Magus is not currently valid for legal play.


Pathfinder Society

The Exchange 5/5

According to the Additional Rules appendix the third version of the Magus playtest is no longer valid for use in Society play. Since it clearly states the playtest is only legal until the release of the retail version of Ultimate Magic.

I was going over Ultimate Magic, and planning updates to my character. I posted a few questions about how certain rule mechanics should be interpreted. All the replies stated that the Additional Rules section had not been updated to include Ultimate Magic.

Checking the website, the Additional Rules page has still not been updated. Following the rules as printed no player can use a Magus in a game until the update is released. I have already had to reschedule my weekly game to this weekend, so I wouldn’t have to miss playing. Hopefully I don’t have to ask to cancel this weeks game altogether.

Grand Lodge

Vinyc Kettlebek wrote:

According to the Additional Rules appendix the third version of the Magus playtest is no longer valid for use in Society play. Since it clearly states the playtest is only legal until the release of the retail version of Ultimate Magic.

I was going over Ultimate Magic, and planning updates to my character. I posted a few questions about how certain rule mechanics should be interpreted. All the replies stated that the Additional Rules section had not been updated to include Ultimate Magic.

Checking the website, the Additional Rules page has still not been updated. Following the rules as printed no player can use a Magus in a game until the update is released. I have already had to reschedule my weekly game to this weekend, so I wouldn’t have to miss playing. Hopefully I don’t have to ask to cancel this weeks game altogether.

If what you've been running is a standard magus from the last playtest rules, you're pretty much golden as it's pretty much word for word what was there. It's just not yet time to use any of the new stuff yet, i.e. spells or the archetypes until UM has been approved for PFS.

Technically speaking UM isn't quite "released" yet, it's still in delivery.

Liberty's Edge 5/5

I don’t believe you’ll run into any problems or grief if you play by the last playtest document as that’s what the additional resources page cites as legal, and as long as you make changes or use what appears to be the legal document in the alternate resources page in good faith, you shouldn’t have an issue.

The key here, is in good faith.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

LazarX wrote:
Technically speaking UM isn't quite "released" yet, it's still in delivery.

It's release date was May 18th. When the PDFs go on sale at the Paizo site is the street date for brick and mortar stores. The book is available to anyone who wants it, now. Unless you ordered from Amazon, I hear (in which case, caveat emptor is your phrase of the day...)

Liberty's Edge 1/5

Drogon wrote:
LazarX wrote:
Technically speaking UM isn't quite "released" yet, it's still in delivery.

It's release date was May 18th. When the PDFs go on sale at the Paizo site is the street date for brick and mortar stores. The book is available to anyone who wants it, now. Unless you ordered from Amazon, I hear (in which case, caveat emptor is your phrase of the day...)

Local Game Store: doesn't have it yet.

Barnes & Nobles: doesn't even have it in the warehouse yet, much less in the stores.

Borders: Yeah, right.

B&M appears to mean either Bricks & Mortar or Behind & Malchronistic.*

*:
No, it isn't a word. It will not appear on the SAT. You're safe.

The Exchange 5/5

Drogon wrote:
LazarX wrote:
Technically speaking UM isn't quite "released" yet, it's still in delivery.

It's release date was May 18th. When the PDFs go on sale at the Paizo site is the street date for brick and mortar stores. The book is available to anyone who wants it, now. Unless you ordered from Amazon, I hear (in which case, caveat emptor is your phrase of the day...)

Here is a copy of the rules in the current Additional Rules page covering the use of Ultimate Magic Playtest.

Pathfinder RPG Ultimate Magic Playtest As of 9/20/10, the Magus base class is legal for play. Please note that we reserve the right to change the class at any time during the playtest (defined for Pathfinder Society Organized Play as any time between 9/20/10 and the release of the final book) and that you must update your magus to current rules if/when the rules are updated. You must also keep a close eye on the Ultimate Magic playtest messageboards to be aware of changes and you must bring a printed copy of the playtest with you to any session where you play your magus.

The problem presented is that according to the above description. The playtest version is not legal for use in a Society game since the book's release date was on the 18th. I bought mine yesterday at the local gaming shop once UPS dropped off the delivery. It does not list the playtest as usable until the Additional Rules page is updated to include new rules for the use of the retail version of Ultimate Magic.

So as of right now the old version is out, and the new version is not in use yet. Anyone currently with a Magus character is in limbo.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Howie23 wrote:

Local Game Store: doesn't have it yet.

Barnes & Nobles: doesn't even have it in the warehouse yet, much less in the stores.

Borders: Yeah, right.

B&M appears to mean either Bricks & Mortar or Behind & Malchronistic.*

Barnes and Noble and Borders use the book distribution channels. You'll see UM there on Tuesday next week.

Your local game store may be doing their orders on Monday for delivery Thursday/Friday. I'll bet they have them today or tomorrow.

I'm a Pathfinder nut, so I made sure mine shipped to put them in my store on the release date. Thus, I got all mine yesterday, as did a couple other stores around town - they have to compete with me :-D. Live anywhere near Denver? You can have a copy by this afternoon.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Vinyc Kettlebek wrote:

Here is a copy of the rules in the current Additional Rules page covering the use of Ultimate Magic Playtest.

Pathfinder RPG Ultimate Magic Playtest As of 9/20/10, the Magus base class is legal for play. Please note that we reserve the right to change the class at any time during the playtest (defined for Pathfinder Society Organized Play as any time between 9/20/10 and the release of the final book) and that you must update your magus to current rules if/when the rules are updated. You must also keep a close eye on the Ultimate Magic playtest messageboards to be aware of changes and you must bring a printed copy of the playtest with you to any session where you play your magus.

The problem presented is that according to the above description. The playtest version is not legal for use in a Society game since the book's releas date was on the 18th. I bought mine at the local gaming shop once UPS dropped off the delivery. It does not list the playtest as usable until the Additional Rules page is updated to include new rules for the use of the retail version of Ultimate Magic.

So as of right now the old version is out, and the new version is not in use yet. Anyone currently with a Magus character is in limbo.

Right there with you. When I referenced the release date, I was agreeing with you: I want an update, as the book is considered "available."

I have a table of brand new PFS players who waited to start their PFS careers until today specifically so they could use Ultimate Magic to build their characters. According to a post made last week, the Additional Resources page was supposed to be updated yesterday. It wasn't. Now my players are panicky. I will, of course, use Andrew's suggestion of "in good faith" if I have to, but it sets a bad precedent...

Liberty's Edge 5/5

Vinyc Kettlebek wrote:
Drogon wrote:
LazarX wrote:
Technically speaking UM isn't quite "released" yet, it's still in delivery.

It's release date was May 18th. When the PDFs go on sale at the Paizo site is the street date for brick and mortar stores. The book is available to anyone who wants it, now. Unless you ordered from Amazon, I hear (in which case, caveat emptor is your phrase of the day...)

Here is a copy of the rules in the current Additional Rules page covering the use of Ultimate Magic Playtest.

Pathfinder RPG Ultimate Magic Playtest As of 9/20/10, the Magus base class is legal for play. Please note that we reserve the right to change the class at any time during the playtest (defined for Pathfinder Society Organized Play as any time between 9/20/10 and the release of the final book) and that you must update your magus to current rules if/when the rules are updated. You must also keep a close eye on the Ultimate Magic playtest messageboards to be aware of changes and you must bring a printed copy of the playtest with you to any session where you play your magus.

The problem presented is that according to the above description. The playtest version is not legal for use in a Society game since the book's release date was on the 18th. I bought mine yesterday at the local gaming shop once UPS dropped off the delivery. It does not list the playtest as usable until the Additional Rules page is updated to include new rules for the use of the retail version of Ultimate Magic.

So as of right now the old version is out, and the new version is not in use yet. Anyone currently with a Magus character is in limbo.

And what I'm saying is, your Magus should be fine as long as you use the Playtest document. Because even after the official release, the Ultimate Magic is not valid until its on the Alternate Resources document.

If you try your best to follow the rules, in good faith, then using the playtest documents OR Ultimate Magic (for the base magus only) then I don't see you having a problem. Even if you do something slightly wrong, its Paizo hasn't updated their document yet. So I'm sure they won't have an issue with you using the playtest documents until they officially list what is legal for play from Ultimate Magic.

The Exchange 4/5

Keep on using the Playtest Magus until Ultimate Magic is placed on the 'Additional Resources' list. The rules (Additional Resources) have not been updated, and thus, the magus still has not technically been updated to its final version. There is no grey area.

Additional Resources, Pathfinder RPG Ultimate Magic Playtest wrote:
and that you must update your magus to current rules if/when the rules are updated.

Additional Resources = Current Rules. Rules have not been updated, stay the course until otherwise notified.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Joseph Caubo wrote:
Keep on using the Playtest Magus until Ultimate Magic is placed on the 'Additional Resources' list. The rules (Additional Resources) have not been updated, and thus, the magus still has not technically been updated to its final version. There is no grey area.

If there's no grey area, then Vinyc is correct: the release date for Ultimate Magic was May 18th. The Playtest version of the Magus was not valid for play as of that date. Until the Additional Resources page gets updated, there is currently no legal version of the class.

Moot point, though. Just make an update, please.

The Exchange 5/5

Joseph Caubo wrote:
Keep on using the Playtest Magus until Ultimate Magic is placed on the 'Additional Resources' list. The rules (Additional Resources) have not been updated, and thus, the magus still has not technically been updated to its final version. There is no grey area.

This is classic Rules-as-Intended vs Rules-as-Written. Let's try and have fun and not beat ourselves over the head with the rulebook. I think Joseph has the right idea, play the class and have fun. The rules will follow.

Dark Archive 3/5 **

Drogon wrote:

Moot point, though. Just make an update, please.

I'm sure as soon as the appropriate people have had adequate time to go over the what is honestly a massive amount of new content for suitability in organized play, they'll make a post. =D

I'm honestly a bigger fan of waiting for the whole UM update to additional resources vs. any sort of piecemeal way of doing it. And demanding they do a rush job usually means the first go at it will require revisiting at some point.


The playtest version of the Magus is legal until the Additional Resources page gets updated, which should be today or tomorrow. :)


The Additional Resources page is now updated. You can find it here:

Additional Resources

Hyrum.

The Exchange 5/5

Hyrum Savage wrote:

The Additional Resources page is now updated. You can find it here:

Additional Resources

Hyrum.

With that fire quenched, on to the next!

Dark Archive 1/5

Doug Miles wrote:


With that fire quenched, on to the next!

Now comes the surge of 'I'm angry that feat X, or class ability Y isn't legal'. Prepare yourselves.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Wow... I really expected the Bladebound archetype to not be legal...

Liberty's Edge 1/5

Hyrum Savage wrote:

The Additional Resources page is now updated. You can find it here:

Additional Resources

Hyrum.

I find this tough to work through as posted. I think this parsing is correct with bullet points and added text by me of "(is not legal)" and "(are not legal)" to separate out the changed portions from not-legal portions:

The playtest version of the magus is no longer legal for play as of 5/18/11. Anyone playing the playtest version must have updated his or her character as of 5/18/11. Updating your character means adjusting only the things that have changed, but not rebuilding the character.

The following parts of Ultimate Magic are NOT legal for play or function differently than written in the sourcebook:

  • Alternate Class Abilities: alchemical simulacrum discovery, alchemical zombie discovery, (are not legal)

  • bottled ooze discovery may only be used to bottle oozes which appear in the Pathfinder RPG Bestiary,

  • doppelganger simulacrum discovery, greater alchemical simulacrum discovery, Clone Master alchemist archetype, (are not legal)

  • Vivisectionist alchemist archetype does not gain awaken at 9th level nor does it grant the ability to make anthropomorphic animal permanent,

  • Geisha bard archetype grants Spell Focus instead of Scribe Scroll,

  • clerics using alternate channeling rules who worship a deity not listed in the Core Rulebook must provide a copy of the source in which their god’s portfolio is listed,

  • Clostered Cleric archetype grants Spell Focus at 4th level in place of Scribe Scroll,

  • Pack Lord druid archetype, Reincarnated Druid archetype, (are not legal)

  • an ex-Inquisitor may not replace existing class abilities with those granted by the Heretic archetype,

  • a broken monk vow only requires a casting of atonement to be renewed,

  • the Time oracle mystery grants hold monster at 10th level in place of permanency,

  • Broodmaster summoner archetype, (is not legal)

  • Evolutionist summoners may only mutate an eidolon between sessions,

  • child scent hex, poison steep hex, cook people major hex, witch’s brew major hex, arcane builder arcane discovery, golem constructor arcane discovery, true name arcane discovery, staff-like wand arcane discovery; (are not legal)

  • Familiars: all familiars in Chapter 2 are legal;

  • Feats: Blighted Critical, Create Reliquary Arms and Shield, Create Sanguine Elixir; (are not legal)

  • Spells: all spells are legal for play except those which grant a spellblight (such as curse of magic negation or steal voice);

  • Other: No content from Chapter 2 is legal for play except new familiars;

  • Words of Power are also forbidden.

Grand Lodge 4/5 5/5

Howie23 wrote:
Hyrum Savage wrote:

The Additional Resources page is now updated. You can find it here:

Additional Resources

Hyrum.

I find this tough to work through as posted. I think this parsing is correct with bullet points and added text by me of "(is not legal)" and "(are not legal)" to separate out the changed portions from not-legal portions:

The playtest version of the magus is no longer legal for play as of 5/18/11. Anyone playing the playtest version must have updated his or her character as of 5/18/11. Updating your character means adjusting only the things that have changed, but not rebuilding the character.

The following parts of Ultimate Magic are NOT legal for play or function differently than written in the sourcebook:

  • Alternate Class Abilities: alchemical simulacrum discovery, alchemical zombie discovery, (are not legal)

  • bottled ooze discovery may only be used to bottle oozes which appear in the Pathfinder RPG Bestiary,

  • doppelganger simulacrum discovery, greater alchemical simulacrum discovery, Clone Master alchemist archetype, (are not legal)

  • Vivisectionist alchemist archetype does not gain awaken at 9th level nor does it grant the ability to make anthropomorphic animal permanent,

  • Geisha bard archetype grants Spell Focus instead of Scribe Scroll,

  • clerics using alternate channeling rules who worship a deity not listed in the Core Rulebook must provide a copy of the source in which their god’s portfolio is listed,

  • Clostered Cleric archetype grants Spell Focus at 4th level in place of Scribe Scroll,

  • Pack Lord druid archetype, Reincarnated Druid archetype, (are not legal)

  • an ex-Inquisitor may not replace existing class abilities with those granted by the Heretic archetype,

  • a broken monk vow only requires a casting of atonement to be renewed,

  • the Time oracle mystery grants hold monster at 10th level in place of permanency,

...

Nice break down Howie. The pdf version is slightly easier to weed through but not as easy as this.


Antagonize is legal? BWHAHAHAHAAA!

Liberty's Edge 5/5 **

Uninvited Ghost wrote:
Antagonize is legal? BWHAHAHAHAAA!

I expect an errata soon.

If you take this now don't be surprised when the nerf hammer comes down.

Grand Lodge

Hyrum Savage wrote:

The Additional Resources page is now updated. You can find it here:

Additional Resources

Hyrum.

So unless I'm mistaken, if someone is going to a PFS event in the next weekend or two, you're not going to have a judge keelhauled if he lets a player use the last playtest version of the Magus, am I correct? From what I can see outside of archetypes, the differences are minimal.


Pathfinder Roleplaying Game Charter Superscriber

I really appreciate the new Additional Resources page and the continued updating. But I have to say, I sure am glad that I use HeroLab.


LazarX wrote:
Hyrum Savage wrote:

The Additional Resources page is now updated. You can find it here:

Additional Resources

Hyrum.

So unless I'm mistaken, if someone is going to a PFS event in the next weekend or two, you're not going to have a judge keelhauled if he lets a player use the last playtest version of the Magus, am I correct? From what I can see outside of archetypes, the differences are minimal.

The way I understand it, even if the character has no differences at all between the playtest version and the UM version, the player would still have to own UM and have it with them at the table for the character to be legal for play, just like it was for the APG classes when the book was released.

5/5

LazarX wrote:
So unless I'm mistaken, if someone is going to a PFS event in the next weekend or two, you're not going to have a judge keelhauled if he lets a player use the last playtest version of the Magus, am I correct? From what I can see outside of archetypes, the differences are minimal.

This is correct, regardless of what others say. Especially others who rarely play, judge, or coordinate games. They won't be turned away. If there's time, I bet a few people who do have the book would be willing to sit down with them and help them convert it.

4/5

Gallard Stormeye wrote:
Uninvited Ghost wrote:
Antagonize is legal? BWHAHAHAHAAA!

I expect an errata soon.

If you take this now don't be surprised when the nerf hammer comes down.

I for one am more shocked that Terrible Remorse is legal--out of the fight for one round per level regardless of saves. I guess there aren't so many level 7+ characters, so it won't be an issue immediately, whereas Antagonize is available sooner.


Enevhar Aldarion wrote:


The way I understand it, even if the character has no differences at all between the playtest version and the UM version, the player would still have to own UM and have it with them at the table for the character to be legal for play, just like it was for the APG classes when the book was released.

I believe that the book/pdf merely has to be available at the table. Now of course the easiest way to guarantee that is to own a copy and bring it.

But if you know Bob will be there with his copy, that would suffice.

Personally I'd just print out all the pages from the .pdfs and simply keep them with the character so you have them for easy reference without having to lug around a back harming number of books, but that's my old LG reaction to this kinda thing.

-James

Sovereign Court 2/5

Hi

Sythnesist (Summoner), erm - LEGAL?

Surprised this one passed the test, using your Eidolon's physical stats & abilities instead of your own? Interesting........

Might try one out this weekend at ShadowCon. ;)

Cheers
Paul H


PaulH wrote:

Hi

Sythnesist (Summoner), erm - LEGAL?

Surprised this one passed the test, using your Eidolon's physical stats & abilities instead of your own? Interesting........

Might try one out this weekend at ShadowCon. ;)

Cheers
Paul H

It's not abusive in the slightest. By taking this, you are giving up the biggest advantage of having an Eidolon - an extra full set of actions.

Personally, I intend to use this as a "build-your-own-level-adjustment-race" option. Sure, I'll have a glowing rune on my forehead all the time and will just become "normal" for a while if hit by dismissal or banishment, and will be tied down with the same base physical stats since I can't raise them through level, but hey, it'll be fun.

Just look at it this way, this archetype gives a fun and interesting way to multiclass a little bit of summoner and be a viable character.

Liberty's Edge

I also wonder about the synthesist. You certainly give up the normal actions of a summoner, for sure- but at low level, what does that even mean? It seems a class that has much more power at low level, and definitely less at high level. That's a rather interesting change.

Your low level attacks as a summoner are generally crap. Meanwhile, the synthesist can, I'm pretty sure, do this at first level:

1) Charge an opponent
2) Natural attack cycle from pounce, so claw claw bite
3) Summoner swings his two handed weapon.

I'm pretty sure that's legal. You are using the Eidolon stats to do that. You have your full health pool to play with as well, as the level one life link works just fine. So essentially, out the door, you'll have 8+5+Con modifier in health, and you'll be using the Eidolons generally lame physical stats (lame compared to a full fighter). But of course, you can beef those up normally, and Eidolons get pretty pimp.

In any event, Society play doesn't just go around nerfing stuff that is too powerful. For instance, Antagonize is broken, but that will be addressed through errata, mark my words.

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