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I'd be interested in playing a gnome artificer but I can't decide between which of these two I prefer more.
This one from Tome of Secrets or this one from Pahtfinder DB that's a bit more true to the traditional Eberron class. They both have a lot of appeal.

another_mage |

Fraust wrote:That is my count as well although I believe the cleric has bowed out because he wished to play his concept from level 1.
Looks like we have the following characters proposed...
rogue/alchemist
summoner
druid (not familiar with prestige classes mentioned, so no clue where this is going)
cleric (did I catch that right, a 7 wisdom?)
?little girl?
a shifter
me...Did I miss anyone?
And one Elven Fighter(Archer); although I haven't made the public alias yet.

Lordjimbo |

Here's the relevant section from the Reincarnated Druid archetype (from Ultimate Magic):
Many Lives: If she is killed, she may automatically reincarnate (as the spell) 1 day later. She appears in a safe location within 1 mile of her previous body. At will for the next 7 days, she can sense the presence of her remains as if using locate object as a spell-like ability. If she is killed during these 7 days, she remains dead and does not reincarnate. This ability does not function if slain by a death effect. She cannot be raised from the dead or resurrected.
Ah, ty for clearing that up.

Fraust |

Ok, couple questions, though they're more for the group so far than the DM...
I'm not seeing an abundance of melee potential here (which very well may be my lack of understanding of character concepts, so please correct me if I'm wrong), and it's always nice to have a little extra healing...so what I may do is play Grog (battle oracle). Depending on what the shifter goes for as class, how melee oriented the ironman summoner is going to be, and weather or not the druid is planning on spending time as a bear eating people, this may not be an issue...which leads me to my second point...
There isn't much arcane magic hear at all. Buffing and some battlefield control from the summoner, and maybe some buffing from the alchemist (don't even know if you're talking the infusion discovery, or how much the archetype changes things)...I'm not familiar with the Tome of Secrets artificer, though a gnomish Eberron artificer might do the trick.
Looks like I'll concentrate my efforts of getting Grog worked up, and throw something together in the wizard/sorcerer department...
mmmm...coffee...

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Okay, I rolled randomly on an Eberron reincarnate list and came up with shifter for her current body. She's previously been a halfling and half-orc.
I'm focusing my druid's build on casting, with some mounted archery thrown in. High Wis, High Dex, mid Strength, better-than-average Charisma.
Build so far: Ranger 1/Druid 5, with the Pack Lord and Reincarnated Druid archetypes. Her horse will be a 3rd-level animal companion, her hound a 2nd-level animal companion. Next level she'll gain empathic link with her animal companions, then I'll be taking levels in Shadow Hunter and improving her dragonmark and archery.
I don't plan on her being much of a healer, though she can obviously use wands and scrolls to help in that department. :)
I'll get her alias and character sheet up later today.
EDIT: Ah, just saw an elven archer in the mix. Maybe I'll take weapon finesse and go more secondary melee rather than archer...

Lordjimbo |

I'd be interested in playing a gnome artificer but I can't decide between which of these two I prefer more.
This one from Tome of Secret or this one from Pahtfinder DB that's a bit more true to the traditional Eberron class. They both have a lot of appeal.
Either would be a welcome addition. A question about the second where does it state what your craft reserve points are at each level?

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LazarX wrote:Either would be a welcome addition. A question about the second where does it state what your craft reserve points are at each level?I'd be interested in playing a gnome artificer but I can't decide between which of these two I prefer more.
This one from Tome of Secret or this one from Pahtfinder DB that's a bit more true to the traditional Eberron class. They both have a lot of appeal.
I assume it's the same number as the old craft reserve since it doesn't.

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LazarX wrote:The issue with that is the old craft reserve was a replacement for XP not gold in PF wouldn't the reserve be significantly higher???
I assume it's the same number as the old craft reserve since it doesn't.
I'm quoting the class as I see it written not as I think it should be. I'm going to assume that the class' creator either felt that it shouldn't or simply didn't bother to analyze it any further. Basically what he did was a minimum effort to tweak the existing class to Pathfinder standards. You need the ECS, (which I have) for the infusions he mentions for example.

Lordjimbo |

I'm quoting the class as I see it written not as I think it should be. I'm going to assume that the class' creator either felt that it shouldn't or simply didn't bother to analyze it any further. Basically what he did was a minimum effort to tweak the existing class to Pathfinder standards. You need the ECS, (which I have) for the infusions he mentions for example.
Indeed, well if I remember right in 3.5 1 XP was the equivalent of 5 gold so if you'd like to play this version of the artificer simply times his craft reserve points by 5 at each level.

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I have a great interest in this! Eberron is one of my most favored realms simply because of the steam-punk involved.
I'm thinking of these two concepts for now, though others are still brewing.
A) Warforged Fighter. Very simple, created to be a bodyguard and a force to be reckoned with. Unfortunately, he is prone to random bouts of simply not listening, and admiring the sky and other things around him, questionable of all forms of life around him.
B)Human Reanimator Alchemist. Basically, a necromancer who uses pure alchemy to drive his goals, rather than magic - whose first creation was his teacher, unfortunate as he was.

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LazarX wrote:Indeed, well if I remember right in 3.5 1 XP was the equivalent of 5 gold so if you'd like to play this version of the artificer simply times his craft reserve points by 5 at each level.I'm quoting the class as I see it written not as I think it should be. I'm going to assume that the class' creator either felt that it shouldn't or simply didn't bother to analyze it any further. Basically what he did was a minimum effort to tweak the existing class to Pathfinder standards. You need the ECS, (which I have) for the infusions he mentions for example.
Done then. I'll start working on Opaline now.

Lordjimbo |

I have a great interest in this! Eberron is one of my most favored realms simply because of the steam-punk involved.
I'm thinking of these two concepts for now, though others are still brewing.
A) Warforged Fighter. Very simple, created to be a bodyguard and a force to be reckoned with. Unfortunately, he is prone to random bouts of simply not listening, and admiring the sky and other things around him, questionable of all forms of life around him.
B)Human Reanimator Alchemist. Basically, a necromancer who uses pure alchemy to drive his goals, rather than magic - whose first creation was his teacher, unfortunate as he was.
I particularly like the warforged idea, it just doesn't seem a proper Eberron game without at least one half crazed mechanical killing machine...

Gethric Orted |

how melee oriented the ironman summoner is going to be
As a response - Poldrin is going to be an upfront fighter through and through. Concentrating on probably more of a hitter role, but still with a reasonable AC. Synthesists get pretty good hit points as well, as you combine the summoners with the eidolons.

Dinoman/KillaKev |

Just to clarify my role a bit more. I'm planning on playing more of a added flavor and entertainment character. The little girl concept is pretty OP(read really OP) but the intention is to play her playful and not really interested in getting her hands dirty on a regular basis. With the rest of the characters in game being more or less aware of her true abilities based on the other players preference. But I know a lot of people don't really like playing with characters that don't really have numbers behind them. If that's the case then I'd prolly play a bard with a bit of support but mostly just along for the ride. To observe and record the epic deeds of the party. Both concepts would play out pretty much the same, the little girl just offers me a lot more freedom and the ability to pitch in more on the combat side.

Fraust |

I'm game for pretty much anything as long as the GM's cool with it. Mind giving us a little more specifics on what you can do? Even if it's not exact ("I can do xd20 damage to anyone within a ten foot radius of me three times per day") just something would help ("I can blow people up from distance and teleport around so I'm really hard to hit").

Monkeygod |

Damnit, why did I just now stumble across this?? If it's still possible to join, I would LOVE to play. I have several concepts bouncing around for Eberron, but not many people like to play there. I'm in one game as a Paladin going Boneknight, but that just barely scratches my Eberron itch, lol.
If allowed in, I was thinking I would really love to play a Kalashtar, using the Dreamscarred Press Psionics Unleashed rules, or a Dragonmarked Elf something from House Phiarlan.

Lordjimbo |

And...introducing Raelinde Paelion. Still fleshing out the details, and will write up a full background shortly, but this will give you an idea of who she is and where she's going.
Nice. I believe I will use Kevin Mack's Shifter stats suggestion for this game: +2 Dex, +2 Wis, -2 Cha. Not sure if you were using that already or not. If you'd like to do it differently though I'm open to further suggestions.

Lordjimbo |

Having fun playing with buffs and after a 4 round buff session I can get:Attacks: +16 / +16 / +16 (3d6 + 10 + 1d6 Fire) with a 10ft reach
Grins - this should be fun
=) agreed. And between my softer narrative combat style and your heightened treasure I expect this group should be able to drop any CR equivalent challenges without too much fuss.

Lordjimbo |

I'm game for pretty much anything as long as the GM's cool with it. Mind giving us a little more specifics on what you can do? Even if it's not exact ("I can do xd20 damage to anyone within a ten foot radius of me three times per day") just something would help ("I can blow people up from distance and teleport around so I'm really hard to hit").
Basically the concept Killa Kev sold me is that of an omnipotent little girl that was manifestation of the "deeper darkness" that suffuses the Eberron world. Being a recent arrival she is curious and wants to travel with some of the interesting mortals that live there and watch their struggles. Game mechanically she would have no statistics and be invincible but all she would do is create minor spell effects to entertain the group and herself(duplicating illusions and minor summoning spells etc.) Killa Kev has told me he is not a disruptive player and would not steal anyone's thunder (basically he just wants to play a tag-a-long character) so I'm inclined to let him providing everyone is comfortable with his concept.

Elvombor Isebring |

Elvombor Isebring wrote:Still adding the finishing touches on the Elven ArcherCool, and with my static initiative house rule that +11 means the only times you won't be going first is if you're caught by surprise or meet some truly lightning fast mook.
Oh, I think I only have Init +7 .. or did I miscalculate something?

Lordjimbo |

Damnit, why did I just now stumble across this?? If it's still possible to join, I would LOVE to play. I have several concepts bouncing around for Eberron, but not many people like to play there. I'm in one game as a Paladin going Boneknight, but that just barely scratches my Eberron itch, lol.
If allowed in, I was thinking I would really love to play a Kalashtar, using the Dreamscarred Press Psionics Unleashed rules, or a Dragonmarked Elf something from House Phiarlan.
Yes you can definitely play. A Kalashtar would be a fun addition to the group. I do not have access to the Psionics Unleashed book, however I'm willing to let you use material from it (have heard it's a lot of fun) but I will have to ask you for rules clarifications on a regular basis if you don't mind. Oh and as a note to my other players, while I have skimmed over the UM book I do not own it (although I do have limited access to it as my friend has it). So sometimes I must ask for clarifications on archetype and spell rules etc. Hope you don't mind.

Lordjimbo |

Yes you can definitely play. A Kalashtar would be a fun addition to the group. I do not have access to the Psionics Unleashed book, however I'm willing to let you use material from it (have heard it's a lot of fun) but I will have to ask you for rules clarifications on a regular basis if you don't mind.
Yes the secrets out, I'm one of those rare, ridiculously silly DM's who allows material in his game he doesn't even understand. "This power let's you have a DC 30 save or die at level 1? That doesn't seem right. Oh well if it's in rulebook somewhere it must be ok..."
Incidentally if any of you have a bridge you'd like to sell me I'm in the market....

Lordjimbo |

A couple of things also to talk about before the game begins.
If there are any magic items your character's aspire to own in this game feel free to post them and I will place them in your found treasure at a the more or less appropriate level. Alternatively in Eberron there really are magic marts so expect to have access to whatever you need at any given level assuming you're near a big city (within the city GP limits). Also LazarX is going to have access to a really decent amount of crafting power and while those are his resources to do with as he wills perhaps if you are nice to him he'll make you some goodies.
In this player driven game Ambition truly is your only king. Each player should think about what it is their character really wants in life and inform me soon so that I may begin pulling story elements together to craft the best tale possible. Alternatively if you decide as a group you don't want a tale that moves about a bit as the group as a whole moves closer to each character's individual goal(mostly a pacing issue). You can decide that you all share a single great goal and work on it together. A simpler way of handling things for sure but not always as much fun. A mix of the two would work as well of course, perhaps some of you have a great dream you want to achieve while others are simply making their way through the world and have decide to tag along.

Lordjimbo |

I also vote yes on a psionics character. psionics=fun. Way too complicated for me to put the effort into ever building one, but I very much enjoy having one in the party.
Assuming Psionics Unleashed is at all similar to the 3.5 Expanded Psionics Handbook I shouldn't get caught with my pants too far down but who knows? I guess we will find out=)

Fraust |

From what I've seen of it (I own it, but haven't really gotten into it yet) it's pretty much an update of the 3.5 expanded psionics to Pathfinder. I didn't notice anything new added, or anything old taken out...though I've heard people on the boards say the soulblade is pretty kick arse now-a-days. Either way, I'm pumped to have a psionic character along.
Little girl sounds interesting. Not sure I understand the appeal from the player's perspective, but as long as everyone's having fun I'm all for it.
Good to know about keeping the GM up to date on UM stuff. I'll likely be pulling all kinds of craziness from that and the APG. Leaning more towards a sorcerer at the moment, though I'm going to brush up on the witch too. Should have a character ready by tomorrow evening at the latest.

Lordjimbo |

From what I've seen of it (I own it, but haven't really gotten into it yet) it's pretty much an update of the 3.5 expanded psionics to Pathfinder. I didn't notice anything new added, or anything old taken out...though I've heard people on the boards say the soulblade is pretty kick arse now-a-days. Either way, I'm pumped to have a psionic character along.
Little girl sounds interesting. Not sure I understand the appeal from the player's perspective, but as long as everyone's having fun I'm all for it.
Good to know about keeping the GM up to date on UM stuff. I'll likely be pulling all kinds of craziness from that and the APG. Leaning more towards a sorcerer at the moment, though I'm going to brush up on the witch too. Should have a character ready by tomorrow evening at the latest.
Alright well I'm pretty familiar with the 3.5 psionics so it's all good.
Yeah I'm going to buy UM as soon as I get a chance as it's kinda a big deal. Until then just drop rules quotes whenever I'm unclear about something. Hopefully by the time we are ready to play I will have it.

Lordjimbo |

In this player driven game Ambition truly is your only king. Each player should think about what it is their character really wants in life and inform me soon so that I may begin pulling story elements together to craft the best tale possible. Alternatively if you decide as a group you don't want a tale that moves about a bit as the group as a whole moves closer to each character's individual goal(mostly a pacing issue). You can decide that you all share a single great goal and work on it together. A simpler way of handling things for sure but not always as much fun. A mix of the two would work as well of course, perhaps some of you have a great dream you want to achieve while others are simply making their way through the world and have decide to tag along.
To clarify the above abit several of you have given me very good hooks and motivations. But the sooner I get an idea for where everyone stands the sooner I can start working on ways of pulling it together in a half coherent manner. For example those of you with mystery or revenge hooks may find that the same sinister force is ultimately behind all you woes and those of you whose stories revolve around "I desire X" can find that the straightest path to it involves chopping that same force's head off. Ideally my goal is to tell many character's personal stories but in such a way that you'll all be moving in the same direction the majority of the time.

Lordjimbo |

A couple more things to talk about, first:
Usually I like running games with about 4-5 players. The reason for this is two fold, first I like to give every player an at least semi-regular chance at the spotlight. In a 4 person party this isn't too difficult but once you get to numbers like 7-8 it has been my experience that the more active, dominate players tend to steal the spotlight. I think this is a symptom of both party role overlap and the fact that it's hard to get that many people working together coherently without someone taking a strong leader role. Also more people equal more chances at inter party conflict, which does just happen naturally on occasion but even when everyone is being polite still kinda gives me a headache. I DM to tell stories not manage social conflict =(
The second reason is parties that large tend to both slow down combat a bit and also can occasionally lead to wonky things like all the villain's being killed before everyone has even had their first turn or area effects neutralizing a surprisingly large number of players due to bad rolls and everyone dies as the enemy group overpowers the remaining players. This might just be a symptom of me being a bad DM at running large combats but it doesn't really seem to happen with smaller groups.
Basically I'd like player input about this. The two ways we can handle this are a. just everyone play in a big group and we handle it the best we can or b. break you all into smaller groups and run separate games based on the same theme.
If B. how would we like to choose groups? We could do it based on how well player interests mesh, a random lotto, how well character's mechanically mesh etc. We could even determine the groups based on who wants to post often and who wants to be post irregularly.
I dunno something to talk about will see how people feel.

Lordjimbo |

I just spent all day DMing so I didn't get to finish my character like I planned to.
What is the whole party shaping up to be at this point?
Still up in the air a bit, we'll have to determine how we'll handle party numbers first before you know for sure who you'll be playing with (a bit inconvenient,I know, bear with me if you would).

Lordjimbo |

An additional thing to consider is game length (in terms of levels) My initial intention was to run this game until it reaches a naturally satisfying storyline conclusion (whenever that happens). However some people really like to know what level they can expect to reach and play at in a game and I should consider such desires. Chime in if you have an opinion.

Lordjimbo |

Actually you know what just occurred to me? Some of you have expressed a desire to play high minded good guys and others have expressed a desire to play characters who...aren't. Maybe what I should do is have a group for heroes and a group for villains. One of the biggest sources of interparty conflict in my experience is alignment issues so maybe I should nip that in the bud by giving folks a choice of which direction to go as a group.