Diagonals anymore?


Rules Questions

Sczarni

Me (DM) and my party are playing Pathfinder for over a year now so we thought that we had pretty much all the basics well in place... so we thought!

The other day a guy at the local store told me that even if the "diagonal" move has change he and his fellow players are still using the 3.5 way.. (you know 1-2-1-2-1-2 and so forth)

Than after a couple of what?... of course!.... dhu?..... omg! i realise that it's nowhere to be found in the core rulebook.
As far i as know the guy was right!

It's seems unimportant but in fact it changes everything from we knew/did for the last year!

So i'm i missing something or i was just dead wrong assuming it never changed?


It's still 1-2-1 (or Manhattan-style) as far as I know.

Making diagonals cost 1 flat just rubs me the wrong way. It is really ugly to imagine players optimizing for movement on the grid by moving diagonally.


From the Pathfinder Reference Document:

"Measuring Distance
As a general rule, distance is measured assuming that 1 square equals 5 feet.
Diagonals: When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.
You can't move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.
You can also move diagonally past other impassable obstacles, such as pits.
Closest Creature: When it's important to determine the closest square or creature to a location, if two squares or creatures are equally close, randomly determine which one counts as closest by rolling a die."


It's there under "Movement, Position, and Distance", "Measuring Distance", "Diagonals". There are also a handful of reminders sprinkled throughout the rest of the rules (such as the section on spell range).


We do 1-1-1. 1-2-1 was never fun, even if it's more realistic.


We do it 1-2-1. I assumed that was how it was, never actually looked it up. Glad to hear that 1-2-1 is actually the case in RAW. 1-1-1 diagonals rub me wrong too.

Sovereign Court

We like to just use a tape measure and convert everything into inches. Try it some time, it's a lot of fun! :)

Grand Lodge

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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Does anyone use a hex grid for movement? Are there any major rule adjustments that need to be made for hex vs. square grids?

I always thought official hex rules for Pathfinder would be neat to have, though I know it's never been the convention.

Shadow Lodge

Morgen wrote:
We like to just use a tape measure and convert everything into inches. Try it some time, it's a lot of fun! :)

Now that's old school! If anyone wondered why 10' was called 1" in 1e, it's because it was inches on a ruler.

Sczarni

Vaahama wrote:

.....

So i'm i missing something or i was just dead wrong assuming it never changed?....

Ok stop everyone!

I found it under diagonal P. 193. It is in fact the same as in old 3.5 and we were all right!

Just need to meet that stranger again and tell him about it! ;)

Too bad i did not found it BEFORE i bothered to post!


DocWatson wrote:

Does anyone use a hex grid for movement? Are there any major rule adjustments that need to be made for hex vs. square grids?

I always thought official hex rules for Pathfinder would be neat to have, though I know it's never been the convention.

Creature spaces would need to be looked into as well as occupation of hexes that don't fit well with a square room. There's not a whole heck of a lot else.


Vaahama wrote:
Vaahama wrote:

.....

So i'm i missing something or i was just dead wrong assuming it never changed?....

Ok stop everyone!

I found it under diagonal P. 193. It is in fact the same as in old 3.5 and we were all right!

Just need to meet that stranger again and tell him about it! ;)

Too bad i did not found it BEFORE i bothered to post!

I house ruled that right out. I am not worried about the players having an unfair advantage - the encounters can do it too. It is just so much easier, and anything that can speed up combat without hurting anything else is good in my book.

Sczarni

DocWatson wrote:

Does anyone use a hex grid for movement? Are there any major rule adjustments that need to be made for hex vs. square grids?

I always thought official hex rules for Pathfinder would be neat to have, though I know it's never been the convention.

I guess it all have to do with flanking and how many creatures can surround another. Plus you would have to redefine creature size and spell template i guess.


DocWatson wrote:

Does anyone use a hex grid for movement? Are there any major rule adjustments that need to be made for hex vs. square grids?

I always thought official hex rules for Pathfinder would be neat to have, though I know it's never been the convention.

There's virtually no conversion necessary. It actually makes a lot of spells easier to manage, too. Since there's no diagonal movement, you get to skip out on that part. The only time it comes to be a problem is when you have, say, 8v1 combat, where you suddenly have two combatants that are no longer able to attack the target. Still, I've found hexes to be awesome.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Real men treat diagonals as 1d4-1 spaces. That way they still average to be 1.5 spaces (just like the 1-2-1 rule) without having to remember how many diagonals you've moved so far. Easy-peasy! Clearly this is the cleanest and most rational method for handling diagonals. ;)

Shadow Lodge

Vaahama wrote:
Vaahama wrote:

.....

So i'm i missing something or i was just dead wrong assuming it never changed?....

Ok stop everyone!

I found it under diagonal P. 193. It is in fact the same as in old 3.5 and we were all right!

Just need to meet that stranger again and tell him about it! ;)

Too bad i did not found it BEFORE i bothered to post!

He could have been wrong, or he could have been talking about 4e. In 4e they did do away with the 1-2-1.


DocWatson wrote:

Does anyone use a hex grid for movement? Are there any major rule adjustments that need to be made for hex vs. square grids?

I always thought official hex rules for Pathfinder would be neat to have, though I know it's never been the convention.

No, its not hard. In fact, the 3.5 book Unearthed Arcana did it for you - and it is all Open Content. Link It only gets complicated if you use facing rules.


Wolf Munroe wrote:
We do it 1-2-1. I assumed that was how it was, never actually looked it up. Glad to hear that 1-2-1 is actually the case in RAW. 1-1-1 diagonals rub me wrong too.

1-1-1 is just a no go for me. It's so stupid. Nobody has any problems counting to two in our groups. I wouldn't think anyone who made it out of kindergarten has problems with that. Your character's speed should not be dependant on his direction, like when you go northwest instead of north or west, you suddenly speed up by 40%. And firecubes are the pinnacle of dumbness.

I won't mind some simplifications if they speed things up and aren't too bad, but this one doesn't speed anything up and is too bad.

DocWatson wrote:
Does anyone use a hex grid for movement?

I did for some time, but my players whined like the little girls they are and we went back to squares.

Shadow Lodge

Personally i think the movement system could be changed to make things a lot easier.

First, don't have movement in squares, have it in points, such that the number of points you can move is twice that of squares (so 30ft movement has 12 points instead of 6 squares) now moving into an adjacent square costs 2 points where as moving into a diagonal costs 3. rules for difficult terrain and such are applied the same way (4 points for adjacent and 6 points for diagonal)

works out to give the same amount of movement as 1-2-1 but you don't need to bother with keeping track of diagonals

Shadow Lodge

Morgen wrote:
We like to just use a tape measure and convert everything into inches. Try it some time, it's a lot of fun! :)

It also avoids the artificiality of characters moving like retarded chess pieces. I also use *gasp* spherical fireballs. Not blocky ones that look like they were built in Minecraft.

Only I still reference things as feet.

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