
Alephtau |

Trying this again...
STR: 3d6 ⇒ (4, 4, 1) = 9
DEX: 3d6 ⇒ (2, 2, 2) = 6
CON: 3d6 ⇒ (6, 6, 1) = 13
INT: 3d6 ⇒ (3, 5, 6) = 14
WIS: 3d6 ⇒ (1, 4, 4) = 9
CHA: 3d6 ⇒ (3, 5, 4) = 12
Wow, this to me just screams halfling wizard. Weak and clumsy but good with the spells. Maybe grew up with a family member that saw how clumsy he was and would never be able to join the family run thieves guild as a cutpurse, but could help out with the casting of a few spells.

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I stumbled on this old thread and it looked like fun so...
Activate Thread Necromancy
STR 3d6 ⇒ (2, 3, 6) = 11
DEX 3d6 ⇒ (3, 1, 5) = 9
CON 3d6 ⇒ (4, 6, 4) = 14
INT 3d6 ⇒ (4, 2, 5) = 11
WIS 3d6 ⇒ (6, 1, 1) = 8
CHA 3d6 ⇒ (4, 4, 1) = 9
Looks like a dwarven fighter to me.
STR 11
DEX 9
CON 16
INT 11
WIS 10
CHA 9
He's clumsy and crass but tough as nails. He has a bit of trouble wearing his heavy dwarven armor but it doesn't slow him down at all.

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STR:3d6
DEX:3d6
CON:3d6
INT:3d6
WIS:3d6
CHA:3d6Hrm. I can make. ... ... ... ...
Wow. I have the worst luck ever. I can't think of anything. Maybe a Mystic Theurge?
Heck, yeah, you can! You just have to think beyond gotta-have-an-18 thinking. Half-elf, +2 WIS, cleric/wizard. Or the world's ugliest dwarf cleric.

Twigs |

I've actually been doing this a lot lately, we've been preparing to try a game with my friends 2e books. None of us have actually tried it.
And I'm starting my first pbp, so it seems a good time to learn the dice function.
3d6 ⇒ (4, 2, 2) = 8
3d6 ⇒ (5, 2, 3) = 10
3d6 ⇒ (6, 6, 3) = 15
3d6 ⇒ (5, 5, 4) = 14
3d6 ⇒ (5, 5, 6) = 16
3d6 ⇒ (3, 6, 5) = 14
Oh damn. That's beautiful. That 16 wis means I can make some kind of specialist wizard. Shame I'm 1 cha of a bard, but them's the breaks.

Trinam |

Heck, yeah, you can! You just have to think beyond gotta-have-an-18 thinking. Half-elf, +2 WIS, cleric/wizard. Or the world's ugliest dwarf cleric.
...I forgot you could add racial modifiers to these. Yeah, I'd go with some kind of Dwarf Mystic Theurge Wiz/Cleric guy. With a 4 cha.
Let's do this again!
STR:3d6 ⇒ (2, 2, 3) = 7
DEX:3d6 ⇒ (5, 6, 4) = 15
CON:3d6 ⇒ (4, 2, 6) = 12
INT:3d6 ⇒ (3, 1, 4) = 8
WIS:3d6 ⇒ (3, 4, 5) = 12
CHA:3d6 ⇒ (3, 4, 2) = 9
Clearly, I am a Dervish Dancing Urban Barbarian. Human, with a bonus to Dex.

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Well since other people are playing again...
STR 3d6 ⇒ (1, 6, 3) = 10
DEX 3d6 ⇒ (2, 1, 1) = 4
CON 3d6 ⇒ (3, 1, 1) = 5
INT 3d6 ⇒ (5, 1, 2) = 8
WIS 3d6 ⇒ (4, 6, 3) = 13
CHA 3d6 ⇒ (4, 5, 2) = 11
Best. Character. Ever.
I'm thinking a dwarf with some form of palsy that, due to being a prisoner within his own body, has turned his more or less functioning mind to the service of his diety as a cleric.

Matrixryu |

Alright, I have horrible luck with stat dice, but here goes...
STR 3d6 ⇒ (3, 1, 1) = 5
DEX 3d6 ⇒ (4, 3, 5) = 12
CON 3d6 ⇒ (2, 2, 3) = 7
INT 3d6 ⇒ (3, 6, 6) = 15
WIS 3d6 ⇒ (6, 1, 5) = 12
CHA 3d6 ⇒ (6, 5, 1) = 12
WELL, I think we have a stereotypical frail human wizard or witch here, because this guy certainly isn't going to be lifting any weapons or wading into combat.
And Feral, your character is amazing.

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InVinoVeritas wrote:Heck, yeah, you can! You just have to think beyond gotta-have-an-18 thinking. Half-elf, +2 WIS, cleric/wizard. Or the world's ugliest dwarf cleric....I forgot you could add racial modifiers to these. Yeah, I'd go with some kind of Dwarf Mystic Theurge Wiz/Cleric guy. With a 4 cha.
I once played a Dwarf Fighter-Cleric with 4 Charisma! I knew I was playing him right when someone in the party needed to be restrained to keep from smacking me. Every session.
STR: 3d6 ⇒ (3, 3, 4) = 10
DEX: 3d6 ⇒ (2, 5, 5) = 12
CON: 3d6 ⇒ (5, 3, 6) = 14
INT: 3d6 ⇒ (6, 3, 4) = 13
WIS: 3d6 ⇒ (6, 3, 1) = 10
CHA: 3d6 ⇒ (3, 3, 2) = 8
That's actually worth 8 points. That's better than I ever roll. This looks like an elf wizard to me!

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I will try again.
STR:3d6 ⇒ (4, 5, 1) = 10
DEX:3d6 ⇒ (1, 4, 6) = 11 (13 +2 Elf)
CON:3d6 ⇒ (4, 4, 4) = 12 (10 -2 Elf)
INT:3d6 ⇒ (3, 6, 5) = 14 (16 +2 Elf)
WIS:3d6 ⇒ (1, 5, 3) = 9
CHA:3d6 ⇒ (5, 5, 3) = 13
ENCHATER CR 1/2
Male Elf Wizard 1
NN Medium Humanoid (Elf)
Hero Points 1
Init +1; Senses Low-Light Vision; Perception +2
--------------------
DEFENSE
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 6 (1d6)
Fort +0, Ref +1, Will +1
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Dagger +0 (1d4/19-20/x2) and
Quarterstaff +0 (1d6/20/x2) and
Unarmed Strike +0 (1d3/20/x2)
Ranged Crossbow, Light +1 (1d8/19-20/x2)
Wizard Spells Known (CL 1, 0 melee touch, 1 ranged touch):
1 (2/day) Hypnotism (DC 15), Ill Omen, Charm Person (DC 15)
0 (at will) Acid Splash, Daze (DC 14), Detect Magic
--------------------
STATISTICS
--------------------
Str 10, Dex 13, Con 10, Int 16, Wis 9, Cha 13
Base Atk +0; CMB +0; CMD 11
Feats Elven Weapon Proficiencies, Scribe Scroll, Spell Focus: Enchantment, Wizard Weapon Proficiencies
Traits Calistrian Prostitute: Diplomacy, Fast-Talker
Skills Acrobatics -1, Bluff +6, Climb -3, Diplomacy +5, Escape Artist -2, Fly -2, Knowledge (Arcana) +7, Perception +2, Ride -2, Sense Motive +0, Spellcraft +7, Stealth -2, Swim -3
Languages Common, Elven, Gnome, Goblin, Sylvan
SQ +3 to Bluff checks, Controller, Dazing Touch (6/day) (Sp), Elven Magic, Empathic Link with Familiar (Su), Evocation, Force of Will (Su), Hero Points (1), Necromancy, Share Spells with Familiar
Combat Gear Bolts, Crossbow (20), Crossbow, Light, Dagger, Quarterstaff; Other Gear Pathfinder's Kit, Spell component pouch, Spellbook, wizard's (blank)
--------------------
SPECIAL ABILITIES
--------------------
+3 to Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Calistrian Prostitute: Diplomacy +1 Gather Information and Sense Motive, and one of these is a class skill.
Controller Associated School: Enchantment
Dazing Touch (6/day) (Sp) Touch attack dazes for 1 round.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Force of Will (Su) 60' telepathy with those you have charmed or dominated.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.

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Nope! Suck it up.
Here I go again.
STR 3d6 ⇒ (2, 4, 6) = 12
DEX 3d6 ⇒ (3, 4, 1) = 8
CON 3d6 ⇒ (1, 1, 6) = 8
INT 3d6 ⇒ (1, 1, 1) = 3
WIS 3d6 ⇒ (5, 5, 4) = 14
CHA 3d6 ⇒ (5, 6, 3) = 14
I'm thinking human sorcerer.
A Mwangi witchdoctor from one of the most xenophobic tribes in the deepest deadliest parts of the demon-jungle. The harsh environment he came from has left him with an intellect barely human but with the awareness needed to survive the most hostile environs. Also, as a necessity for survival he has taught himself to survive on almost nothing leaving his body perpetually malnourished but with an uncanny strength despite his shriveled frame.

Mattastrophic |

Here goes nothin'...
STR 3d6 ⇒ (6, 6, 1) = 13 (15 w/ racial)
DEX 3d6 ⇒ (3, 4, 3) = 10
CON 3d6 ⇒ (4, 5, 6) = 15
INT 3d6 ⇒ (1, 1, 4) = 6
WIS 3d6 ⇒ (1, 2, 4) = 7
CHA 3d6 ⇒ (4, 1, 3) = 8
Half-orc Barbarian. Give this guy a greataxe and point him in a direction, 'cause if you let him choose for himself, it ain't gonna be the right one...
-Matt

Ma Gi |

STR 3d6 ⇒ (3, 2, 2) = 7(-2 age) = 5
DEX 3d6 ⇒ (2, 4, 3) = 9(-2 age) = 7
CON 3d6 ⇒ (1, 2, 1) = 4(-2 age) = 2
INT 3d6 ⇒ (6, 2, 3) = 11(+2 age)= 13
WIS 3d6 ⇒ (4, 6, 6) = 16(+2 age)= 18
CHA 3d6 ⇒ (3, 2, 1) = 6(+2 age) = 8
So I guess he could be a 85 year old human sage with a long white beard. He hasn't moved from his fluffy red pillow inside the temple atop the high peak for 60 years so that is why his muscles, joints and overall health is horrible. He has average intelligence but is quite wise and he speaks all vaguely and mystically resulting no one understanding the answer to their problem.

Dragonsong |

STR 3d6 ⇒ (5, 1, 6) = 12 2
DEX 3d6 ⇒ (3, 6, 2) = 11 1
CON 3d6 ⇒ (2, 5, 6) = 13 3
INT 3d6 ⇒ (5, 5, 2) = 12 2
WIS 3d6 ⇒ (5, 2, 4) = 11 1
CHR 3d6 ⇒ (5, 6, 4) = 15 7
Hmmm not a bad set at all 16 PB.
I think I would go arcane duelist bard with that. Focus on Buffs rather than save based spells. Human so +2 STR for a 14, 8SP before favored class bonuses add a CHA at 4 a CON at 8 Maybe dip into paladin for 2 levels? I am thinking this character should likely go down the dazzling display tree/ whip master tree as intimidate is really useful for arcane duelist. Start with a whip, shield, lt armor, sling and a rapier.
Enforcer and lingering performance for feats.

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Ok four months ago I came up with this.
Let's see if the die roller is kinder to me this time:
STR: 3d6 ⇒ (5, 5, 2) = 12
DEX: 3d6 ⇒ (5, 6, 5) = 16
CON: 3d6 ⇒ (2, 2, 3) = 7
INT: 3d6 ⇒ (3, 2, 3) = 8
WIS: 3d6 ⇒ (5, 2, 6) = 13
CHA: 3d6 ⇒ (3, 3, 1) = 7
I can live with this. Dwarven Ranger jumps out at me with these abilities.
And here he is - Ezra Thunderwood
EZRA THUNDERWOOD CR 1/2
Male Dwarf Ranger 1
NG Medium Humanoid (Dwarf)
Init +3; Senses Darkvision (60 feet); Perception +6
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 10 (1d10-1)
Fort +1, Ref +5, Will +2
Defensive Abilities Defensive Training
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Unarmed Strike +2 (1d3+1/20/x2) and
. . Waraxe, Dwarven +2 (1d10+1/20/x3)
Ranged Longbow +4 (1d8/20/x3)
Ranger Spells Known (CL 0, 2 melee touch, 4 ranged touch):
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 9, Int 8, Wis 15, Cha 5
Base Atk +1; CMB +2; CMD 15
Feats Quick Draw
Skills Acrobatics +0, Climb +2, Escape Artist +0, Fly +0, Handle Animal +1, Intimidate +1, Perception +6, Ride +0, Stealth +0, Survival +6, Swim -2
Languages Common, Dwarven
SQ Greed, Hardy, Hatred, Slow and Steady, Stability, Stonecunning +2, Track +1, Wild Empathy -2 (Ex)
Combat Gear Hide, Longbow, Waraxe, Dwarven;
--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant type.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Track +1 +1 to survival checks to track.
Wild Empathy -2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Ice Titan |

Goblin.
3d6 ⇒ (6, 4, 3) = 13-2 for 11
3d6 ⇒ (6, 1, 2) = 9+4 for 13
3d6 ⇒ (5, 1, 5) = 11
3d6 ⇒ (1, 2, 2) = 5
3d6 ⇒ (1, 3, 3) = 7
3d6 ⇒ (1, 3, 2) = 6-2 for 4
That's a...
13 ~ 3
9 ~ -1
11 ~ 1
5 ~ -9
7 ~ -4
-10 point buy.
True god tier.
The people in the village I terrorize call me Chumpy McWhatthe@#$!is that. I do not respond because I am so shy that I am afraid I will burst into tears.
Amusingly because I am a goblin I can easily justify having pockets full of spaghetti.

Oceanshieldwolf |

Go digital dice, go!
Str: 3d6 ⇒ (2, 1, 2) = 5
Dex: 3d6 ⇒ (2, 2, 4) = 8
Con: 3d6 ⇒ (2, 1, 6) = 9
Int: 3d6 ⇒ (2, 1, 4) = 7
Wis: 3d6 ⇒ (2, 6, 4) = 12
Cha: 3d6 ⇒ (5, 6, 4) = 15
Human, from Numerian barbarian tribe. +2 to strength. Still in late adolescence. In training to become Oracle, Battle Mystery, deaf curse.

Saint Caleth |

STR:3d6 ⇒ (1, 3, 6) = 10
DEX:3d6 ⇒ (2, 4, 6) = 12
CON:3d6 ⇒ (5, 3, 5) = 13
INT:3d6 ⇒ (6, 5, 3) = 14
WIS:3d6 ⇒ (2, 3, 2) = 7
CHA:3d6 ⇒ (6, 1, 2) = 9
Wooo, 5 point buy...
Half-elf witch; +2 goes into INT. A bit of a loner, he found his familiar entirely by accident one day in the woods when he managed to literally trip over a a brightly colored Compsognathus without noticing it first. Why Compsognathus? Because dinosaurs are awesome.

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Strength 3d6 ⇒ (4, 4, 2) = 10
Dexterity 3d6 ⇒ (1, 6, 1) = 8
Constitution 3d6 ⇒ (1, 5, 1) = 7
Intelligence 3d6 ⇒ (5, 2, 2) = 9
Wisdom 3d6 ⇒ (5, 5, 3) = 13
Charisma 3d6 ⇒ (1, 1, 1) = 3
Human
+2 goes to Wisdom
This is Earl Forester. He is an old crotchety bastard that lives alone in the woods and sells lumber. He fell out of a tree as a kid so his face is messed up and he has the attitude to match. He was approached by the church of Erastil once and, though he showed potential, they ended up passing on him because he was so mean and hard to look at.

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Str: 3d6 ⇒ (1, 5, 6) = 12
Dex: 3d6 ⇒ (5, 1, 1) = 7
Con: 3d6 ⇒ (4, 4, 4) = 12
Int: 3d6 ⇒ (4, 4, 6) = 14
Wis: 3d6 ⇒ (2, 4, 4) = 10
Cha: 3d6 ⇒ (3, 6, 6) = 15
Not bad at all.
Two times the charm?
Str: 3d6 ⇒ (5, 5, 1) = 11
Dex: 3d6 ⇒ (6, 1, 1) = 8
Con: 3d6 ⇒ (3, 2, 5) = 10
Int: 3d6 ⇒ (4, 5, 6) = 15
Wis: 3d6 ⇒ (2, 6, 1) = 9
Cha: 3d6 ⇒ (2, 3, 2) = 7
All very playable.

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STR: 3d6 ⇒ (4, 4, 6) = 14
DEX: 3d6 ⇒ (4, 4, 2) = 10
CON: 3d6 ⇒ (5, 6, 2) = 13
INT: 3d6 ⇒ (1, 2, 4) = 7
WIS: 3d6 ⇒ (1, 1, 2) = 4
CHA: 3d6 ⇒ (4, 5, 5) = 14
Well, I'd go with a Rage Prophet, to take advantage of my three decent stats. Probably go Human, put the extra +2 in Con, take Barbarian for my first class (to get the whole 12+2HP first level). Use my Oracle spells to buff me before/during combat.
Wouldn't be too bad of a character, to be honest. Being part-spellcaster, and having Rage on my side, I wouldn't have to worry too much about the low Will save, plus with Barbarian as a class, I'd get Perception as a class-skill to even out the -3 from Wisdom.

Ice Titan |

Hardcore mode, elf
STR=>3d6 ⇒ (3, 6, 2) = 11 11
DEX=>3d6 ⇒ (2, 5, 2) = 9 11
CON=>3d6 ⇒ (5, 5, 2) = 12 10
INT=>3d6 ⇒ (6, 3, 2) = 11 13
WIS=>3d6 ⇒ (4, 6, 6) = 16 16
CHA=>3d6 ⇒ (6, 1, 2) = 9 9
Elf inquisitor of frowning.
Human, +2 to Strength
STR=>3d6 ⇒ (5, 1, 4) = 10
DEX=>3d6 ⇒ (5, 3, 3) = 11
CON=>3d6 ⇒ (3, 4, 1) = 8
INT=>3d6 ⇒ (5, 2, 1) = 8
WIS=>3d6 ⇒ (5, 2, 1) = 8
CHA=>3d6 ⇒ (4, 5, 2) = 11
Why hy thar! Mah name's Meddi-ocre von Farmboy. Pleas'd ta meecha!
Tiefling, +2 Dex, +2 Int, -2 Cha
STR=>3d6 ⇒ (3, 4, 5) = 12
DEX=>3d6 ⇒ (3, 4, 5) = 12
CON=>3d6 ⇒ (1, 4, 6) = 11
INT=>3d6 ⇒ (1, 5, 2) = 8
WIS=>3d6 ⇒ (1, 2, 5) = 8
CHA=>3d6 ⇒ (1, 2, 3) = 6
This tiefling is a fighter and if it was 4e his name would be Hideous.

Ryuko |

STR:3d6 ⇒ (2, 5, 5) = 12
DEX:3d6 ⇒ (4, 2, 4) = 10
CON:3d6 ⇒ (6, 6, 5) = 17
INT:3d6 ⇒ (5, 5, 1) = 11
WIS:3d6 ⇒ (5, 5, 6) = 16
CHA:3d6 ⇒ (4, 3, 1) = 8
Pretty good. Coram Felltaur, Inquisitor of Gorum. This humans built like a brick tower and has a similar personality when he's not killing something. Coram does tend to have a way with people though, particularly scaring them or tellun when they're lying.
Lotsa health, decent spells, maybe take medium proficiency to shore up AC and Rage Domain to get those big STR and CON boosts. Toughness and Diehard and maybe a few improved save feats, he'd be a tough bugger.
EDIT: Human bump into strength for attack and damage.