Is this Druid ready to find paths for the Society?


Advice


Hello all, I am looking for observations and suggestions for my first Pathfinder Society character, Mr. Druid. I'm looking at being a melee fighter who spends the first round or two buffing and summoning then charging in. I have him pretty much fleshed out.

His specs are:
Human Druid 1

Strength: 16
Dexterity: 12
Constitution: 14
Intelligence: 12
Wisdom: 14
Charisma: 7

Traits: Reactionary, World Traveler

Feats:
1)Spell Focus (conjuration)
2) Augment Summoning

His weapons and armor are: Scythe, Scimitar, sickle, Hide Armor.

I'm not sure where to put the attribute bonus. Probably Strength. Thoughts on my build and which Animal Companion to select are appreciated. His story is that he traveled with his parents before getting seperated and lost. He became a Druid through his trials surviving the wilderness. I don't know much about Golarion so locations are fair game to determine a companion and homeland.


I'm bumping this thread now that it works!

The Exchange

lalallaalal wrote:
I'm bumping this thread now that it works!

I'd suggest reading Treantmonk's Guide to Druid Optimization.

Grand Lodge

I'm not the best one on the Boards for this kind of advice but at first glance there are a couple things I see.

What is your basic plan for encounters? With a big STR it looks like you're going to want to fight with that scythe. The scythe is built for crits so later on you're gonna want to keen your weapon and get Crit Focus so you get that x4 damage as often as possible. Not to mention Weapon Focus.

So why would you waste time with Bumps and Summoning?!?

BUT,... if you're gonna try to fight why is your CON so low. It should also be 16 at the cost of a dump stat. And you'll always have to remember that as a Druid, you'll only ever be as effective as a Cleric in combat, never a Fighter.

OR, are you gonna make a more traditional summon an animal every round Druid? That's how they're most effective, afterall. But if that's the case, WTF are you doing with any STR at all. That could easily become a dump stat. Just build up your Animal Companion and learn how to run thos animals you summon really well.

And your Wis -- do you plan on ever casting spells higher than 4th level?!? It can be harder to bulk up your WIS come 9th level than you'd like, or at least harder to get REQUIRED Ability boosts every other level starting at 9th.

Mostly, your PC looks like it's built to do a couple things okay but not anything superbly. SO IT WILL SUCK. If you want to fight, STR & CON -- if you want to Cast, WIS and know-your-animal-stats.

Finally, I noticed the Trait, Reactionary. Others may have a different take but I think the only time you want to build a PC with bumps to Initiative are when it makes sense to make ALL the bumps to Initiative you can.

It's absolutely useless to get Reactionary or Improved Init unless you're going all out for Init, guaranteeing you go first. Start with a PC that has a high DEX. Get both Reactionary and Improved Init; dip into Inquisitor for 2 levels and add your WIS to Init. (And I'm sure there's a Rog Talent and/or Monk alt Feature that boosts it, too.)

If you have a stinky DEX and a +2 from Reactionary you're no different from most PCs. And the average Rogue or Weapon Finesse fighter will always be better. Not to mention the the ones who also get Reactionary and Imrporved Init.

I'd find another Trait and stick with your d20 for Init. (Or build a high DEX, Weapon Finesse, Improved Init PC.)


I have read through it. It was helpful, but I'm still not sure about some stuff. Will a 16 strength be enough if I choose to put my racial bonus in dexterity? Will a 15 armor class let me survive to 2nd level if I don't? Are the suboptimal companions useful for anything?

I also would like to know if I need to worry about being too specialized when it comes to Society play. Party makeup seems to change table to table and session to session, does it matter if you only pump a few skills?

I would also love some background ideas that are based off the "child lost in forest" concept.

Grand Lodge

At 1st level a 15 AC sounds purdy darn good for someone who's not a tank.

I think the biggest question you have to answer -- assuming you want the PC to be optimized -- is whether or not you want to focus on combat or summoning. Of course, if you focus on combat you'll never be like a fighter, but just as there are solidly built, very playable Clerics who focus on fighting, your Druid can make it.

If you choose combat then you have to choose if you want a high DEX and Weapon Finesse (where Improved Init and Reactionary will be good) or if you want a high STR, keep your Scythe and build toward getting and confirming those x4 Crits as often as possible.

Either way you'll ABSOLUTELY need a good CON because you have 1 fewer HP each level than a FTR and your AC will never get up to where the FTR's AC can get up to.

But your Druid as a combat guy along with his Animal Companion in melee can be effective.

(Not that any of this will guarantee your survival in The Society.)


The stat array seems fine since you won't be going high level play with P.F.Society. You raise a helluva point- what's a melee Druid to do about Armor class? Even after you get Wild Shape, the bumps aren't great to A.C.

If you want to conjure some flanking flunkies, the two feats you chose are great. But can you delay one till third level since the critters won't last long enough till then? (This a minor tweak, maybe take the two now and get it out of the way.)

Bear or even Horse(!) are fine companions, but with the added choices from Bestiary II I'm not sure which ones stand out for low level play.

If you got your Dex to 13 you could get Dodge feat. Seemingly at some point you'll need Power Attack as a brawler. Toughness feat at some point would help a lot, too. I didn't realize how feat starved a melee Druid was.

Grand Lodge

If you're the cast and then swing type, in all seriousness you're going to spend only one round spellcasting before you go in swinging. So choose on either summoning or buffing. Consider going the shamanic route, so if you're going for say Bear Shaman you can conjure bears as a standard action, and then have your move action free for closing, thus giving you full attack next round.


EpicFail wrote:

The stat array seems fine since you won't be going high level play with P.F.Society. You raise a helluva point- what's a melee Druid to do about Armor class? Even after you get Wild Shape, the bumps aren't great to A.C.

If you want to conjure some flanking flunkies, the two feats you chose are great. But can you delay one till third level since the critters won't last long enough till then? (This a minor tweak, maybe take the two now and get it out of the way.)

Bear or even Horse(!) are fine companions, but with the added choices from Bestiary II I'm not sure which ones stand out for low level play.

If you got your Dex to 13 you could get Dodge feat. Seemingly at some point you'll need Power Attack as a brawler. Toughness feat at some point would help a lot, too. I didn't realize how feat starved a melee Druid was.

Dipping monk can get you a WIS based AC boot, and Dodge as a bonus feat.


Great suggestions! I was planning on using stat boosting items and/or level boosts to get to 16 wisdom for max spell level for Society play. I thought about going the Shaman route, but I'm wary of the -2 level for shapeshifting into other forms. If took, say, Lion Shaman, does the natural attacks buff allow me to select Eldritch claws to overcome DR?

I will for sure switch out the trait Reactionary. I might switch out both feats, I took them both to get them out of the way. From there I was thinking Power Attack, toughness, maybe Superior Summons.

My goal is to be versatile and fit into most parties. My preferred tactic will be cast and swing, providing flanking buddies. however, should I find myself in a melee heavy party, I'll stand back and focus on battlefield control and buffs. I won't be that great a spellcaster, but I should be able to get by.


My melee druid for PFS (Mak Brawney, Logger, Taldor's Champion) is currently Barb1/Druid6 with the same base stat array. He has extra rage, power-attack, heavy armor(for the wild enhancement), and step up. At the lower levels, Shillelagh is your friend. Once you get elemental body, go with a reach weapon/air elemental (fly 60, perfect) or improved grapple/earth elemental (earth glide surprise).

Sovereign Court

Might want to look at a fighter/summoner multi-class if you want to summon and then get into the fight.

If your making this for the Pathfinder Society remember that your character is going to be a member of the Pathfinder Society so your going to have to do a lot more then just combat.


I know I'll have to do more than fight. I put intelligence to 12 for the extra skill point. I read that skills are used extensively so I wanted to be reasonably skilled, outside of charisma skills. That's a big reason I'm wary of the shamans. I'd like to use wildshape for out of combat utility as well.

Silver Crusade

lalallaalal wrote:

Hello all, I am looking for observations and suggestions for my first Pathfinder Society character, Mr. Druid. I'm looking at being a melee fighter who spends the first round or two buffing and summoning then charging in. I have him pretty much fleshed out.

His specs are:
Human Druid 1

Strength: 16
Dexterity: 12
Constitution: 14
Intelligence: 12
Wisdom: 14
Charisma: 7

Traits: Reactionary, World Traveler

Feats:
1)Spell Focus (conjuration)
2) Augment Summoning

His weapons and armor are: Scythe, Scimitar, sickle, Hide Armor.

I'm not sure where to put the attribute bonus. Probably Strength. Thoughts on my build and which Animal Companion to select are appreciated. His story is that he traveled with his parents before getting seperated and lost. He became a Druid through his trials surviving the wilderness. I don't know much about Golarion so locations are fair game to determine a companion and homeland.

PFS ends at level 12. So you will get 3 points for ability scores. With that in mind I wold start with a Str 17 and drop Dex or Int to 10. And put all 3 points from levels in to Str.

Have you though of Eye for Talent human racial trait? It gives you a +2 sense motive, and +2 to any one ability for your animal companon. Cost is your human bonus feat. IMO it's well worth the trade off.

Lion Shaman: This is not a bad way to go. Personly I like bare shaman. It's more of a size thing for me. Large companions don't do well in most dungons or even builds.

Feats:
Augment Summoning: This can be good. But over all summoning is not that great.

Weapons: Long Spear:Brace,Reach (this will help alot at lower levels. You can change it to a Scythe later if you want.) Scimitar, Sickle, Hide Armor.

Anamil Companion: With Eye For Talent(You determan the bonus when you first get the companion and dose not change.)
Bear(+2Str)
Starting Statistics: Size Small; Speed 40 ft.; AC +2 natural
armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str
17, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities
low-light vision, scent.

Cat, Big (Lion, Tiger)(+2Str)
Starting Statistics: Size Medium; Speed 40 ft.; AC +1 natural
armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 15,
Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake
(1d4); Special Qualities low-light vision, scent.

Silver Crusade

If you are willing to give up the human's bonus skill point, you might consider the "Child of the Wilderness" alternate racial trait in the APG. You get +5 on checks to stabilize when you are knocked below 0 HP and you add 1/2 HP per hit die to the negative HP needed to kill you.


I thought about eye for talent. I'm selfish though and want to keep my feats to myself :)

I'll probably switch out Augment Summoning for toughness and take it at 3rd instead. I'm seriously considering a shaman, I like the standard action summons. I'm not sure about the other abilities though.

I haven't added my racial bonus yet. It will probably go into strength. I don't like reach weapons very much, I don't like having to drop it and draw a different weapon when enemies get close. I like the imagery of the scythe as well. I'll definetly take size into consideration for a companion.


@Andrew

That is a GREAT idea! Fits my concept perfectly. I will do that for sure.

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