm(this idea courtesy of Abraham Spaldin, from his Magus/Cleric/Mystic Theurge Idea)


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Bladebound kensai magus/ synthesist summoner. Buy a high int and a decent charisma. physical stats wont matter with the synthesist.


I was looking for good gesalt builds featuring rogue/magus for the sneak attack/spell strike damages.
I looked at the inquisitor and wow looks so good.

Can any one help with a gestalt level 20 build (with feat path - what to take at what levels etc) human magus bladebound/rogue (rapier for weapon)

16, 12, 15, 12, 12, 18 are the stats before any racial


So, I just thought I would leave my 2 pennies here. There is an archetype that is compatible with staff magus called Eldrich Scion that makes magus charisma based and gives you a bloodline. If you go unchained monk there is an archetype called scaled fist that turns you from WIS based to CHA based, so say goodbye to MAD (or at least reduce it by quite a bit, you don't need INT and WIS and physical stats).


I would go Swashbuckler to maximize melee and all good saves or wizard to maximize spellcasting.

DEX based kensai, since neither can wear armor

Don't need fighter levels, kensai already counts as fighter -3 and swashbuckler is better at 1-handed fighting.


Holy necromancer batman. How many times has this thread been brought back from the grave?

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